Internet DRAFT - draft-bormann-dispatch-modern-network-unicode
draft-bormann-dispatch-modern-network-unicode
DISPATCH Working Group C. Bormann
Internet-Draft Universität Bremen TZI
Intended status: Standards Track 29 February 2024
Expires: 1 September 2024
Modern Network Unicode
draft-bormann-dispatch-modern-network-unicode-04
Abstract
BCP18 (RFC 2277) has been the basis for the handling of character-
shaped data in IETF specifications for more than a quarter of a
century now. It singles out UTF-8 (STD63, RFC 3629) as the "charset"
that MUST be supported, and pulls in the Unicode standard with that.
Based on this, RFC 5198 both defines common conventions for the use
of Unicode in network protocols and caters for the specific
requirements of the legacy protocol Telnet. In applications that do
not need Telnet compatibility, some of the decisions of RFC 5198 can
be cumbersome.
The present specification defines "Modern Network Unicode" (MNU),
which is a form of RFC 5198 Network Unicode that can be used in
specifications that require the exchange of plain text over networks
and where just mandating UTF-8 may not be sufficient, but there is
also no desire to import all of the baggage of RFC 5198.
As characters are used in different environments, MNU is defined in a
one-dimensional (1D) variant that is useful for identifiers and
labels, but does not use a structure of text lines. A 2D variant is
defined for text that is a sequence of text lines, such as plain text
documents or markdown format. Additional variances of these two base
formats can be used to tailor MNU to specific areas of application.
Status of This Memo
This Internet-Draft is submitted in full conformance with the
provisions of BCP 78 and BCP 79.
Internet-Drafts are working documents of the Internet Engineering
Task Force (IETF). Note that other groups may also distribute
working documents as Internet-Drafts. The list of current Internet-
Drafts is at https://datatracker.ietf.org/drafts/current/.
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Internet-Drafts are draft documents valid for a maximum of six months
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This Internet-Draft will expire on 1 September 2024.
Copyright Notice
Copyright (c) 2024 IETF Trust and the persons identified as the
document authors. All rights reserved.
This document is subject to BCP 78 and the IETF Trust's Legal
Provisions Relating to IETF Documents (https://trustee.ietf.org/
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Please review these documents carefully, as they describe your rights
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Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1. Conventions . . . . . . . . . . . . . . . . . . . . . . . 3
2. 1D Modern Network Unicode . . . . . . . . . . . . . . . . . . 4
3. 2D Modern Network Unicode . . . . . . . . . . . . . . . . . . 5
4. 3D? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
5. Variances . . . . . . . . . . . . . . . . . . . . . . . . . . 5
5.1. With CR-tolerant lines . . . . . . . . . . . . . . . . . 6
5.2. With CR-LF . . . . . . . . . . . . . . . . . . . . . . . 6
5.3. With Line or Paragraph Separators . . . . . . . . . . . . 6
5.4. With HT Characters . . . . . . . . . . . . . . . . . . . 6
5.5. With /CCC/ Characters . . . . . . . . . . . . . . . . . . 6
5.6. With NFC . . . . . . . . . . . . . . . . . . . . . . . . 6
5.7. With NFKC . . . . . . . . . . . . . . . . . . . . . . . . 7
5.8. With Unicode Version NNN . . . . . . . . . . . . . . . . 7
5.9. With BOM . . . . . . . . . . . . . . . . . . . . . . . . 7
6. Using ABNF with Unicode . . . . . . . . . . . . . . . . . . . 7
7. IANA considerations . . . . . . . . . . . . . . . . . . . . . 8
8. Security considerations . . . . . . . . . . . . . . . . . . . 8
9. References . . . . . . . . . . . . . . . . . . . . . . . . . 9
9.1. Normative References . . . . . . . . . . . . . . . . . . 9
9.2. Informative References . . . . . . . . . . . . . . . . . 9
Appendix A. Terminology . . . . . . . . . . . . . . . . . . . . 11
Appendix B. History, Legacy . . . . . . . . . . . . . . . . . . 13
Appendix C. Normalization . . . . . . . . . . . . . . . . . . . 14
Appendix D. Relationship to RFC 5198 . . . . . . . . . . . . . . 14
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D.1. Going beyond RFC 5198 . . . . . . . . . . . . . . . . . . 15
D.2. Byte order marks . . . . . . . . . . . . . . . . . . . . 15
Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . 16
Author's Address . . . . . . . . . . . . . . . . . . . . . . . . 16
1. Introduction
(Insert embellished copy of abstract here, [BCP18][STD63][RFC5198].)
