Internet DRAFT - draft-ietf-p2psip-concepts
draft-ietf-p2psip-concepts
P2PSIP Working Group D. Bryan
Internet-Draft Cogent Force, LLC
Intended status: Informational P. Matthews
Expires: October 23, 2016 Alcatel-Lucent
E. Shim
Samsung Electronics Co., Ltd.
D. Willis
Softarmor Systems
S. Dawkins
Huawei (USA)
April 21, 2016
Concepts and Terminology for Peer to Peer SIP
draft-ietf-p2psip-concepts-09
Abstract
This document defines concepts and terminology for the use of the
Session Initiation Protocol in a peer-to-peer environment where the
traditional proxy-registrar and message routing functions are
replaced by a distributed mechanism. These mechanisms may be
implemented using a distributed hash table or other distributed data
mechanism with similar external properties. This document includes a
high-level view of the functional relationships between the network
elements defined herein, a conceptual model of operations, and an
outline of the related problems addressed by the P2PSIP working group
and the RELOAD protocol and SIP usage document defined by the working
group.
Status of This Memo
This Internet-Draft is submitted in full conformance with the
provisions of BCP 78 and BCP 79.
Internet-Drafts are working documents of the Internet Engineering
Task Force (IETF). Note that other groups may also distribute
working documents as Internet-Drafts. The list of current Internet-
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Internet-Drafts are draft documents valid for a maximum of six months
and may be updated, replaced, or obsoleted by other documents at any
time. It is inappropriate to use Internet-Drafts as reference
material or to cite them other than as "work in progress."
This Internet-Draft will expire on October 23, 2016.
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Copyright Notice
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This document is subject to BCP 78 and the IETF Trust's Legal
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Table of Contents
1. Background . . . . . . . . . . . . . . . . . . . . . . . . . 2
2. High-Level Description . . . . . . . . . . . . . . . . . . . 3
2.1. Services . . . . . . . . . . . . . . . . . . . . . . . . 4
2.2. Clients . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.3. Relationship Between P2PSIP and RELOAD . . . . . . . . . 5
2.4. Relationship Between P2PSIP and SIP . . . . . . . . . . . 5
2.5. Relationship Between P2PSIP and Other AoR Dereferencing
Approaches . . . . . . . . . . . . . . . . . . . . . . . 5
2.6. NAT Issues . . . . . . . . . . . . . . . . . . . . . . . 6
3. Reference Model . . . . . . . . . . . . . . . . . . . . . . . 6
4. Definitions . . . . . . . . . . . . . . . . . . . . . . . . . 8
5. Discussion . . . . . . . . . . . . . . . . . . . . . . . . . 12
5.1. The Distributed Database Function . . . . . . . . . . . . 12
5.2. Using the Distributed Database Function . . . . . . . . . 13
5.3. NAT Traversal . . . . . . . . . . . . . . . . . . . . . . 14
5.4. Locating and Joining an Overlay . . . . . . . . . . . . . 14
5.5. Clients and Connecting Unmodified SIP Devices . . . . . . 15
5.6. Architecture . . . . . . . . . . . . . . . . . . . . . . 16
6. Security Considerations . . . . . . . . . . . . . . . . . . . 16
7. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 16
8. Informative References . . . . . . . . . . . . . . . . . . . 16
Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 18
1. Background
One of the fundamental problems in multimedia communication between
Internet nodes is the rendezvous problem, or discovering the host at
which a given user can be reached. In the Session Initiation
Protocol (SIP) [RFC3261] this problem is expressed as the problem of
mapping an Address of Record (AoR) for a user into one or more
Contact URIs [RFC3986]. The AoR is a name for the user that is
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independent of the host or hosts where the user can be contacted,
while a Contact URI indicates the host where the user can be
contacted.
In the common SIP-using architectures that we refer to as
"Conventional SIP" or "Client/Server SIP", there is a relatively
fixed hierarchy of SIP routing proxies and SIP user agents. To
deliver a SIP INVITE to the host or hosts at which the user can be
contacted, a SIP UA follows the procedures specified in [RFC3263] to
determine the IP address of a SIP proxy, and then sends the INVITE to
that proxy. The proxy will then, in turn, deliver the SIP INVITE to
the hosts where the user can be contacted.
