Internet DRAFT - draft-irtf-coinrg-dir

draft-irtf-coinrg-dir







COINRG                                                       D. Kutscher
Internet-Draft                                                 HKUST(GZ)
Intended status: Experimental                            T. Kaerkkaeinen
Expires: 9 February 2024                                          J. Ott
                                           Technical University Muenchen
                                                           8 August 2023


                Directions for Computing in the Network
                        draft-irtf-coinrg-dir-00

Abstract

   In-network computing can be conceived in many different ways -- from
   active networking, data plane programmability, running virtualized
   functions, service chaining, to distributed computing.

   This memo proposes a particular direction for Computing in the
   Networking (COIN) research and lists suggested research challenges.

Status of This Memo

   This Internet-Draft is submitted in full conformance with the
   provisions of BCP 78 and BCP 79.

   Internet-Drafts are working documents of the Internet Engineering
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   This Internet-Draft will expire on 9 February 2024.

Copyright Notice

   Copyright (c) 2023 IETF Trust and the persons identified as the
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   This document is subject to BCP 78 and the IETF Trust's Legal
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   Please review these documents carefully, as they describe your rights
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Table of Contents

   1.  Introduction  . . . . . . . . . . . . . . . . . . . . . . . .   2
   2.  Terminology . . . . . . . . . . . . . . . . . . . . . . . . .   4
   3.  Computing in the Network vs Networked Computing vs Packet
           Processing  . . . . . . . . . . . . . . . . . . . . . . .   4
     3.1.  Networked Computing . . . . . . . . . . . . . . . . . . .   5
     3.2.  Packet Processing . . . . . . . . . . . . . . . . . . . .   5
     3.3.  Computing in the Network  . . . . . . . . . . . . . . . .   6
     3.4.  Elements for Computing in the Network . . . . . . . . . .   9
   4.  Examples  . . . . . . . . . . . . . . . . . . . . . . . . . .  11
     4.1.  Compute-First Networking with ICN . . . . . . . . . . . .  11
     4.2.  Akka Toolkit  . . . . . . . . . . . . . . . . . . . . . .  12
     4.3.  Distributed Stream Processing . . . . . . . . . . . . . .  13
     4.4.  Distributed Machine Learning  . . . . . . . . . . . . . .  13
   5.  Research Challenges . . . . . . . . . . . . . . . . . . . . .  14
     5.1.  Categorization of Different Use Cases for Computing in the
           Network . . . . . . . . . . . . . . . . . . . . . . . . .  15
     5.2.  Modeling Distributed Computing  . . . . . . . . . . . . .  15
     5.3.  Mapping Computing Semantics to Infrastructure . . . . . .  16
     5.4.  Networking and Remote-Method-Invocation Abstractions  . .  16
     5.5.  Transport Abstractions  . . . . . . . . . . . . . . . . .  18
     5.6.  Programming Abstractions  . . . . . . . . . . . . . . . .  19
     5.7.  Security, Privacy, Trust Model  . . . . . . . . . . . . .  20
     5.8.  Orchestration and Coordination  . . . . . . . . . . . . .  21
     5.9.  Fault Tolerance, Failure Handling, Debugging,
           Management  . . . . . . . . . . . . . . . . . . . . . . .  23
   6.  Acknowledgements  . . . . . . . . . . . . . . . . . . . . . .  23
   7.  ChangeLog . . . . . . . . . . . . . . . . . . . . . . . . . .  24
     7.1.  03  . . . . . . . . . . . . . . . . . . . . . . . . . . .  24
     7.2.  02  . . . . . . . . . . . . . . . . . . . . . . . . . . .  24
     7.3.  01  . . . . . . . . . . . . . . . . . . . . . . . . . . .  24
   8.  Informative References  . . . . . . . . . . . . . . . . . . .  24
   Authors' Addresses  . . . . . . . . . . . . . . . . . . . . . . .  27

1.  Introduction

   Recent advances in platform virtualization, link layer technologies
   and data plane programmability have led to a growing set of use cases
   where computation near users or data consuming applications is needed
   -- for example, for addressing minimal latency requirements for
   compute-intensive interactive applications (networked Augmented
   Reality, AR), for addressing privacy sensitivity (avoiding raw data
   copies outside a perimeter by processing data locally), and for
   speeding up distributed computation by putting computation at
   convenient places in a network topology.





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   In-network computing has mainly been perceived in five variants so
   far: 1) Active Networking [ACTIVE], adapting the per-hop-behavior of
   network elements with respect to packets in flows, 2) Edge Computing
   as an extension of virtual-machine (VM) based platform-as-a-service,
   3) programming the data plane of SDN switches (through powerful
   programmable CPUs and programming abstractions, such as P4 [SAPIO]),
   4) application-layer data processing frameworks, and 5) Service
   Function Chaining (SFC).

   Active Networking has not found much deployment in the past due to
   its problematic security properties and complexity.

   Programmable data planes can be used in data centers with uniform
   infrastructure, good control over the infrastructure, and the
   feasibility of centralized control over function placement and
   scheduling.  Due to the still limited, packet-based programmability
   model, most applications today are point solutions that can
   demonstrate benefits for particular optimizations, however, often
   without addressing transport protocol services or data security that
   would be required for most applications running in shared
   infrastructure today.

   Edge Computing (in the ETSI Multi-access Edge Computing [MEC]
   variant, as traditional cloud computing) has a fairly coarse-grained
   (VM-based) computation-model and is hence typically deploying
   centralized positioning/scheduling though virtual infrastructure
   management (VIM) systems.  Besides such industry-driven activities,
   manifold research approaches to edge computing with varying
   granularity and orchestration approaches, among other differiating
   elements, have been pursued [EDGESURVEY] [FOGEDGE].

   Microservices can be seen as a (lightweight) extension of the cloud
   computing model (application logic in containers and orchestrators
   for resource allocation and other management functions), leveraging
   more lightweight platforms and fine-grained functions.  Compared to
   traditional VM-based systems, microservice platforms typically employ
   a "stateless" approach, where the service/application state is not
   tied to the compute platform, thus achieving fault tolerance with
   respect to compute platform/process failures.