Complex specifications that use Unicode often come with detailed
information on their Unicode usage; this level of detail generally is
necessary to support some legacy applications. New, simple protocol
specifications generally do not have such a legacy or need such
details, but can instead simply use common practice, informed by
decades of using Unicode. The present specification attempts to
serve as a convenient reference for such protocol specifications,
reducing their need for discussing Unicode to just pointing to the
present specification and making a few simple choices.
There is no intention that henceforth all new protocols "must" use
the present specification. It is offered as a standards-track
specification simply so it can be normatively referenced from other
standards-track specifications.
1.1. Conventions
Characters in this specification are named with their Unicode scalar
value notated in the usual form U+NNNN (where NNNN is a four-to-six-
digit upper case hexadecimal number giving the Unicode scalar value),
or with their ASCII names (such as CR, LF, HT, RS, NUL) [STD80].
| See [BCP137] for a more detailed discussion of ways to refer in
| ASCII to Unicode characters (as well as to code points and code
| units in various transformation formats).
The following definitions apply:
Byte: 8-bit unit of information interchange, synonym for octet.
Character: Unicode scalar value, unless otherwise specified. (With
[BCP18], this usage is generally appropriate for IETF
specifications; Appendix A has more about the more complex models
that Unicode uses for character-like entities.)
Please see Appendix A for some more detailed term definitions that
may be helpful to relate this specification with the Unicode
Standard; please do read its first paragraph if the definitions in
this section seem inadequate.
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The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and
"OPTIONAL" in this document are to be interpreted as described in
BCP 14 [RFC2119] [RFC8174] when, and only when, they appear in all
capitals, as shown here.
2. 1D Modern Network Unicode
One-dimensional Modern Network Unicode (1D MNU) is the form of Modern
Network Unicode that can be used for one-dimensional text, i.e., text
without a structure of separate text lines. It requires conformance
to UTF-8 [STD63], as well as to the following four mandates:
1. Control codes (here specifically U+0000 to U+001F and U+007F to
U+009F) MUST NOT be used. (Note that this also excludes line
endings, so a 1D MNU text string cannot extend beyond a single
line. See Section 3 below if line structure is needed.)
2. The characters U+2028 and U+2029 MUST NOT be used. (In case
future Unicode versions add to the Unicode character categories
Zl or Zp, any characters in these categories MUST NOT be used.)
3. Modern Network Unicode strongly RECOMMENDS that, except in
unusual circumstances (see Appendix C), all text is transmitted
in normalization form NFC. This mandate is not intended to be
realized by routinely normalizing all text, but by encouraging
text sources to use NFC if applicable.
4. As per the Unicode specification, the code points U+FFFE and
U+FFFF MUST NOT be used. Also, Byte Order Marks (leading U+FEFF
characters) MUST NOT be used.
Note that several control codes have been in use historically in
ASCII documents even within a single text line. For instance BS
(U+0008) and CR (U+000D) have been used as a crude way to combine (by
overtyping) characters; the present specification does not explicitly
support this behavior anymore. HT (U+0009, "TAB") has been used for
a form of compressing stretches of blank space; by keeping its actual
definition open it has also been used to enable users of text to
specify variable interpretations of blank space ("indentation"). The
present specification RECOMMENDS not using a variance for 1D MNU that
would enable the use of BS, HT, or CR; legacy usage of HT may be more
appropriate in certain forms of 2D text.
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3. 2D Modern Network Unicode
Two-dimensional Modern Network Unicode (2D MNU) enhances 1D MNU by
structuring the text into lines. 2D MNU does this by using the
control code LF (U+000A) for a line terminator. The use of an
unterminated last line is permitted, but not encouraged. (This is
not a variance.)
Historically, the Internet NVT (See Section "THE NETWORK VIRTUAL
TERMINAL" in RFC 0854 as part of the Telnet specification [STD8]) and
thus, much later, Network Unicode [RFC5198] have used the combination
CR+LF as a line terminator, reflecting its heritage based on teletype
functionality. The use of U+000D mostly introduces additional ways
to create interoperability problems. [XML] goes to great lengths to
reduce the harm the presence of CR characters does to interchange of
XML documents. Pages 10 and 11 of [RFC0764] discuss how CR can
actually only be used in the combinations CR+NUL and CR+LF. 2D MNU
simply elides the CR.