This document gives a high-level description of an alternative
solution to this problem. In this alternative solution, the
relatively fixed hierarchy of Client/Server SIP is replaced by a
peer-to-peer overlay network. In this peer-to-peer overlay network,
the various AoR to Contact URI mappings are not centralized at proxy/
registrar nodes but are instead distributed amongst the peers in the
overlay.
The details of this alternative solution are specified by the RELOAD
protocol [RFC6940], which defines a mechanism to distribute using a
Distributed Hash Table (DHT) and specifies the wire protocol,
security, and authentication mechanisms needed to convey this
information. This DHT protocol was designed specifically with the
purpose of enabling a distributed SIP registrar in mind. While
designing the protocol other applications were considered, and when
possible design decisions were made that allow RELOAD to be used in
other instances where a DHT is desirable, but only when making such
decisions did not add undue complexity to the RELOAD protocol. The
RELOAD sip draft [I-D.ietf-p2psip-sip] specifies how RELOAD is used
with the SIP protocol to enable a distributed, server-less SIP
solution.
2. High-Level Description
A P2PSIP Overlay is a collection of nodes organized in a peer-to-peer
fashion for the purpose of enabling real-time communication using the
Session Initiation Protocol (SIP). Collectively, the nodes in the
overlay provide a distributed mechanism for mapping names to overlay
locations. This provides for the mapping of Addresses of Record
(AoRs) to Contact URIs, thereby providing the "location server"
function of [RFC3261]. An Overlay also provides a transport function
by which SIP messages can be transported between any two nodes in the
overlay.
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A P2PSIP Overlay consists of one or more nodes called Peers. The
nodes in the overlay collectively run a distributed database
algorithm. This distributed database algorithm allows data to be
stored on nodes and retrieved in an efficient manner. It may also
ensure that a copy of a data item is stored on more than one node, so
that the loss of a node does not result in the loss of the data item
to the overlay.
One use of this distributed database is to store the information
required to provide the mapping between AoRs and Contact URIs for the
distributed location function. This provides a location function
within each overlay that is an alternative to the location functions
described in [RFC3263]. However, the model of [RFC3263] is used
between overlays.
2.1. Services
The nature of peer-to-peer computing is that each peer offers
services to other peers to allow the overlay to collectively provide
larger functions. In P2PSIP, peers offer both distributed storage
and distributed message routing services, allowing these functions to
be implemented across the overlay. Additionally, the RELOAD protocol
offers a simplistic discovery mechanism specific to the TURN
[RFC5766] protocol used for NAT traversal. Individual peers may also
offer other services as an enhancement to P2PSIP functionality (for
example to support voicemail) or to support other applications beyond
SIP. To support these additional services, peers may need to store
additional information in the overlay. [RFC7374] describes the
mechanism used in P2PSIP for resource discovery.
2.2. Clients
An overlay may or may not also include one or more nodes called
clients. Clients are supported in the RELOAD protocol as peers that
have not joined the overlay, and therefore do not route messages or
store information. Clients access the services of the RELOAD
protocol by connecting to a peer which performs operations on the
behalf of the client. Note that in RELOAD there is no distinct
client protocol. Instead, a client connects using the same protocol,
but never joins the overlay as a peer. For more information, see
[RFC6940].
A special peer may also be a member of the P2PSIP overlay and may
present the functionality of one or all of a SIP registrar, proxy or
redirect server to conventional SIP devices (i.e., unmodified SIP UA
or client). In this way, existing, unmodified SIP clients may
connect to the P2PSIP network. Note that in the context of P2PSIP,
the unmodified SIP client is also sometimes referred to as a client.
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These unmodified SIP devices do not speak the RELOAD protocol, and
this is a distinct concept from the notion of client discussed in the
previous paragraph.
2.3. Relationship Between P2PSIP and RELOAD
The RELOAD protocol defined by the P2PSIP working group implements a
DHT primarily for use by server-less, peer-to-peer SIP deployments.
However, the RELOAD protocol could be used for other applications as
well. As such, a "P2PSIP" deployment is generally assumed to be a
use of RELOAD to implement distributed SIP, but it is possible that
RELOAD is used as a mechanism to distribute other applications,
completely unrelated to SIP.