   Application-layer data processing such as Apache Flink [FLINK]
   provide attractive dataflow programming models for event-based stream
   processing and light-weight fault-tolerance mechanisms -- however
   systems such as Flink are not designed for dynamic scheduling of
   compute functions.






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   Modern distributed applications frameworks such as Ray [RAY], Sparrow
   [SPARROW] or Canary [CANARY] are more flexible in this regard -- but
   since they are conceived as application-layer frameworks, their
   scheduling logic can only operate with coarse-granular cost
   information.  For example, application-layer frameworks in general,
   can only infer network performance, anomalies, optimization potential
   indirectly (through observed performance or failure), so most
   scheduling decisions are based on metrics such as platform load.

   Service Function Chaining (SFC, [RFC7665]) is about establishing IP
   tunnels between processing functions that are expected to work on
   packets or flows -- for applications such as inspection and
   classification, so that some of these functions could be seen as
   elements in a COIN context as well.

2.  Terminology

   We are using the following terms in this memo:

   Program:  a set of computations requested by a user

   Program Instance:  one currently executing instance of a program

   Function:  a specific computation that can be invoked as part of a
      program

   Execution Platform:  a specific host platform that can run function
      code

   Execution Environment:  a class of target environments (execution
      platforms) for function execution, for example, a JVM-based
      execution environment that can run functions represented in JVM
      byte code

3.  Computing in the Network vs Networked Computing vs Packet Processing

   Many applications that might intuitively be characterized as
   "computing in the network" are actually either about connecting
   compute nodes/processes or about IP packet processing in fairly
   traditional ways.

   Here, we try to contrast these existing and widely successful systems
   (that probably do not require new research) with a more novel
   "computing in the network (COIN)" approach that revisits the function
   split between computing and networking.






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3.1.  Networked Computing

   Networked Computing exists in various facets today (as described in
   the Introduction).  Fundamentally, these systems make use of
   networking to connect compute instances -- be it VMs, containers,
   processes or other forms of distributed computing instances.

   There are established frameworks for connecting these instances, from
   general purpose Remote Method Invocation/Remote Procedure Calls to
   system-specific application-layer protocols.  With that, these
   systems are not actually realizing "computing in the network" -- they
   are just using the network (and taking connectivity as granted).

   Most of the challenges here are related to compute resource
   allocation, i.e., orchestration methods for instantiating the right
   compute instance on a corresponding platform -- for achieving fault
   tolerance, performance optimization and cost reduction.

   Examples of successful applications of networked computing are
   typical overlay systems such as CDNs.  As overlays they do not need
   to be "in the network" -- they are effectively applications.  (Note:
   we sometimes refer to CDN as an "in-network" service because of the
   mental model of HTTP requests that are being directed and potentially
   forwarded by CDN systems.  However, none of this happens "in the
   network" -- it is just a successful application of HTTP and
   underlying transport protocols.)

3.2.  Packet Processing

   Packet processing is a function "in the network" -- in a sense that
   middleboxes reside in the network as transparent functions that apply
   processing functions (inspection, classification, filtering, load
   management etc.) -- mostly _transparent_ to endpoints.  Some
   middlebox functions (TCP split proxies, video optimizers) are more
   invasive in a sense that they do not only operate on IP flows but
   also try to impersonate transport endpoints (or interfere with their
   behavior).

   Since these systems can have severe impacts on service availability,
   security/privacy, and performance they are typically not very
   _programmable_ -- they just execute (usually) static code for
   predefined functions.

   Active Networking can be characterized as an attempt to offer
   abstractions for programmable packet processing from an "endpoint
   perspective", i.e., by using data packets to specify intended
   behavior in the network with the aforementioned security problems.




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   Programmable Data Plane approaches such as P4 are providing
   abstractions of different types of network switch hardware (NPUs,
   CPUs, FPGA, PISA) from a switch/network programming perspective.  The
   corresponding programs are constrained by the capabilities
   (instruction set, memory) of the target platform and typically
   operate on packets/flow abstractions (for example match-action-style
   processing).

   Network Functions Virtualization (NFV) is essentially a "Networked
   Computing" approach (after all, Network Functions are just
   virtualized compute functions that get instantiated on compute
   platforms by an orchestrator).  However, some Virtual Network
   Functions (VNFs) happen to process/forward packets (e.g., gateways in
   provider networks, NATs or firewalls).  Still, that does not affect
   their fundamental properties as virtualized computing functions.

   When connecting VNFs, there is the question of how to steer packet
   flows so that packets reach the right functions (and pass through
   them in the right order).  One way is through configuration and
   network control/management (SDN), i.e., the VNFs are places in a
   virtual network, and there are configurations for meaningful next-hop
   IP addresses etc.

   A more dynamic way is through Service Function Chaining (SFC,
   [RFC7665]), where a dynamic chain of IP-addressable packet processors
   can be specified (in an encapsulation packet header structure) and
   where forwarding nodes are equipped to interpret these headers and
   forward the packets to the appropriate next hops.

   The SFC [RFC7665]) framework works with IP addresses for function
   (host) identifiers.  Name-Based Service Function Forwarding [RFC8677]
   takes this one step further by adding another layer of indirection
   and by identifying the Service Functions using a name rather than a
   routable IP endpoint (or Layer 2 address).  In addition to the naming
   concept, [RFC8677] also described the possibility of using different
   transport and application layer protocols for the communication
   between functions -- which could in principle extend the
   applicability from mere packet processing to some form of distributed
   computing.

3.3.  Computing in the Network

   In some deployments, networked computing and packet processing go
   well together, for example, when network virtualization (multiplexing
   physical infrastructure for multiple isolated subnetworks) is
   achieved through data-plane programming (SDN-style) to provide
   connectivity for VMs of a tenant system.




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   While such deployments are including both computing and networking,
   they are not really doing computing _in the network_. VM/containers
   are virtualized hosts/processes using the existing network, and
   packet processing/programmable networks is about packet-level
   manipulation.  While it is possible to implement certain
   optimizations (for example, processing logic for data aggregation) --
   the applicability is rather limited especially for applications where
   application-data units do not map to packets and where additional
   transport protocols and security requirements have to be considered.