In other words, 2D MNU adds the use of line endings, represented by a
single LF character (which is then the only control character
allowed). Variances are available for (1) allowing or even (2)
requiring the use of CR before LF.
4. 3D?
Three-dimensional forms of text have been used, e.g., by using U+000C
FF ("form feed") to add a page structure to the long-time ASCII-based
RFC format [RFC2223], or by using U+001E RS ("record separator") to
separate several (2D) JSON texts in a JSON sequence [RFC7464].
As the need for this form of structure is now mostly being addressed
by building data structures around text items, the present
specification does not define a 3D MNU. If needed, variances such as
the use of FF or RS can be described in the documents specifying the
3D format.
5. Variances
In addition to the basic 1D and 2D versions of MNU, this
specification describes a number of variances that can be used in the
forms such as "2D Modern Network Unicode with VVV", or "2D Modern
Network Unicode with VVV, WWW, and YYY" for multiple variances used.
Specifications that cannot directly use the basic MNU forms may be
able to use MNU with one or more of these variances added.
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An example for the usage of variances: Up to RFC 8649, RFCs were
formatted in "2D Modern Network Unicode with CR-tolerant lines and FF
characters", or exceptionally [RFC8265], "2D Modern Network Unicode
with CR-tolerant lines, FF characters, and BOM".
5.1. With CR-tolerant lines
The variance "with CR-tolerant lines" allows the sequence CR LF as
well as a single LF character as a line ending. This may enable
existing texts to be used as MNU without processing at the sender
side (substituting that by processing at the receiver side). Note
that, with this variance, a CR character cannot be used anywhere else
but immediately preceding an LF character.
5.2. With CR-LF
The variance "with CR-LF lines" requires the sequence CR LF as a line
ending; a single LF character is not allowed. This is appropriate
for certain existing environments that have already made that
determination.
5.3. With Line or Paragraph Separators
For 2D applications, and even for 1D applications that need to
address text in 2D forms, it may be useful to enable the use of
U+2028 and U+2029; this should be explicitly called out.
5.4. With HT Characters
In some cases, the use of HT characters ("TABs") cannot be completely
excluded. The variance "with HT characters" allows their use,
without attempting to define their meaning (e.g., equivalence with
spaces, column definitions, etc.).
5.5. With /CCC/ Characters
Some applications of MNU may need to add specific control characters,
such as RS [RFC7464] or FF characters [RFC2223]. This variance is
spelled with the ASCII name of the control character for CCC, e.g.,
"with RS characters".
5.6. With NFC
This variance turns the encouragement of using NFC normalization form
into a requirement. Please see Appendix C for why this should be an
exceptional case.
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5.7. With NFKC
Some applications require a stronger form of normalization than NFC.
The variance "with NFKC" swaps out NFC and uses NFKC instead. This
is probably best used in conjunction with "with Unicode version NNN".
5.8. With Unicode Version NNN
Some applications need to be sure that a certain Unicode version is
used. The variance "with Unicode version NNN" (where NNN is a
Unicode version number) defines the Unicode version in use as NNN.
Also, it requires that only characters assigned in that Unicode
version are being used.
See Section 4 of [RFC5198] for more discussion of Unicode versions.
5.9. With BOM
In some environments, UTF-8 files need to be distinguished from files
in other formats, and one convention that has been used in certain
environments was to prepend a "Byte Order Mark" (U+FEFF) as a
distinguishing mark (as UTF-8 is not influenced by different byte
orders, this mark does not serve a purpose in UTF-8). Sometimes
these BOMs are included for interchange to ensure local copies of the
file include the distinguishing mark. This variance enables this
usage.
6. Using ABNF with Unicode
Internet STD 68, [STD68], defines Augmented BNF for Syntax
Specifications: ABNF. Since the late 1970s, ABNF has often been used
to formally describe the pieces of text that are meant to be used in
an Internet protocol. ABNF was developed at a time when character
coding grew more and more complicated, and even in its current form,
discusses encoding of characters only briefly (Section 2.4 of RFC
5234 [STD68]). This discussion offers no information about how this
should be used today (it actually still refers to 16-bit Unicode!).