2.4. Relationship Between P2PSIP and SIP
Since P2PSIP is about peer-to-peer networks for real-time
communication, it is expected that most peers and clients will be
coupled with SIP entities (although RELOAD may be used for other
applications than P2PSIP). For example, one peer might be coupled
with a SIP UA, another might be coupled with a SIP proxy, while a
third might be coupled with a SIP-to-PSTN gateway. For such nodes,
the peer or client portion of the node is logically distinct from the
SIP entity portion. However, there is no hard requirement that every
P2PSIP node (peer or client) be coupled to a SIP entity. As an
example, additional peers could be placed in the overlay to provide
additional storage or redundancy for the RELOAD overlay, but might
not have any direct SIP capabilities.
2.5. Relationship Between P2PSIP and Other AoR Dereferencing Approaches
As noted above, the fundamental task of P2PSIP is turning an AoR into
a Contact. This task might be approached using zero configuration
techniques such as multicast DNS and DNS Service Discovery
[RFC6762][RFC6763], link-local multicast name resolution [RFC4795],
and dynamic DNS [RFC2136].
These alternatives were discussed in the P2PSIP Working Group, and
not pursued as a general solution for a number of reasons related to
scalability, the ability to work in a disconnected state, partition
recovery, and so on. However, there does seem to be some continuing
interest in the possibility of using DNS-SD and mDNS for
bootstrapping of P2PSIP overlays.
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2.6. NAT Issues
Network Address Translators (NATs) are impediments to establishing
and maintaining peer-to-peer networks, since NATs hinder direct
communication between nodes. Some peer-to-peer network architectures
avoid this problem by insisting that all nodes exist in the same
address space. However, RELOAD provides capabilities that allow
nodes to be located in multiple address spaces interconnected by
NATs, to allow RELOAD messages to traverse NATs, and to assist in
transmitting application-level messages (for example SIP messages)
across NATs.
3. Reference Model
The following diagram shows a P2PSIP Overlay consisting of a number
of Peers, one Client, and an ordinary SIP UA. It illustrates a
typical P2PSIP overlay but does not limit other compositions or
variations; for example, Proxy Peer P might also talk to a ordinary
SIP proxy as well. The figure is not intended to cover all possible
architecture variations, but simply to show a deployment with many
common P2PSIP elements.
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--->PSTN
+------+ N +------+ +---------+ /
| | A | | | Gateway |-/
| UA |####T#####| UA |#####| Peer |########
| Peer | N | Peer | | G | # RELOAD
| E | A | F | +---------+ # P2PSIP
| | T | | # Protocol
+------+ N +------+ # |
# A # |
NATNATNATNAT # |
# # | \__/
NATNATNATNAT +-------+ v / \
# N | |#####/ UA \
+------+ A P2PSIP Overlay | Peer | /Client\
| | T | Q | |___C__|
| UA | N | |
| Peer | A +-------+
| D | T #
| | N #
+------+ A # RELOAD
# T # P2PSIP
# N +-------+ +-------+ # Protocol
# A | | | | #
#########T####| Proxy |########| Redir |#######
N | Peer | | Peer |
A | P | | R |
T +-------+ +-------+
| /
| SIP /
\__/ / /
/\ / ______________/ SIP
/ \/ /
/ UA \/
/______\
SIP UA A
Figure: P2PSIP Overlay Reference Model
Here, the large perimeter depicted by "#" represents a stylized view
of the Overlay (the actual connections could be a mesh, a ring, or
some other structure). Around the periphery of the Overlay
rectangle, we have a number of Peers. Each peer is labeled with its
coupled SIP entity -- for example, "Proxy Peer P" means that peer P
which is coupled with a SIP proxy. In some cases, a peer or client
might be coupled with two or more SIP entities. In this diagram we
have a PSTN gateway coupled with peer "G", three peers ("D", "E" and
"F") which are each coupled with a UA, a peer "P" which is coupled
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with a SIP proxy, an ordinary peer "Q" with no SIP capabilities, and
one peer "R" which is coupled with a SIP Redirector. Note that
because these are all Peers, each is responsible for storing Resource
Records and transporting messages around the Overlay.
To the left, two of the peers ("D" and "E") are behind network
address translators (NATs). These peers are included in the P2PSIP
overlay and thus participate in storing resource records and routing
messages, despite being behind the NATs.