   Multi-access Edge Computing [MEC] is a particular architecture that
   leverages the virtual host platform concept, and that is focused on
   management and orchestration for such platforms.  MEC can be combined
   with virtual networking concepts such as "Network Slicing" in 5G
   [MEC5G] to assure a certain QoS for connectivity to MEC platform
   instances.  It should be noted that there may be other forms of edge
   computing that are not VM-based.

   Distributed Computing (stream processing, edge computing) on the
   other side is an area where many application-layer frameworks exist
   that actually _could_ benefit from a better integration of computing
   and networking, i.e., from a new "computing in the network" approach.

   For example, when running a distributed application that requires
   dynamic function/process instantiation, traditional frameworks
   typically deploy an orchestrator that keeps track of available host
   platforms and assigned functions/processes.  The orchestrator
   typically has good visibility of the availability of and current load
   on host platforms, so it can pick suitable candidates for
   instantiating a new function.

   However, it is typically agnostic of the network itself -- as
   application layer overlays the function instances and orchestrators
   take the network as a given, assuming full connectivity between all
   hosts and functions.  While some optimizations may still be feasible
   (for example co-locating interacting functions/processes on a single
   host platform), these systems cannot easily reason about

   *  shortest paths between function instances; function off-loading

   *  opportunities on topologically convenient next hops; and

   *  availability of new, not yet utilized resources in the network.

   While it is possible to perform optimizations like these in
   application layers overlays, it involves significant monitoring
   effort and would often duplicate information (topology, latency) that
   is readily available inside the network.  In addition to the



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   associated overhead, such systems also operate at different time
   scales so that direct reaction in fine-grained computing environments
   is difficult to achieve.

   When asking the question of how the network can support distributed
   computing better, it may be helpful to characterize this problem as a
   resource allocation optimization problem: Can we integrate computing
   and networking in a way that enables a joint optimization of
   computing and networking resource usage?  Can we apply this approach
   to achieve certain optimization goals such as:

   *  low latency for certain function calls or compute threads;

   *  high throughput for a pipeline of data processing functions;

   *  high availability for an overall application/service;

   *  load management (balancing, concentration) according to
      performance/cost constraints; and

   *  consideration of security/privacy constraints with respect to
      platform selection and function execution?

   *  Also: can we do this at the speed of network dynamics, which may
      be substantially higher than the rate at which distributed
      computing applications change?

   Considering computing and networking resource holistically could be
   the key for achieving these optimization goals (without considerable
   overhead through telemetry, management and orchestration systems).
   If we are able to dissolve the layer boundaries between the
   networking domain (that is typically concerned with routing,
   forwarding, packet/flow-level load balancing) and the distributed
   computing domain (that is typically concerned with 'processor'
   allocation, scaling, reaction to failure for functions/processes), we
   might get a handle to achieve a joint resource optimization and
   enable the distributed computing layer to leverage network-provided
   mechanisms directly.

   For example, if distributing information about available/suitable
   compute platform could be a routing function, we might be able to
   obtain and utilize this information in a distributed fashion.  If
   instantiating a new function (or offloading some piece of
   computation) could consider live performance data obtained from a in-
   network forwarding/offloading service (similar to IP packet
   forwarding in traditional IP networks), the "next-hop" decision could
   be based both on network performance and node load/availability).




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   Integrating computing and networking in this manner would not rule
   out highly optimized systems leveraging sophisticated orchestrators.
   Instead, it would provide a (possibly somewhat uniform) framework
   that could allow several operating and optimization modes, including
   totally distributed modes, centralized orchestration, or hybrid
   forms, where policies or intents are injected into the distributed
   decision-making layer, i.e., as parameters for resource allocation
   and forwarding decisions.

3.4.  Elements for Computing in the Network

   In-network computing requires computing resources (CPU, possibly
   GPUs, memory, ...), physical or virtualized to some extent by a
   suitable platform.  These computing resources may be available in a
   number of places, as partly already discussed above, including the
   following:

   *  They may be found on dedicated machines co-locating with the
      routing infrastructure, e.g., having a set of servers next to each
      router as one may find in access network concentrators.  This
      would come closest to today's principles of edge computing.

   *  They may be integrated with routers or other network operations
      infrastructure and thus be tightly integrated within the same
      physical device.

   *  They may be integrated within switches, similar to the (limited)
      P4 compute capabilities offered today.

   *  They may be located on NICs (in hosts) or line cards (routers) and
      be able to proactively perform some application functions, in the
      sense of a generalized variant of "offloading" that protocol
      stacks perform to reduce main CPU load.

   *  They might add novel types of dedicated hardware to execute
      certain functions more efficiently, e.g., GPU nodes for
      (distributed) analytics.

   *  They might include low-end (embedded) devices such as
      microcontrollers that support decentralized computation at low
      cost and limited performance.

   *  They may also encompass additional resources at the edge of the
      network, such as sensor nodes.  Associated sensors could be
      physical (as in IoT) or logical (as in MIB data about a network
      device).





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   *  Even user devices along the lines of crowd computing [CROWD] or
      mist computing [MIST] may contribute compute resources and
      dynamically become part of the network.

   Depending on the type of execution platform, as already alluded to
   above, a suitable execution framework must be put in place: from
   lambda functions to threads to processes or process VMs to unikernels
   to containers to full-blown VMs.  This should support mutual
   isolation and, depending on the service in question, a set of
   security features (e.g., authentication, trustworthy execution,
   accountability).  Further, it may be desirable to be able to compose
   the executable units, e.g., by chaining lambda functions or allowing
   unikernels to provide services to each other -- both within a local
   execution platform and between remote platform instances across the
   network.

   The code to be executed may be pre-installed (as firmware, as
   microcode, as operating system functions, as libraries, as *aaS
   offering, among others) or may be dynamically supplied.  While the
   former is governed by the entity operating the execution device or
   supplying it (the vendor), the code to be executed may have different
   origins.  Fundamentally, we can distinguish between two cases:

   1.  The code may be "centrally" provisioned, originating from an
       application or other service provider inside the network.  This
       is analogous to CDNs, in which an application provider contracts
       a CDN provider to host content and service logic on its behalf.
       The deployment is usually long-term, even if instantiations of
       the code may vary.  The code thus originates from rather few --
       known -- sources.  In this setting, applications only invoke this
       code and pass on their parameters, context, data, etc.