The best current practice of using ABNF for Unicode-based protocols
is as follows: ABNF is used as a grammar for describing sequences of
Unicode code points, valued from 0x0 to 0x10FFFF. The actual
encoding (as UTF-8) is never seen on the ABNF level; see Section 9.4
of [RFC6020] for a recent example of this. Approaches such as
representing the rules of UTF-8 encoding in ABNF (see Section 3.5 of
[RFC5255] for an example) add complexity without benefit and are NOT
RECOMMENDED.
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ABNF features such as case-insensitivity in literal text strings
essentially do not work for general Unicode; text string literals
therefore (and by the definition in Section 2.3 of RFC 5234 [STD68])
are limited to ASCII characters. That is often not actually a
problem in text-based protocol definitions. Still, characters beyond
ASCII need to be allowed in many productions. ABNF does not have
access to Unicode character categories and thus will be limited in
its expressiveness here. The core rules defines in Appendix B of RFC
5234 [STD68] are limited to ASCII as well; new rules will therefore
need to be defined in any protocol employing modern Unicode.
The present specification recommends defining ABNF rules as in these
examples:
; 1D modern unicode character:
uchar = %x20-7E ; exclude C0
/ %xA0-2027 ; exclude DEL, C1
/ %x202A-D7FF ; exclude U+2028/2029
/ %xE000-FFFD ; exclude U+FFFE/FFFF
/ %x10000-10FFFD ; could exclude more non-characters
; 2D modern unicode with lines -- newline:
unl = %x0A
u2dchar = unl / uchar
; alternatively, CR-tolerant newline:
ucrnl = [%x0D] %x0A
u2dcrchar = ucrnl / uchar
; if really needed, HT-tolerant 1D unicode character:
utchar = %x09 / uchar
; for applications that mostly are concerned about specifying details
; about using ASCII characters, but want to include the non-ASCII
; characters allowed in modern network unicode and its variances:
NONASCII = %xA0-D7FF / %xE000-10FFFD
7. IANA considerations
This specification places no requirements on IANA.
8. Security considerations
The security considerations of [RFC5198] apply.
A variance "with NUL characters" would create specific security
considerations as discussed in the security considerations of
[RFC5198] and should therefore only be used in circumstances that
absolutely do require it.
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9. References
9.1. Normative References
[BCP18] Best Current Practice 18,
<https://www.rfc-editor.org/info/bcp18>.
At the time of writing, this BCP comprises the following:
Alvestrand, H., "IETF Policy on Character Sets and
Languages", BCP 18, RFC 2277, DOI 10.17487/RFC2277,
January 1998, <https://www.rfc-editor.org/info/rfc2277>.
[RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
Requirement Levels", BCP 14, RFC 2119,
DOI 10.17487/RFC2119, March 1997,
<https://www.rfc-editor.org/rfc/rfc2119>.
[RFC8174] Leiba, B., "Ambiguity of Uppercase vs Lowercase in RFC
2119 Key Words", BCP 14, RFC 8174, DOI 10.17487/RFC8174,
May 2017, <https://www.rfc-editor.org/rfc/rfc8174>.
[STD63] Internet Standard 63,
<https://www.rfc-editor.org/info/std63>.
At the time of writing, this STD comprises the following:
Yergeau, F., "UTF-8, a transformation format of ISO
10646", STD 63, RFC 3629, DOI 10.17487/RFC3629, November
2003, <https://www.rfc-editor.org/info/rfc3629>.
[STD68] Internet Standard 68,
<https://www.rfc-editor.org/info/std68>.
At the time of writing, this STD comprises the following:
Crocker, D., Ed. and P. Overell, "Augmented BNF for Syntax
Specifications: ABNF", STD 68, RFC 5234,
DOI 10.17487/RFC5234, January 2008,
<https://www.rfc-editor.org/info/rfc5234>.
[STD80] Internet Standard 80,
<https://www.rfc-editor.org/info/std80>.
At the time of writing, this STD comprises the following:
Cerf, V., "ASCII format for network interchange", STD 80,
RFC 20, DOI 10.17487/RFC0020, October 1969,
<https://www.rfc-editor.org/info/rfc20>.
9.2. Informative References
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[BCP137] Best Current Practice 137,
<https://www.rfc-editor.org/info/bcp137>.