On the right side, we have a client "C", which uses the RELOAD
Protocol to communicate with Proxy Peer "Q". The Client "C" uses
RELOAD to obtain information from the overlay, but has not inserted
itself into the overlay, and therefore does not participate in
routing messages or storing information.
Below the Overlay, we have a conventional SIP UA "A" which is not
part of the Overlay, either directly as a peer or indirectly as a
client. It does not speak the RELOAD P2PSIP protocol, and is not
participating in the overlay as either a Peer nor Client. Instead,
it uses SIP to interact with the Overlay via an adapter peer or peers
which communicate with the overlay using RELOAD.
Both the SIP proxy coupled with peer "P" and the SIP redirector
coupled with peer "R" can serve as adapters between ordinary SIP
devices and the Overlay. Each accepts standard SIP requests and
resolves the next-hop by using the P2PSIP protocol to interact with
the routing knowledge of the Overlay, then processes the SIP requests
as appropriate (proxying or redirecting towards the next-hop). Note
that proxy operation is bidirectional - the proxy may be forwarding a
request from an ordinary SIP device to the Overlay, or from the
P2PSIP overlay to an ordinary SIP device.
The PSTN Gateway at peer "G" provides a similar sort of adaptation to
and from the public switched telephone network (PSTN).
4. Definitions
This section defines a number of concepts that are key to
understanding the P2PSIP work.
Overlay Network: An overlay network is a computer network which is
built on top of another network. Nodes in the overlay can be
thought of as being connected by virtual or logical links, each of
which corresponds to a path, perhaps through many physical links,
in the underlying network. For example, many peer-to-peer
networks are overlay networks because they run on top of the
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Internet. Dial-up Internet is an overlay upon the telephone
network.
P2P Network: A peer-to-peer (or P2P) computer network is a network
that relies primarily on the computing power and bandwidth of the
participants in the network rather than concentrating it in a
relatively low number of servers. P2P networks are typically used
for connecting nodes via largely ad hoc connections. Such
networks are useful for many purposes. Sharing content files
containing audio, video, data or anything in digital format is
very common, and real-time data, such as telephony traffic, is
also exchanged using P2P technology. A P2P Network may also be
called a "P2P Overlay" or "P2P Overlay Network" or "P2P Network
Overlay", since its organization is not at the physical layer, but
is instead "on top of" an existing Internet Protocol network.
P2PSIP: A suite of communications protocols related to the Session
Initiation Protocol (SIP) [RFC3261] that enable SIP to use peer-
to-peer techniques for resolving the targets of SIP requests,
providing SIP message transport, and providing other SIP-related
functions. At present, these protocols include [RFC6940],
[I-D.ietf-p2psip-sip], [I-D.ietf-p2psip-diagnostics], [RFC7374]
and [RFC7363].
User: A human that interacts with the overlay through SIP UAs
located on peers and clients (and perhaps other ways).
The following terms are defined here only within the scope of
P2PSIP. These terms may have conflicting definitions in other
bodies of literature. Some earlier versions of this document
prefixed each term with "P2PSIP" to clarify the term's scope.
This prefixing has been eliminated from the text; however the
scoping still applies.
Overlay Name: A human-friendly name that identifies a specific
P2PSIP Overlay. This is in the format of (a portion of) a URI,
but may or may not have a related record in the DNS.
Peer: A node participating in a P2PSIP Overlay that provides storage
and transport services to other nodes in that P2PSIP Overlay.
Each Peer has a unique identifier, known as a Peer-ID, within the
Overlay. Each Peer may be coupled to one or more SIP entities.
Within the Overlay, the peer is capable of performing several
different operations, including: joining and leaving the overlay,
transporting SIP messages within the overlay, storing information
on behalf of the overlay, putting information into the overlay,
and getting information from the overlay.
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Node-ID: Information that uniquely identifies each Node within a
given Overlay. This value is not human-friendly -- in a DHT
approach, this is a numeric value in the hash space. These Node-
IDs are completely independent of the identifier of any user of a
user agent associated with a peer.
Client: A node participating in a P2PSIP Overlay but that does not
store information or forward messages. A client can also be
thought of as a peer that has not joined the overlay. Clients can
store and retrieve information from the overlay.