   2.  The code may be provided in a decentralized manner from a user
       device or other service that requires a certain function or
       service to be carried out.  At the coarse granularity of entire
       application images, this has been explored as "code offloading";
       recent approaches have moved towards finer granularities of
       offloading (sets of) functions, for which also some frameworks
       for smartphones were developed, leading to finer granularities
       down to individual functions.  In this setting, application
       transfer mobile code -- along with suitable parameters, etc. --
       into the network that is executed by suitable execution
       platforms.  This code is naturally expected to be less trusted as
       it may come from an arbitrary source.

   Obviously, 1. and 2. may be combined as mobile code may make use of
   other in-network functions and services, allowing for flexible
   application decomposition.  Essentially, computing in the network may



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   support everything from full application offloading to decomposing an
   application into small snippets of code (e.g., at class, objects, or
   function granularity) that are fully distributed inside the network
   and executed in a distributed fashion according to the control flow
   of the application.  This may lead to iterative or recursive calling
   from application code on the initiating host to mobile code to pre-
   provisioned code.

   Another dimension beyond where the code comes from is how tightly the
   code and the data are coupled.  At one extreme, approaches like
   Active Messages combine the data and the code that operates (only) on
   that data into transmission units, while at the other extreme
   approaches like Network Function Virtualization are only concerned
   with the instantiation of the code in the network.  The underlying
   architectural question is whether the goal is to enable the network
   to perform computations on the data passing through it, or whether
   the goal is to enable distributed computational processes to be built
   in the network.  And, of course, complete applications may leverage
   both approaches.

   With these different existing and possibly emerging platforms and
   execution environments and different ways to provision functions in
   the network, it does not seem useful to assume any particular
   platform and any particular "mobile code" representation as _the_
   "computing in the network" environment.  Instead, it seems more
   promising to reason about properties that are relevant with respect
   to distributed program semantics and protocols/interfaces that would
   be used to integrate functions on heterogeneous platforms into one
   application context.  We discuss these ideas and associated
   challenges in the following section.

4.  Examples

4.1.  Compute-First Networking with ICN

   [CFN] is an example of a computing-in-the-network system that is
   based on computation graph representation for distributed programs.
   These programs are composed of stateful actors and stateful functions
   that are dynamically instantiated on available compute resources.

   The first motivating use case was a real-time health monitoring
   system that analyzed audio samples from coughing noises which
   involves processing several audio feeds for noise addition and
   subtraction and for feature extraction.







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   The key concept of CFN is to provide a general-purpose distributed
   computing framework that can be programmed without knowledge about
   the runtime environment but that can leverage the dynamic resource
   properties automatically, and with reasonable efficiency.

   CFN can lay out compute graphs over the available computing platforms
   in a network to perform flexible load management and performance
   optimizations, taking into account function/actor location and data
   location, as well as platform load and network performance.

   In CFN, compute nodes that can execute functions within a given
   program instance are called workers.  The allocation of functions and
   actors to workers happens in a distributed fashion.  A CFN system
   knows the current utilization of available resources and the least
   cost paths to copies of needed input data.  It can dynamically decide
   which worker to use, performing optimizations such as instantiating
   functions close to big data inputs.  The bindings that control which
   execution platforms host which program interfaces (or individual
   functions/actors) is maintained through a computation graph.

   To realize this distributed scheduling, workers in each resource pool
   advertise their available resources.  This information is shared
   among all workers in the pool.  A worker execution environment can
   decide, without a centralized scheduler, which set of workers to
   prefer to invoke a function or to instantiate an actor.  In order to
   direct function invocation requests to specific worker nodes, CFN
   utilizes the underlying ICN network's forwarding capabilities -- the
   network performs late binding through name-based forwarding and
   workers can provide forwarding hints to steer the flow of work.

4.2.  Akka Toolkit

   The Akka toolkit (https://akka.io/) for building concurrent and
   distributed applications on the the JVM that is used by frameworks
   such as Apache Flink (https://flink.apache.org/).  Akka is implements
   the Actor model, a way of realizing distributed computing as
   asynchronous message-based communication between concurrent processes
   that encapsulate application logic.

   Communication between distributed actors is based on symmetric peer-
   to-peer model (actors can send each other messages) and is
   implemented by TCP-based protocols
   (https://doc.akka.io/docs/akka/2.3/scala/remoting.html).

   Akka actors are logically organized in a tree hierarchy
   (https://doc.akka.io/docs/akka/current/general/addressing.html), and
   there are two addressing concepts: 1) Actor References that unique
   identify an actor instance and 2) Actor Paths, hierarchically



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   structured names that specify the logical position of an actor
   instance in system tree.  Actor path can have an address component
   that specified location information (e.g., host and port number).

   Akka has a routing concept
   (https://doc.akka.io/docs/akka/current/typed/routers.html) that can
   duplicate and distribute messages to a set of actors (for example for
   map-reduce like parallelism).

   The Akka toolkit support cluster features
   (https://doc.akka.io/docs/akka/current/typed/cluster.html), i.e., the
   management of a collection of JVMs that can be monitored for resource
   and failure management.

4.3.  Distributed Stream Processing

   Stream Processing typically refers to systems that can query and
   process continuous streams of data, for example for data analytics.
   Such systems are often composed of individual functions that are
   arranged in a graph in which one function consumes output from an
   upstream function.  These functions can be distributed and run
   concurrently, for example on multiple CPUs or multiple nodes in a
   network.

   In typical systems such as Apache Storm [STORM] and Apache Flink
   [FLINK], the stream processing application logic can be specified as
   a graph in a high-level specification language, and then a
   corresponding framework is responsible for translating the graph into
   an operational run-time system and executing it.  For example, this
   involves instantiating functions on available compute nodes and
   establishing some form on connectivity between the functions.

   At run-time, some systems can be scaled out, i.e., depending on
   offered load and observed performance, some elements of the compute
   graph can be duplicated and then run in parallel.  Other run-time
   operations can include failure management, i.e., re-starting or
   replacing failed components, and optimizations such as re-locating,
   e.g., consolidating functions onto compute nodes.