At the time of writing, this BCP comprises the following:
Klensin, J., "ASCII Escaping of Unicode Characters",
BCP 137, RFC 5137, DOI 10.17487/RFC5137, February 2008,
<https://www.rfc-editor.org/info/rfc5137>.
[RFC0764] Postel, J., "Telnet Protocol specification", RFC 764,
DOI 10.17487/RFC0764, June 1980,
<https://www.rfc-editor.org/rfc/rfc764>.
[RFC2223] Postel, J. and J. Reynolds, "Instructions to RFC Authors",
RFC 2223, DOI 10.17487/RFC2223, October 1997,
<https://www.rfc-editor.org/rfc/rfc2223>.
[RFC5198] Klensin, J. and M. Padlipsky, "Unicode Format for Network
Interchange", RFC 5198, DOI 10.17487/RFC5198, March 2008,
<https://www.rfc-editor.org/rfc/rfc5198>.
[RFC5255] Newman, C., Gulbrandsen, A., and A. Melnikov, "Internet
Message Access Protocol Internationalization", RFC 5255,
DOI 10.17487/RFC5255, June 2008,
<https://www.rfc-editor.org/rfc/rfc5255>.
[RFC6020] Bjorklund, M., Ed., "YANG - A Data Modeling Language for
the Network Configuration Protocol (NETCONF)", RFC 6020,
DOI 10.17487/RFC6020, October 2010,
<https://www.rfc-editor.org/rfc/rfc6020>.
[RFC7464] Williams, N., "JavaScript Object Notation (JSON) Text
Sequences", RFC 7464, DOI 10.17487/RFC7464, February 2015,
<https://www.rfc-editor.org/rfc/rfc7464>.
[RFC8265] Saint-Andre, P. and A. Melnikov, "Preparation,
Enforcement, and Comparison of Internationalized Strings
Representing Usernames and Passwords", RFC 8265,
DOI 10.17487/RFC8265, October 2017,
<https://www.rfc-editor.org/rfc/rfc8265>.
[STD8] Internet Standard 8,
<https://www.rfc-editor.org/info/std8>.
At the time of writing, this STD comprises the following:
Postel, J. and J. Reynolds, "Telnet Protocol
Specification", STD 8, RFC 854, DOI 10.17487/RFC0854, May
1983, <https://www.rfc-editor.org/info/rfc854>.
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Postel, J. and J. Reynolds, "Telnet Option
Specifications", STD 8, RFC 855, DOI 10.17487/RFC0855, May
1983, <https://www.rfc-editor.org/info/rfc855>.
[UNICODE] The Unicode Consortium, "The Unicode® Standard: Version
15.0 — Core Specification", September 2022,
<https://www.unicode.org/versions/Unicode15.0.0/
UnicodeStandard-15.0.pdf>. For convenience, this
bibliography entry points to what was the most recent
version of Unicode at the time of writing. It is,
however, intended to be a generic reference to the most
recent version of Unicode, which always can be found at
http://www.unicode.org/versions/latest/
(http://www.unicode.org/versions/latest/).
[XML] Bray, T., Paoli, J., Sperberg-McQueen, C.M., Maler, E.,
and F. Yergeau, "Extensible Markup Language (XML) 1.0
(Fifth Edition)", November 2008,
<http://www.w3.org/TR/2008/REC-xml-20081126/>.
Appendix A. Terminology
In order for the main body of this specification to stay readable for
its target audience, we banish what could be considered excessive
detail into appendices. Expert readers who know a lot more about
Coded Character Sets and Unicode than the target audience is likely
interested in, are requested to hold back the urge to request re-
introduction of excessive detail into the main body. For instance,
this specification has a local definition of "Unicode character" that
is useful for protocol designers, but is not actually defined by the
Unicode consortium; the details are here.
Some definitions below reference definitions given in the Unicode
standard and are simplified from those, which see if the full detail
is needed.
Grapheme: The smallest functional unit of a writing system. For
computer representation, graphemes are represented by
_characters_, sometimes a single character, sometimes decomposed
into multiple characters. In visible presentation, graphemes are
made visible as _glyphs_; for computer use, glyphs are collected
into _typefaces_ (fonts). The term grapheme is used to abstract
from the specific glyph used — a specific glyph from a typeface
may be considered one of several _allographs_ for a grapheme.
Character: Only defined as "abstract character" in [UNICODE]: A unit
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of information used for the organization, control, or
representation of textual data (definition D7). Most characters
are used to stand for graphemes or to build graphemes out of
several characters. Characters are usually used in ordered
sequences, which are referred to as "character strings".