User Name: A human-friendly name for a user. This name must be
unique within the overlay, but may be unique in a wider scope.
User Names are formatted so that they can be used within a URI
(likely a SIP URI), perhaps in combination with the Overlay Name.
Service: A capability contributed by a peer to an overlay or to the
members of an overlay. Not all peers and clients will offer the
same set of services, and P2PSIP provides service discovery
mechanisms to locate services.
Service Name: A unique, human-friendly, name for a service.
Resource: Anything about which information can be stored in the
overlay. Both Users and Services are examples of Resources.
Resource-ID: A non-human-friendly value that uniquely identifies a
resource and which is used as a key for storing and retrieving
data about the resource. One way to generate a Resource-ID is by
applying a mapping function to some other unique name (e.g., User
Name or Service Name) for the resource. The Resource-ID is used
by the distributed database algorithm to determine the peer or
peers that are responsible for storing the data for the overlay.
Resource Record: A block of data, stored using distributed database
mechanism of the Overlay, that includes information relevant to a
specific resource. We presume that there may be multiple types of
resource records. Some may hold data about Users, and others may
hold data about Services, and the working group may define other
types. The types, usages, and formats of the records are a
question for future study.
Responsible Peer The Peer that is responsible for storing the
Resource Record for a Resource. In the literature, the term "Root
Peer" is also used for this concept.
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Peer Protocol: The protocol spoken between P2PSIP Overlay peers to
share information and organize the P2PSIP Overlay Network. In
P2PSIP, this is implemented using the RELOAD [RFC6940] protocol.
Client Protocol: The protocol spoken between Clients and Peers. In
P2PSIP and RELOAD, this is the same protocol syntactically as the
Peer Protocol. The only difference is that Clients are not
routing messages or routing information, and have not (or can not)
insert themselves into the overlay.
Peer Protocol Connection / P2PSIP Client Protocol Connection:
The TLS, DTLS, TCP, UDP or other transport layer protocol
connection over which the RELOAD Peer Protocol messages are
transported.
Neighbors: The set of P2PSIP Peers that a Peer or Client know of
directly and can reach without further lookups.
Joining Peer: A node that is attempting to become a Peer in a
particular Overlay.
Bootstrap Peer: A Peer in the Overlay that is the first point of
contact for a Joining Peer. It selects the peer that will serve
as the Admitting Peer and helps the joining peer contact the
admitting peer.
Admitting Peer: A Peer in the Overlay which helps the Joining Peer
join the Overlay. The choice of the admitting peer may depend on
the joining peer (e.g., depend on the joining peer's Peer-ID).
For example, the admitting peer might be chosen as the peer which
is "closest" in the logical structure of the overlay to the future
position of the joining peer. The selection of the admitting peer
is typically done by the bootstrap peer. It is allowable for the
bootstrap peer to select itself as the admitting peer.
Bootstrap Server: A network node used by Joining Peers to locate a
Bootstrap Peer. A Bootstrap Server may act as a proxy for
messages between the Joining Peer and the Bootstrap Peer. The
Bootstrap Server itself is typically a stable host with a DNS name
that is somehow communicated (for example, through configuration,
specification on a web page, or using DHCP) to peers that want to
join the overlay. A Bootstrap Server is NOT required to be a peer
or client, though it may be if desired.
Peer Admission: The act of admitting a node (the "Joining Peer")
into an Overlay as a Peer. After the admission process is over,
the joining peer is a fully-functional peer of the overlay.
During the admission process, the joining peer may need to present
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credentials to prove that it has sufficient authority to join the
overlay.
Resource Record Insertion: The act of inserting a P2PSIP Resource
Record into the distributed database. Following insertion, the
data will be stored at one or more peers. The data can be
retrieved or updated using the Resource-ID as a key.
5. Discussion
5.1. The Distributed Database Function
A P2PSIP Overlay functions as a distributed database. The database
serves as a way to store information about Resources. A piece of
information, called a Resource Record, can be stored by and retrieved
from the database using a key associated with the Resource Record
called its Resource-ID. Each Resource must have a unique Resource-
ID. In addition to uniquely identifying the Resource, the Resource-
ID is also used by the distributed database algorithm to determine
the peer or peers that store the Resource Record in the overlay.