4.4.  Distributed Machine Learning

   Distributed Machine Learning [DML] refers to dividing large training
   jobs across multiple processors while training large deep learning
   models.  These systems can be classified into two top-level
   categories: systems with 1) model parallelism and 2) data
   parallelism.





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   Model parallelism refers to systems where the model is split into
   partitions that are processed by different compute nodes and where
   these nodes communicate for training and for performing inference.
   Two sub-variants can be distinguished: vertical splitting (between
   the neural network layers) and horizontal splitting (between the
   individual layers).  Vertical splitting is easier and more common.

   Data parallelism refers to systems where the model is replicated onto
   several nodes, and where each node performs its own backpropagation
   in parallel to other nodes.  The respective results are aggregated
   and integrated into a new model (typically continuously).  When
   splitting the input data between different models, parallel training
   and thus performance gains can be achieved.  This approach is also
   referred to as Federated Learning.

   The two training steps, gradient computation and optimization, can be
   arranged in different ways: in centralized optimization, there is a
   central server for executing the optimization step whereas the
   gradient computation happens on a set of worker nodes.  In
   decentralized optimization, both steps are replicated in each worker.

   Distributed training can use either synchronous or asynchronous
   scheduling, enforcing a loser or tighter coupling between workers.

   Communication and computation performance can obviously affect the
   overall distributed training performance significantly, and depending
   on the specific variant, distributed learning systems require certain
   coordination between workers (and servers).

   Federated learning systems typically employ a simple topology of
   parallel workers and a centralized server.

   Challenges in this field include mapping the distributed learning
   optimally to a given infrastructure, splitting the data accordingly,
   achieving effective and efficient synchronization and coordination,
   and dealing with dynamically changing network characteristics, e.g.,
   when running over a shared, potentially unreliable infrastructure.

5.  Research Challenges

   Let us take the above notion of computing in the network as a joint
   resource optimization problem as a starting point.  This joint
   resource management in itself is already a notable research
   challenge, especially when tackled for operation at network time
   scales and Internet-wide user application scales.  But there are
   further research challenges from perspectives of modeling and
   abstractions, systems consideration, protocol aspects, and
   application design paradigms, among others.  We will discuss (an



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   admittedly unlikely complete set of) these in this section.

5.1.  Categorization of Different Use Cases for Computing in the Network

   There are different applications but also different configuration
   classes of Computing in the Network systems.  For example, a data
   processing pipeline might be different from a distributed application
   employing some stateful actor components.  It is worthwhile analyzing
   different typical use cases and identify commonalities (for example,
   fundamental protocol elements etc.) and differences.  It is equally
   important to critically assess which of these use cases truly belong
   to the class of Computing in the Network as opposed to networked or
   edge computing, acknowledging that the boundaries may be fluent.

   An ongoing effort to this end is elaborated on in a companion
   document [I-D.irtf-coinrg-use-cases].

5.2.  Modeling Distributed Computing

   Distributed systems can be modeled with several architecture
   patterns, e.g., client-server, peer-to-peer, and directed Acyclic
   Graphs (DAGs) as in some stream processing systems.  A particular
   distributed application, e.g., a stream processing graph can be
   formally specified, i.e., by listing the involved functions and their
   relationship with respect to data processing.  In other systems,
   callgraph structures are implicitly derived from a computer program.

   In principle, it is possible to reason about computational complexity
   and resource requirements, i.e., with respect to computation,
   communication and storage resources, however general-purpose systems
   with Turing complete computation components make this difficult.
   Hence, such reasoning is often fairly coarse-grained (e.g., specify
   the class of computer server that a certain function needs) and/or
   based on heuristics or blackbox observations.

   In general, the potential for modeling computing depends greatly on
   the structure of the distributed system and on the nature of the
   individual functions.  DAG-based systems with simpler, more
   homogeneous compute functions, such as a deep learning layer behave
   more predictively and allow for some degree of modeling with respect
   to required resources.










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5.3.  Mapping Computing Semantics to Infrastructure

   For instantiating and operating a distributed computing system in the
   network, the system's application logic, i.e., the semantic
   operations, need to be mapped to specific infrastructure, e.g., a
   network of compute nodes.  Ideally, such a step would take the model
   of the specific application into consideration (e.g., computing
   complexity and other resource required) and then derive a suitable,
   ideally optimal mapping to the available infrastructure.

   This could either happen statically, i.e., initially when allocating
   resources for a certain application, or dynamically and repeatedly,
   i.e., at run-time, taking changing application requirements, such as
   varying input data rates, and the current resource utilization
   situation into account.  Especially when running over shared
   infrastructure, such changes are generally hard to predict, so
   challenges include a correct assessment of the resource optimization
   and adaptation algorithms that work well in the presence of multiple
   competing workloads.

   Such resource management is often referred to as orchestration (which
   we discuss further in Section 5.8).

5.4.  Networking and Remote-Method-Invocation Abstractions

   In distributed systems, there are different classes of functions that
   can be distinguished, for example:

   1.  Strictly stateless functions that do not keep any context state
       beyond their activation time

   2.  Stateful functions/modules/programs that can be instantiated,
       invoked and eventually destroyed that do keep state over a series
       of function invocations

   Modern frameworks such as Ray are offering a clear separation of
   stateless functions and stateful actors and offer corresponding
   abstractions in their programming environment.  The aforementioned
   analysis of use cases should provide a diverse set of use cases for
   deriving a minimal yet sufficient set of function classes.











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   Beyond this fundamental categorization of functions/actors, there is
   the question of interfaces and protocols mechanisms -- as building
   blocks to utilize functions in programs.  For example, stateful
   functions are typically invoked through some Remote Method Invocation
   (RMI) protocol that identifies functions, allows for specifying/
   transferring parameters and function results etc.  Stateful actors
   could provide class-like interfaces that offer a set of functions
   (some of which might manipulate actor state).

   Another aspect is about identity (and naming) of functions and
   actors.  For actors that are typically used to achieve real-world
   effects or to enable multiple invocations of functions manipulating
   actor state over time, it is obvious that there needs to be a concept
   of specific instances.  Invoking an actor function would then require
   specifying some actor instance identifier.

