Network Working Group | J. Uberti |
Internet-Draft | |
Intended status: Standards Track | G. Shieh |
Expires: December 15, 2018 | |
June 13, 2018 |
WebRTC IP Address Handling Requirements
draft-ietf-rtcweb-ip-handling-09
This document provides information and requirements for how IP addresses should be handled by WebRTC implementations.
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One of WebRTC's key features is its support of peer-to-peer connections. However, when establishing such a connection, which involves connection attempts from various IP addresses, WebRTC may allow a web application to learn additional information about the user compared to an application that only uses the Hypertext Transfer Protocol (HTTP) [RFC7230]. This may be problematic in certain cases. This document summarizes the concerns, and makes recommendations on how WebRTC implementations should best handle the tradeoff between privacy and media performance.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in [RFC2119].
In order to establish a peer-to-peer connection, WebRTC implementations use Interactive Connectivity Establishment (ICE) [RFC5245], which attempts to discover multiple IP addresses using techniques such as Session Traversal Utilities for NAT (STUN) [RFC5389] and Traversal Using Relays around NAT (TURN) [RFC5766], and then checks the connectivity of each local-address-remote-address pair in order to select the best one. The addresses that are collected usually consist of an endpoint's private physical/virtual addresses and its public Internet addresses.
These addresses are exposed upwards to the web application, so that they can be communicated to the remote endpoint for its checks. This allows the application to learn more about the local network configuration than it would from a typical HTTP scenario, in which the web server would only see a single public Internet address, i.e., the address from which the HTTP request was sent.
The information revealed falls into three categories:
Of these three concerns, #1 is the most significant, because for some users, the purpose of using a VPN is for anonymity. However, different VPN users will have different needs, and some VPN users (e.g., corporate VPN users) may in fact prefer WebRTC to send media traffic directly, i.e., not through the VPN.
#2 is considered to be a less significant concern, given that the local address values often contain minimal information (e.g., 192.168.0.2), or have built-in privacy protection (e.g., the [RFC4941] IPv6 addresses recommended by [I-D.ietf-rtcweb-transports]).
#3 is the least common concern, as proxy administrators can already control this behavior through organizational firewall policy, and generally, forcing WebRTC traffic through a proxy server will have negative effects on both the proxy and on media quality.
Note also that these concerns predate WebRTC; Adobe Flash Player has provided similar functionality since the introduction of RTMFP [RFC7016] in 2008.
WebRTC's support of secure peer-to-peer connections facilitates deployment of decentralized systems, which can have privacy benefits. As a result, we want to avoid blunt solutions that disable WebRTC or make it significantly harder to use. This document takes a more nuanced approach, with the following goals:
The key principles for our framework are stated below:
Based on these ideas, we define four specific modes of WebRTC behavior, reflecting different media quality/privacy tradeoffs:
Mode 1 MUST only be used when user consent has been provided. The details of this consent are left to the implementation; one potential mechanism is to tie this consent to getUserMedia consent. Alternatively, implementations can provide a specific mechanism to obtain user consent.
In cases where user consent has not been obtained, Mode 2 SHOULD be used.
These defaults provide a reasonable tradeoff that permits trusted WebRTC applications to achieve optimal network performance, but gives applications without consent (e.g., 1-way streaming or data channel applications) only the minimum information needed to achieve direct connections, as defined in Mode 2. However, implementations MAY choose stricter modes if desired, e.g., if a user indicates they want all WebRTC traffic to follow the default route.
Note that the suggested defaults can still be used even for organizations that want all external WebRTC traffic to traverse a proxy or enterprise TURN server, simply by setting an organizational firewall policy that allows WebRTC traffic to only leave through the proxy or TURN server. This provides a way to ensure the proxy or TURN server is used for any external traffic, but still allows direct connections (and, in the proxy case, avoids the performance issues associated with forcing media through said proxy) for intra-organization traffic.
This section provides guidance to WebRTC implementations on how to implement the policies described above.
When trying to follow typical IP routing, the simplest approach is to bind the sockets used for peer-to-peer connections to the wildcard addresses (0.0.0.0 for IPv4, :: for IPv6), which allows the OS to route WebRTC traffic the same way as it would HTTP traffic. STUN and TURN will work as usual, and host candidates can still be determined as mentioned below.
When binding to a wildcard address, some extra work is needed to determine a suitable host candidate, which we define as the source address that would be used for any packets sent to the web application host (assuming that UDP and TCP get the same routing). Use of the web application host as a destination ensures the right source address is selected, regardless of where the application resides (e.g., on an intranet).
First, the appropriate remote IPv4/IPv6 address is obtained by resolving the host component of the web application URI [RFC3986]. If the client is behind a proxy and cannot resolve these IPs via DNS, the address of the proxy can be used instead. Or, if the web application was loaded from a file:// URI [RFC8089], rather than over the network, the implementation can fall back to a well-known DNS name or IP address.
Once a suitable remote IP has been determined, the implementation can create a UDP socket, bind it to the appropriate wildcard address, and tell it to connect to the remote IP. Generally, this results in the socket being assigned a local address based on the kernel routing table, without sending any packets over the network.
Finally, the socket can be queried using getsockname() or the equivalent to determine the appropriate host candidate.
The recommendations mentioned in this document may cause certain WebRTC applications to malfunction. In order to be robust in all scenarios, the following guidelines are provided for applications:
This document is entirely devoted to security considerations.
This document requires no actions from IANA.
Several people provided input into this document, including Bernard Aboba, Harald Alvestrand, Ted Hardie, Matthew Kaufmann, Eric Rescorla, Adam Roach, and Martin Thomson.
[RFC2119] | Bradner, S., "Key words for use in RFCs to Indicate Requirement Levels", BCP 14, RFC 2119, DOI 10.17487/RFC2119, March 1997. |
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