Users are humans that can use the overlay to do things like making
and receiving calls. Information stored in the resource record
associated with a user can include things like the full name of the
user and the location of the UAs that the user is using (the users
SIP AoR). Full details of how this is implemented using RELOAD are
provided in [I-D.ietf-p2psip-sip]
Before information about a user can be stored in the overlay, a user
needs a User Name. The User Name is a human-friendly identifier that
uniquely identifies the user within the overlay. In RELOAD, users
are issued certificates, which in the case of centrally signed
certificates, identify the User Name as well as a certain number of
Resource-IDs where the user may store their information. For more
information, see [RFC6940].
The P2PSIP suite of protocols also standardizes information about how
to locate services. Services represent actions that a peer (and
perhaps a client) can do to benefit other peers and clients in the
overlay. Information that might be stored in the resource record
associated with a service might include the peers (and perhaps
clients) offering the service. Service discovery for P2PSIP is
defined in [RFC7374].
Each service has a human-friendly Service Name that uniquely
identifies the service. Like User Names, the Service Name is not a
resource-id, rather the resource-id is derived from the service name
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using some function defined by the distributed database algorithm
used by the overlay.
A class of algorithms known as Distributed Hash Tables are one way to
implement the Distributed Database. The RELOAD protocol is
extensible and allows many different DHTs to be implemented, but
specifies a mandatory to implement DHT in the form of a modified
Chord DHT. For more information, see [Chord]
5.2. Using the Distributed Database Function
While there are a number of ways the distributed database described
in the previous section can be used to establish multimedia sessions
using SIP, the basic mechanism defined in the RELOAD protocol and SIP
usage is summarized below. This is a very simplistic overview. For
more detailed information, please see the RELOAD protocol document.
Contact information for a user is stored in the resource record for
that user. Assume that a user is using a device, here called peer A,
which serves as the contact point for this user. The user adds
contact information to this resource record, as authorized by the
RELOAD certificate mechanism. The resource record itself is stored
with peer Z in the network, where peer Z is chosen by the particular
distributed database algorithm in use by the overlay.
When the SIP entity coupled with peer B has an INVITE message
addressed to this user, it retrieves the resource record from peer Z.
It then extracts the contact information for the various peers that
are a contact point for the user, including peer A, and uses the
overlay to establish a connection to peer A, including any
appropriate NAT traversal (the details of which are not shown).
Note that RELOAD is used only to establish the connection. Once the
connection is established, messages between the peers are sent using
ordinary SIP.
This exchange is illustrated in the following figure. The notation
"Store(U@A)" is used to show the distributed database operation of
updating the resource record for user U with the contract A, and
"Fetch(U)" illustrates the distributed database operation of
retrieving the resource record for user U. Note that the messages
between the peers A, B and Z may actually travel via intermediate
peers (not shown) as part of the distributed lookup process or so as
to traverse intervening NATs.
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Peer B Peer Z Peer A
| | |
| | Store(U@Y)|
| |<------------------|
| |Store-Resp(OK) |
| |------------------>|
| | |
|Fetch(U) | |
|------------------->| |
| Fetch-Resp(U@Y)| |
|<-------------------| |
| | |
(RELOAD IS USED TO ESTABLISH CONNECTION)
| | |
| SIP INVITE(To:U) | |
|--------------------------------------->|
| | |
5.3. NAT Traversal
NAT Traversal in P2PSIP using RELOAD treats all peers as equal and
establishes a partial mesh of connections between them. Messages
from one peer to another are routed along the edges in the mesh of
connections until they reach their destination. To make the routing
efficient and to avoid the use of standard Internet routing
protocols, the partial mesh is organized in a structured manner. If
the structure is based on any one of a number of common DHT
algorithms, then the maximum number of hops between any two peers is
log N, where N is the number of peers in the overlay. Existing
connections, along with the ICE NAT traversal techniques [RFC5245],
are used to establish new connections between peers, and also to
allow the applications running on peers to establish a connection to
communicate with one another.
5.4. Locating and Joining an Overlay
Before a peer can attempt to join a P2PSIP overlay, it must first
obtain a Node-ID, configuration information, and optionally a set of
credentials. The Node-ID is an identifier that will uniquely
identify the peer within the overlay, while the credentials show that
the peer is allowed to join the overlay.