   Stateless functions may be different: an invoking instance may be
   oblivious with respect to the specific function instance and locus
   (on an execution platform) and might just want to leave it to the
   network to find the "best" instance or locus for a new instantiation.
   Some fine-granular functions might just be instantiated for one
   invocation.  On the other hand, a function might be tied to a
   particular execution platform, for example an GPU-supported host
   system.  The naming and identity framework must allow for specifying
   such a function (or at least equivalence classes) accordingly.

   Stateful functions may share state within the same program context,
   i.e., across multiple invocations by the same application (as, e.g.,
   holds for web services that preserve context -- locally or on the
   client side).  But stateful functions may also hold state across
   applications and possibly across different instantiations of a
   function on different compute nodes.  Such will require data
   synchronization mechanisms and the implementation of suitable data
   structure to achieve a certain degree of consistency.  The targeted
   degree of consistency may vary depending on the function and so may
   the mechanisms used to achieve the desired consistency.

   In cloud practice, serverless functions are usually stateless but
   they may achieve their stateless operation by pushing application
   state to an external storage entity, e.g., a key-value store, with
   the implicit assumption that any function instance would have equally
   fast access to the stored state.  While researchers have explored
   offering similar storage capabilities for edge computing, this
   simplification may not hold for the edge and even less so for
   computing in the network.  Hence, in-network functions and programs
   may need to consciously perform their state management.





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   Finally, execution platforms will require efficient resource
   management techniques to operate with different types of stateless
   and stateful functions and their associated resources, as well as for
   dynamically instantiated mobile code.  Besides the aforementioned
   location of suitable compute platforms and scheduling (possibly
   queuing) functions and function invocations, this also includes
   resource recovery ("garbage collection").

5.5.  Transport Abstractions

   When implementing Computing in the Network and building blocks such
   as function invocation it seems that IP packet processing is not the
   right abstraction.  First of all, carrying the context for some
   function invocation might require many IP packets -- possibly
   something like Application Data Units (ADUs).  But even if such ADUs
   could be fit into network layer packets, other problems still need to
   be addressed, for example message formats, reliability mechanisms,
   flow and congestion control etc.

   It could be argued that today's distributed computing overlays solve
   that by using TCP and corresponding application layer formats (such
   as HTTP) -- however this begs the question whether a fine-granular
   distributed computing system, aiming to leverage the network for
   certain tasks, is best served by a TCP/IP-based approach that entails
   issues such as

   *  need for additional resolution/mapping system to find IP addresses
      for functions;

   *  possible overhead for establishing TCP connections for fine-
      granular function invocation;

   *  defining and managing security properties of such connections and
      coping with the associated setup/validation overhead; and

   *  mismatch between TCP end-to-end semantics and the intention to
      defer next-hop selection etc. to the network.

   Moreover, some Computing in the Network applications such as Big Data
   processing (Hadoop-style etc.) can benefit significantly from data-
   oriented concepts such as

   *  in-network caching (of data objects that represent function
      parameters or results);

   *  reasoning about the tradeoffs between moving data to function vs.
      moving code to data assets; and




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   *  sharing data (e.g., function results) between sets of consuming
      entities.

   RMI systems such as RICE [RICE] enable Remote Method Invocation of
   ICN (data-oriented network/transport).  Research questions include
   investigating how such approaches can be used to design general-
   purpose distributed computing systems.  More specifically, this would
   involve questions such as:

   *  What is the role of network elements in forwarding RMI requests?

   *  What visibility into load, performance and other properties should
      endpoints and the network have to make forwarding/offloading
      decisions and how can such visibility be afforded?  What are and
      how to control the security implications of such visibility?

   *  What is the notion of transport services in this concept and how
      intertwined is traditional transport with RMI invocation?

   *  What kind of feedback mechanisms would be desirable for supporting
      corresponding transport services?

   Moreover, it is to be noted that RMI flavors are unlikely suitable,
   or at least: efficient, for all kinds of function interactions.  For
   example, real-time data flows and stream processing would likely
   benefit from other abstractions.  Identifying the needs, classifying
   them into abstraction categories, and devising feasible transport
   abstractions and mapping them to (existing or new developed/adapted)
   protocols constitute further research challenges, for which the
   aforementioned questions apply equally.

5.6.  Programming Abstractions

   When creating SDKs and programming environments (as opposed to
   individual point solutions) questions arise such as:

   *  How to use concepts such as stateless functions, actor models and
      RMI in actual programs, i.e., what are minimal/ideal bindings or
      extensions to programming languages so that programmers can take
      advantage of Computing in the Network?

   *  Are there additional, potentially higher-layer, abstractions that
      are needed/useful, for example data set synchronization, data
      types for distributed computing such as CRDTs?

   *  How do these map meaningfully to the transport abstractions
      defined above?




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   In addition to programming languages, bindings, and data types, there
   is the question of execution environments and mobile code
   representation.  With the vast number of different platforms (CPUs,
   GPUs, FPGAs etc.) it does not seem useful to assume exactly one
   environment.  Instead, interesting applications might actually
   benefit from running one particular function on a highly optimized
   platform but are agnostic with respect to platforms for other, less
   performance-critical functions.  Being able to support a
   heterogenous, evolving set of execution environments brings about
   questions such as:

   *  How to discover available platforms (and understand their
      properties)?

   *  How to specify application needs and map them to available
      platforms?

   *  Can a certain function/application service be provided with
      different fidelity levels, e.g., can an application leverage a GPU
      platform if available and fall back to a reduced feature set in
      case such a platform is not available?

   *  How to keep the complexity of these seemingly countless options
      under control so that, ultimately, efficient algorithms can be
      devised that can operate at the targeted (scale, timescale) pairs
      and interoperable systems can be built.

   In this context, updates and versioning could entail another
   dimension of variability for Computing in the Network:

   *  How to manage coexistence of multiple versions of functions and
      services, also for service routing and request forwarding?

   *  Is there potential for fallback and version negotiation if needed
      (considering the risk of "bidding downs" attacks?)

   *  How to retire old versions?

   *  How to securely and reliably deal with function updates and
      corresponding maintenance tasks?

5.7.  Security, Privacy, Trust Model

   Computing in the Network has interesting security-related challenges,
   including:

   *  How can a caller trust that a remote function works as expected?
      This entails several questions such as



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      -  How to securely bind "function names" to actual function code?