Character set, Coded Character Set: A mapping from code points to
characters. Note that the shorter form term "character set" is
easily misunderstood for a set of characters, which are called
"character repertoire"
Character repertoire: A set of characters, in the sense of what is
available as characters to choose from.
Code point: The (usually numeric) value used in a coded character
set to refer to a character. Note that code points may undergo
some encoding before interchange, see Unicode transformation
format below. Code points can also be allocated to refer to
internal constructs of a Unicode transformation format instead of
referring to characters.
Unicode uses unsigned numbers between 0 and 1114111 (0x10FFFF) as
code points.
Unicode transformation format (UTF): Character (and character
strings) usually are interchanged as a sequence of bytes. A
Unicode Transformation Format or Unicode Encoding Scheme specifies
a byte serialization for a Unicode encoding form. (See definition
D94 in Section 3.10, Unicode Encoding Schemes.)
Code unit: A bit combination used for encoding text for processing
or interchange. The Unicode Standard uses 8-bit code units in the
UTF-8 encoding form, 16-bit code units in the UTF-16 encoding
form, and 32-bit code units in the UTF-32 encoding form. (See
Definition D77 in Section 3.9, Unicode Encoding Forms.)
Unicode scalar value: Unicode code points except high-surrogate and
low-surrogate code points (see Appendix B). In other words, the
ranges of integers 0 to 0xD7FF and 0xE000 to 0x10FFFF16 inclusive.
(See Definition D76 in Section 3.9, Unicode Encoding Forms.)
Unicode Character: For the purposes of the present specification, we
use "Unicode Character" as a synonym for "Unicode scalar value".
Note that this term includes Unicode scalar values that are not
Assigned Characters; for the purposes of a specification using the
present document, it is rarely useful to make this distinction, as
Unicode evolves and could assign characters not assigned.
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Appendix B. History, Legacy
Some of the complexity of using Unicode is, unsurprisingly, rooted in
its long history of development.
Unicode originally was introduced around 1988 as a 16-bit character
standard. By the early 1990s, a specification had been published,
and a number of environments eagerly picked up Unicode. Unicode
characters were represented as 16-bit values (UCS-2), enabling a
simple character model using these uniformly 16-bit values as the
characters. Programming language environments such as those of Java,
JavaScript and C# (.NET) are now intimately entangled with this
character model.
In the mid-1990s, it became clear that 16 bits would not suffice.
Unicode underwent an extension to 31 bits, and then back to ~ 21 bits
(0 to 0x10FFFF). For the 16-bit environments, this was realized by
switching to UTF-16, a "Unicode transformation format" (UTF-16).
This reassigned some of the 16-bit code points not for characters,
but for 2 sets of 1024 "surrogates" that would be used in pairs to
represent characters that do not fit into 16 bits, each supplying 10
bits to together add 2^20 code points to the 2^16 already available
(this leads to the surprising upper limit of 0x10FFFF).
In parallel, UTF-8 was created as an ASCII-compatible form of Unicode
representation that would become the dominant form of text in the Web
and other interchange environments.
The UCS-2 based character models of the legacy 16-bit platforms in
many cases couldn't be updated for fully embracing UTF-16 right away.
For instance, only much later did ECMAScript introduce the "u"
(Unicode) flag for regular expressions to have them actually match
"Unicode" characters. So, on these platforms, UTF-16 is handled in a
UCS-2 character model, and sometimes orphaned surrogates leak out
instead of Unicode characters as "code points" in interfaces that are
not meant to impose these implementation limitations on the outside
world.
UTF-8 is unaffected by this UTF-16 quirk and of course doesn't
support encoding surrogates. (UTF-8 is careful to allow a single
representation only for each Unicode character, and enabling the
alternative use of surrogate pairs would violate that invariant,
while isolated surrogates don't mean anything in Unicode.)
Newly designed IETF protocols typically do not have to consider these
problems, but occasionally there are attempts to include isolated
surrogate code points into what we call Unicode characters here.
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Appendix C. Normalization
Please see Section 3 of [RFC5198] for a brief introduction to Unicode
normalization and Normalization Form C (NFC). However, since that
section was written, additional experience with normalization has led
to the realization that the Unicode normalization rules do not always
preserve certain details in certain writing systems.