The P2PSIP WG does not impose a particular mechanism for how the
peer-ID and the credentials are obtained, but the RELOAD protocol
does specify the format for the configuration information, and
specifies how this information may be obtained, along with
credentials and a Node-ID, from an offline enrollment server.
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Once the configuration information is obtained, RELOAD specifies a
mechanism whereby a peer may obtain a multicast-bootstrap address in
the configuration file, and can broadcast to this address to attempt
to locate a bootstrap peer. Additionally, the peer may store
previous peers it has seen and attempt to use these as bootstrap
peers, or may obtain an address for a bootstrap peer by some other
mechanism. For more information, see the RELOAD protocol.
The job of the bootstrap peer is simple: refer the joining peer to a
peer (called the "admitting peer") that will help the joining peer
join the network. The choice of admitting peer will often depend on
the joining node - for example, the admitting peer may be a peer that
will become a neighbor of the joining peer in the overlay. It is
possible that the bootstrap peer might also serve as the admitting
peer.
The admitting peer will help the joining peer learn about other peers
in the overlay and establish connections to them as appropriate. The
admitting peer and/or the other peers in the overlay will also do
whatever else is required to help the joining peer become a fully-
functional peer. The details of how this is done will depend on the
distributed database algorithm used by the overlay.
At various stages in this process, the joining peer may be asked to
present its credentials to show that it is authorized to join the
overlay. Similarly, the various peers contacted may be asked to
present their credentials so the joining peer can verify that it is
really joining the overlay it wants to.
5.5. Clients and Connecting Unmodified SIP Devices
As mentioned above, in RELOAD, from the perspective of the protocol,
clients are simply peers that do not store information, do not route
messages, and which have not inserted themselves into the overlay.
The same protocol is used for the actual message exchanged. Note
that while the protocol is the same, the client need not implement
all the capabilities of a peer. If, for example, it never routes
messages, it will not need to be capable of processing such messages,
or understanding a DHT.
For SIP devices, another way to realize this functionality is for a
Peer to behave as a [RFC3261] proxy/registrar. SIP devices then use
standard SIP mechanisms to add, update, and remove registrations and
to send SIP messages to peers and other clients. The authors here
refer to these devices simply as a "SIP UA", not a "P2PSIP Client",
to distinguish it from the concept described above.
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5.6. Architecture
The architecture adopted by RELOAD to implement P2PSIP is shown
below. An application, for example SIP (or another application using
RELOAD) uses RELOAD to locate other peers and (optionally) to
establish connections to those peers, potentially across NATs.
Messages may still be exchanged directly between the peers. The
overall block diagram for the architecture is as follows:
__________________________
| |
| SIP, other apps... |
| ___________________|
| | RELOAD Layer |
|______|___________________|
| Transport Layer |
|__________________________|
6. Security Considerations
This specification is an overview of existing specifications and does
not introduce any security considerations on its own. Please refer
to the security considerations of the respective specifications,
particularly the RELOAD protocol specification ([RFC6940]) for
further details.
7. IANA Considerations
This document has no actions for IANA.
8. Informative References
[Chord] Singh, K., Stoica, I., Morris, R., Karger, D., Kaashock,
M., Dabek, F., and H. Balakrishman, "Chord: A scalable
peer-to-peer lookup protocol for internet applications",
IEEE/ACM Transactions on Neworking Volume 11 Issue 1, pp.
17-32, Feb. 2003, August 2001.
Copy available at http://pdos.csail.mit.edu/chord/papers/
paper-ton.pdf
[I-D.ietf-p2psip-diagnostics]
Song, H., Xingfeng, J., Even, R., Bryan, D., and Y. Sun,
"P2P Overlay Diagnostics", draft-ietf-p2psip-
diagnostics-22 (work in progress), March 2016.
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[I-D.ietf-p2psip-sip]
Jennings, C., Lowekamp, B., Rescorla, E., Baset, S.,
Schulzrinne, H., and T. Schmidt, "A SIP Usage for RELOAD",
draft-ietf-p2psip-sip-20 (work in progress), April 2016.
[RFC2136] Vixie, P., Ed., Thomson, S., Rekhter, Y., and J. Bound,
"Dynamic Updates in the Domain Name System (DNS UPDATE)",
RFC 2136, DOI 10.17487/RFC2136, April 1997,
<http://www.rfc-editor.org/info/rfc2136>.