      -  How to trust the execution platform (in its entirety)?

      -  How to trust the network that is forwards requests (and result
         messages) reliably and securely?

      -  How to ascertain that a function does what it claims to do?

   *  What levels of authentication are needed for callers (assuming
      that not everybody can invoke any function)?

   *  How to authenticate and achieve confidentiality for requests,
      their parameters and result data (especially when considering
      sharing of results)?

   Many of these questions are related to other design decisions such as

   *  What kind of session concept do we assume, i.e., is there a
      concept of distributed application session that represents a trust
      domain for its members?

   *  Where is trust anchored?  Can the system enable decentralized
      operation?

   All of these questions are not new, but conceiving networking and
   computing holistically seems to revisit distributed systems and
   network security -- because some established concepts and
   technologies may not be directly applicable (such as transport layer
   security and corresponding web PKI).

5.8.  Orchestration and Coordination

   For distributed systems, coordination is a key function and involves
   several functions such as configuration management, service
   discovery, application state management, and consensus schemes.

   As noted above in Section 5.2 and Section 5.3, programs can be
   modeled as interactions of functions and then mapped to the available
   compute nodes in the infrastructure for execution.  This very mapping
   process is often called orchestration and needs to take into account

   *  on the one hand, the application needs for computational power and
      possibly specific hardware as well as the interaction demands on
      network resources to connect the user to the functions and the
      functions to each other and,





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   *  on the other hand, the available resources and possibly their
      current (and projected) utilization.

   On orchestration function has then the task to find possible matches
   and choose one for a concrete allocation of the function instances.
   For this task, different search (and possibly optimization)
   algorithms can be devised, noting that there may be many utility
   functions for which these algorithms may optimize.  Those are
   expected to differ for the user of a function (goal: best application
   performance), the provider of a program (goal: minimize cost), and
   the infrastructure provider or operator (goal: maximize utilization
   and profit).

   Whatever the algorithm be, an initial placement and associated
   resource allocation will result.  This may need to be revisited as
   time proceeds, new resource demands arise, users move, or programs
   complete, which leads of a repeated invocation of the respective
   algorithms.  As a revised allocation may require stateful functions
   to be migrated (or stateless ones to be terminated and newly
   instantiated), the cost of migrating functions also needs to be
   accounted for in the decision making.  There are many opportunities
   to explore for novel resource management algorithms and utility
   functions and their efficient implementation.

   Programs, functions, and function instances require a naming
   architecture so that (repeated) function calls can be resolved to the
   (same) function instance as needed (cf. stateful functions).  Once
   they are placed, the network plumbing (read: address resolution,
   routing, and/or forwarding) has to be configured to ensure that the
   respective functions can be found and reached (discovery) both by the
   user and by other functions.  This gives rise to exploring various
   network designs, from simple dynamic DNS-based resolutions to
   anycasting to semantic addressing to overlay-based routing to
   information-centric and named-function networking and beyond.

   How these functions are implemented depends a lot on the nature of
   specific systems.  For example, Apache ZooKeeper
   (https://zookeeper.apache.org/) is a logically centralized
   coordination service that provides coordination primitives to client
   application modules.  The ZooKeeper itself is implemented as a
   distributed system consisting of a set of tightly coupled server
   instances that replicate the ZooKeeper state.









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   Hierarchical variants such as Oakestra [OAKESTRA] support the
   decentralized management of resources by applying only a limited
   coupling between resources clusters and centralized managers and
   allowing multiple roots to oversee (possibly overlapping) pools of
   resources.  This also supports federating resource clusters from
   different infrastructure providers.

   Other systems, such as the ICN-based CFN Section 4.1 implement these
   services in a distributed way, employing different mechanisms for
   synchronization and consensus building.

   While the fundamental concepts and mechanisms for coordination
   services are well understood, applying these concepts and mechanisms
   to a specific system design requires careful consideration.

5.9.  Fault Tolerance, Failure Handling, Debugging, Management

   Distributed computing naturally provides different types of failures
   and exceptions.  In fine-granular distributed computing, some
   failures may by more tolerable (think microservices), i.e., platform
   crash or function abort due to isolated problems could be handled by
   just re-starting/re-running a particular function.  Similarly,
   "message loss" or incorrect routing information may be repairable by
   the system itself (after time).

   When failure cannot be repaired (or just tolerated) by the
   distributed computing framework, this raises questions such as:

   *  What are strategies for retrying vs aborting function invocation?

   *  How to signal exceptions and enable robust response to failures?

   Failure handling and debugging also has a management aspect that
   leads to questions such as:

   *  What monitoring and instrumentation interfaces are needed?

   *  How can we represent, visualize, and understand the (dynamically
      changing) properties of Computing in the Network infrastructure as
      well as of the currently running/instantiated entities?

6.  Acknowledgements

   The authors would like to thank Dave Oran, Michal Krol, Spyridon
   Mastorakis, Yiannis Psaras, Eve Schooler, Dirk Trossen, and Phil
   Eardley for previous fruitful discussions on Computing in the Network
   topics and for feedback on this draft.




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7.  ChangeLog

7.1.  03

   *  new Section 4.3 on Distributed Stream Processing

   *  new Section 4.4 on Distributed Machine Learning

   *  new Section 5.2 on Modeling Distributed Computing

   *  new Section 5.3 on Mapping Computing Semantics to Infrastructure

   *  new text on orchestration in Section 5.8

   *  misc. additions throughout

7.2.  02

   *  fixed errors and updates references

   *  new Section 5.8 on Coordination

   *  renamed Section 5.9 to Fault Tolerance, Failure Handling,
      Debugging, Management

   *  new Section 4.2 on Akka in Section 4

7.3.  01

   *  added explanation of MEC and network slicing in Section 3.

   *  added clarification that edge computing is not limited to MEC

   *  added description of named service function chaining

   *  new Section 4 with a description of CFN-ICN

8.  Informative References

   [ACTIVE]   Tennenhouse, D. L., Wetherall, D. J., and Association for
              Computing Machinery (ACM), "Towards an active network
              architecture", ACM SIGCOMM Computer Communication Review,
              vol. 26, no. 2, pp. 5-17, DOI 10.1145/231699.231701, 15
              April 1996, <https://doi.org/10.1145/231699.231701>.