Therefore, the implementation approach of routinely normalizing all
text before interchange has fallen out of favor. Instead,
implementations are encouraged to use text sources that already
generally use NFC except where normalization would have been harmful.
Where two text strings needs to be compared, it may be appropriate to
apply normalization to both text strings for the purposes of the
comparison only.
Additional complications can come from the fact that some
implementations of applications may rely on operating system
libraries over which they have little control. The need to maintain
interoperability in such environments suggests that receivers of MNU
should be prepared to receive unnormalized text and should not react
to that in excessive ways; however, there also is no expectation for
receivers to go out of their way doing so.
Appendix D. Relationship to RFC 5198
Of the mandates listed in Section 2, the third and fourth requirement
are also posed by [RFC5198], while the first two remove further
legacy compatibility considerations.
[RFC5198] contains some discussion and background material that the
present document does not attempt to repeat; the interested reader
may therefore want to consult it as an informative reference.
Mandates of [RFC5198] that are specific to a version of Unicode are
not picked up in this specification, e.g., there is no check for
unassigned code points. Some implementations may want to add such a
check; however, in general, this can hinder further evolution as it
may become hard to use new characters as long as not every component
on the way has been upgraded. (See also Section 5.8.)
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D.1. Going beyond RFC 5198
The handling of line endings (with 2D MNU prescribing LF as the line
terminator, and adding or specifying CRLF line endings as variances)
may be controversial. In particular, calling out CR-tolerance as an
extra (and often undesirable) feature may seem novel to some readers.
The handling as specified here is much closer to the way line endings
are handled on the software side than the cumbersome rules of
[RFC5198]. More generally speaking, one could say that the present
specification is intended to be used by state-of-the-art protocols
going forward, maybe less so by existing protocols.
Even in the "with CR-tolerant lines" variance, the CR character is
only allowed as an embellishment of an immediately following LF
character. This reflects the fact that overprinting has only seen
niche usage for quite a number of decades now.
Unicode Line and Paragraph separators probably seemed like a good
idea at the time, but have not taken hold. Today, their occurrence
is more likely to trigger a bug or even serve as an attack.
HT characters ("TABs") were needed on ASR33 terminals to speed up
processing of blank spaces at 110 bit/s line speed. Unless some
legacy applications require compatibility with this ancient and
frequently varied convention, HT characters are no longer appropriate
in Modern Network Unicode. In support of legacy compatibility cases
that do require tolerating their use, the "with HT characters"
variance is defined.
The version-nonspecific nature of MNU creates some fuzziness that may
be undesirable but is more realistic in environments where
applications choose the Unicode version with the Unicode library that
happens to be available to them.
D.2. Byte order marks
For UTF-8, there is no encoding ambiguity and thus no need for a byte
order mark. However, some systems have made regular use of a leading
U+FEFF character in UTF-8 files, anyway, often in order to mark the
file as UTF-8 in case other character codings are also in use and
metadata is not available. This destroys the ASCII compatibility of
UTF-8; it also creates problems when systems then start to expect a
BOM in UTF-8 input and none is provided. Section 6 of RFC 3629
[STD63] also RECOMMENDS not using Byte Order Marks with UTF-8 when it
is clear that this charset is being used, but does not phrase this as
an unambiguous mandate, so we add that here (as did [RFC5198]),
unless permitted by a variance.
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Some background on the construct of byte order marks: The 16-bit and
32-bit encodings for Unicode are available in multiple byte orders.
The byte order in use in a specific piece of text can be provided by
metadata (such as a media type) or by prefixing the text with a "Byte
Order Mark", U+FEFF. Since code point U+FFFE is never used in
Unicode, this unambiguously identifies the byte order. There is no
need to indicate a byte order in UTF-8; this discussion only relates
to the secondary use of the character used in byte order marks as a
UTF-8 signature in otherwise unspecified text files.
Acknowledgements
Klaus Hartke and Henk Birkholz drove the author out of his mind
enough to make him finally write this up. James Manger, Tim Bray and
Martin Thomson provided comments on an early version of this draft.
Doug Ewell proposed to define an ABNF rule NONASCII, of which we have
included the essence.
Author's Address
Carsten Bormann
Universität Bremen TZI
Postfach 330440
D-28359 Bremen
Germany
Phone: +49-421-218-63921
Email: cabo@tzi.org
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