[RFC3261] Rosenberg, J., Schulzrinne, H., Camarillo, G., Johnston,
A., Peterson, J., Sparks, R., Handley, M., and E.
Schooler, "SIP: Session Initiation Protocol", RFC 3261,
DOI 10.17487/RFC3261, June 2002,
<http://www.rfc-editor.org/info/rfc3261>.
[RFC3263] Rosenberg, J. and H. Schulzrinne, "Session Initiation
Protocol (SIP): Locating SIP Servers", RFC 3263,
DOI 10.17487/RFC3263, June 2002,
<http://www.rfc-editor.org/info/rfc3263>.
[RFC3986] Berners-Lee, T., Fielding, R., and L. Masinter, "Uniform
Resource Identifier (URI): Generic Syntax", STD 66,
RFC 3986, DOI 10.17487/RFC3986, January 2005,
<http://www.rfc-editor.org/info/rfc3986>.
[RFC4795] Aboba, B., Thaler, D., and L. Esibov, "Link-local
Multicast Name Resolution (LLMNR)", RFC 4795,
DOI 10.17487/RFC4795, January 2007,
<http://www.rfc-editor.org/info/rfc4795>.
[RFC5245] Rosenberg, J., "Interactive Connectivity Establishment
(ICE): A Protocol for Network Address Translator (NAT)
Traversal for Offer/Answer Protocols", RFC 5245,
DOI 10.17487/RFC5245, April 2010,
<http://www.rfc-editor.org/info/rfc5245>.
[RFC5766] Mahy, R., Matthews, P., and J. Rosenberg, "Traversal Using
Relays around NAT (TURN): Relay Extensions to Session
Traversal Utilities for NAT (STUN)", RFC 5766,
DOI 10.17487/RFC5766, April 2010,
<http://www.rfc-editor.org/info/rfc5766>.
[RFC6762] Cheshire, S. and M. Krochmal, "Multicast DNS", RFC 6762,
DOI 10.17487/RFC6762, February 2013,
<http://www.rfc-editor.org/info/rfc6762>.
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[RFC6763] Cheshire, S. and M. Krochmal, "DNS-Based Service
Discovery", RFC 6763, DOI 10.17487/RFC6763, February 2013,
<http://www.rfc-editor.org/info/rfc6763>.
[RFC6940] Jennings, C., Lowekamp, B., Ed., Rescorla, E., Baset, S.,
and H. Schulzrinne, "REsource LOcation And Discovery
(RELOAD) Base Protocol", RFC 6940, DOI 10.17487/RFC6940,
January 2014, <http://www.rfc-editor.org/info/rfc6940>.
[RFC7363] Maenpaa, J. and G. Camarillo, "Self-Tuning Distributed
Hash Table (DHT) for REsource LOcation And Discovery
(RELOAD)", RFC 7363, DOI 10.17487/RFC7363, September 2014,
<http://www.rfc-editor.org/info/rfc7363>.
[RFC7374] Maenpaa, J. and G. Camarillo, "Service Discovery Usage for
REsource LOcation And Discovery (RELOAD)", RFC 7374,
DOI 10.17487/RFC7374, October 2014,
<http://www.rfc-editor.org/info/rfc7374>.
Authors' Addresses
David A. Bryan
Cogent Force, LLC
Cedar Park, TX, Texas
USA
Email: dbryan@ethernot.org
Philip Matthews
Alcatel-Lucent
600 March Road
Ottawa, Ontario K2K 2E6
Canada
Phone: +1 613 784 3139
Email: philip_matthews@magma.ca
Eunsoo Shim
Samsung Electronics Co., Ltd.
San 14, Nongseo-dong, Giheung-gu,
Yongin-si, Gyeonggi-do, 446-712
South Korea
Email: eunsooshim@gmail.com
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Dean Willis
Softarmor Systems
3100 Independence Pkwy #311-164
Plano, Texas 75075
USA
Phone: +1 214 504 1987
Email: dean.willis@softarmor.com
Spencer Dawkins
Huawei Technologies (USA)
Phone: +1 214 755 3870
Email: spencerdawkins.ietf@gmail.com
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