   [CANARY]   Qu et al, H., "Canary -- A scheduling architecture for
              high performance cloud computing", 2016,
              <https://arxiv.org/abs/1602.01412>.



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   [CFN]      Król, M., Mastorakis, S., Oran, D., Kutscher, D., and ACM,
              "Compute First Networking", Proceedings of the 6th ACM
              Conference on Information-Centric Networking,
              DOI 10.1145/3357150.3357395, 24 September 2019,
              <https://doi.org/10.1145/3357150.3357395>.

   [CROWD]    Murray, D. G., Yoneki, E., Crowcroft, J., Hand, S., and
              ACM, "The case for crowd computing", Proceedings of the
              second ACM SIGCOMM workshop on Networking, systems, and
              applications on mobile handhelds,
              DOI 10.1145/1851322.1851334, 30 August 2010,
              <https://doi.org/10.1145/1851322.1851334>.

   [DML]      Langer, M., He, Z., Rahayu, W., Xue, Y., and Institute of
              Electrical and Electronics Engineers (IEEE), "Distributed
              Training of Deep Learning Models: A Taxonomic
              Perspective", IEEE Transactions on Parallel and
              Distributed Systems, vol. 31, no. 12, pp. 2802-2818,
              DOI 10.1109/tpds.2020.3003307, 1 December 2020,
              <https://doi.org/10.1109/tpds.2020.3003307>.

   [EDGESURVEY]
              Mach et al, P., "Mobile Edge Computing -- A Survey on
              Architecture and Computation Offloading", 2017,
              <https://ieeexplore.ieee.org/document/7879258>.

   [FLINK]    Katsifodimos, A., Schelter, S., and IEEE, "Apache Flink:
              Stream Analytics at Scale", 2016 IEEE International
              Conference on Cloud Engineering Workshop (IC2EW),
              DOI 10.1109/ic2ew.2016.56, April 2016,
              <https://doi.org/10.1109/ic2ew.2016.56>.

   [FOGEDGE]  Salaht, F. A., Desprez, F., Lebre, A., and Association for
              Computing Machinery (ACM), "An Overview of Service
              Placement Problem in Fog and Edge Computing", ACM
              Computing Surveys, vol. 53, no. 3, pp. 1-35,
              DOI 10.1145/3391196, 12 June 2020,
              <https://doi.org/10.1145/3391196>.

   [I-D.irtf-coinrg-use-cases]
              Kunze, I., Wehrle, K., Trossen, D., Montpetit, M., de Foy,
              X., Griffin, D., and M. Rio, "Use Cases for In-Network
              Computing", Work in Progress, Internet-Draft, draft-irtf-
              coinrg-use-cases-04, 30 June 2023,
              <https://datatracker.ietf.org/doc/html/draft-irtf-coinrg-
              use-cases-04>.





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   [MEC]      ETSI, "Multi-access Edge Computing (MEC)", 2020,
              <https://www.etsi.org/technologies/multi-access-edge-
              computing>.

   [MEC5G]    Sami Kekki et al, "MEC in 5G Networks", 2018,
              <https://www.etsi.org/images/files/ETSIWhitePapers/
              etsi_wp28_mec_in_5G_FINAL.pdf>.

   [MIST]     Barik, R. K., Dubey, A. C., Tripathi, A., Pratik, T.,
              Sasane, S., Lenka, R. K., Dubey, H., Mankodiya, K., Kumar,
              V., and Elsevier BV, "Mist Data: Leveraging Mist Computing
              for Secure and Scalable Architecture for Smart and
              Connected Health", Procedia Computer Science, vol. 125,
              pp. 647-653, DOI 10.1016/j.procs.2017.12.083, 2018,
              <https://doi.org/10.1016/j.procs.2017.12.083>.

   [OAKESTRA] Bartolomeo, G., Bäurle, S., Mohan, N., Ott, J., and ACM,
              "Oakestra", Proceedings of the SIGCOMM '22 Poster and Demo
              Sessions, DOI 10.1145/3546037.3546056, 22 August 2022,
              <https://doi.org/10.1145/3546037.3546056>.

   [RAY]      Moritz et al, P., "Ray -- A Distributed Framework for
              Emerging AI Applications", 2018,
              <http://dl.acm.org/citation.cfm?id=3291168.3291210>.

   [RFC7665]  Halpern, J., Ed. and C. Pignataro, Ed., "Service Function
              Chaining (SFC) Architecture", RFC 7665,
              DOI 10.17487/RFC7665, October 2015,
              <https://www.rfc-editor.org/info/rfc7665>.

   [RFC8677]  Trossen, D., Purkayastha, D., and A. Rahman, "Name-Based
              Service Function Forwarder (nSFF) Component within a
              Service Function Chaining (SFC) Framework", RFC 8677,
              DOI 10.17487/RFC8677, November 2019,
              <https://www.rfc-editor.org/info/rfc8677>.

   [RICE]     Król, M., Habak, K., Oran, D., Kutscher, D., Psaras, I.,
              and ACM, "RICE", Proceedings of the 5th ACM Conference on
              Information-Centric Networking,
              DOI 10.1145/3267955.3267956, 21 September 2018,
              <https://doi.org/10.1145/3267955.3267956>.

   [SAPIO]    Sapio, A., Abdelaziz, I., Aldilaijan, A., Canini, M.,
              Kalnis, P., and ACM, "In-Network Computation is a Dumb
              Idea Whose Time Has Come", Proceedings of the 16th ACM
              Workshop on Hot Topics in Networks,
              DOI 10.1145/3152434.3152461, 30 November 2017,
              <https://doi.org/10.1145/3152434.3152461>.



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Authors' Addresses

   Dirk Kutscher
   HKUST(GZ)
   No 1 Du Xue Road, Nansha District
   Guangzhou
   China

   Email: dku@ust.hk


   Teemu Kaerkkaeinen
   Technical University Muenchen
   Boltzmannstrasse 3
   Munich
   Germany

   Email: kaerkkae@in.tum.de


   Joerg Ott
   Technical University Muenchen
   Boltzmannstrasse 3
   Munich
   Germany

   Email: jo@in.tum.de











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