Internet DRAFT - draft-liu-dyncast-ps-usecases
draft-liu-dyncast-ps-usecases
rtgwg P. Liu
Internet-Draft China Mobile
Intended status: Informational P. Eardley
Expires: 9 January 2023 BT
D. Trossen
Huawei Technologies
M. Boucadair
Orange
LM. Contreras
Telefonica
C. Li
Y. Li
Huawei Technologies
8 July 2022
Dynamic-Anycast (Dyncast) Problem Statement and Use Cases
draft-liu-dyncast-ps-usecases-04
Abstract
Many service providers have been exploring distributed computing
techniques to achieve better service response time and optimized
energy consumption. Such techniques rely upon the distribution of
computing services and capabilities over many locations in the
network, such as its edge, the metro region, virtualized central
office, and other locations. In such a distributed computing
environment, providing services by utilizing computing resources
hosted in various computing facilities (e.g., edges) is being
considered, e.g., for computationally intensive and delay sensitive
services. Ideally, services should be computationally balanced using
service-specific metrics instead of simply dispatching the service
requests in a static way or optimizing solely connectivity metrics.
For example, systematically directing end user-originated service
requests to the geographically closest edge or some small computing
units may lead to an unbalanced usage of computing resources, which
may then degrade both the user experience and the overall service
performance. We have named this kind of network with dynamic sharing
of edge compute resources "Computing-Aware Networking" (CAN).
This document provides the problem statement and the typical
scenarios of CAN, which is to provide the service equivalency by
steering traffic dynamically to the appropriate service instance
based on the basic edge computing deployment.
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Status of This Memo
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Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 3
2. Definition of Terms . . . . . . . . . . . . . . . . . . . . . 4
3. Problem Statement . . . . . . . . . . . . . . . . . . . . . . 5
3.1. Multi-deployment of Edge Sites and Service . . . . . . . 5
3.2. Traffic Steering among Edges Sites . . . . . . . . . . . 7
4. Use Cases . . . . . . . . . . . . . . . . . . . . . . . . . . 9
4.1. Computing-Aware AR or VR . . . . . . . . . . . . . . . . 10
4.2. Computing-Aware Intelligent Transportation . . . . . . . 13
4.3. Computing-Aware Digital Twin . . . . . . . . . . . . . . 14
5. Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . 15
6. Security Considerations . . . . . . . . . . . . . . . . . . . 15
7. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 16
8. Contributors . . . . . . . . . . . . . . . . . . . . . . . . 16
9. Informative References . . . . . . . . . . . . . . . . . . . 16
Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . 17
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Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 17
1. Introduction
Network and Computing convergence has been evolving in the Internet
for considerable time. With Content Delivery Networks (CDNs)
'frontloading' access to many services, over-the-top service
provisioning has become a driving force for many services, such as
video, storage and many others. In addition, network operators have
extended their capabilities by complementing their network
infrastructure by developing CDN capabilities, particularly in edge
sites. Compared to a CDN-based content cache capability, more
diverse computing resource need to be provided for general edge
computing in an on-demand manner.
The reason of the fast development of this converged network/compute
infrastructure is user demand. On the one hand, users want the best
experience, e.g., expressed in low latency and high reliability, for
new emerging applications such as high-definition video, AR and VR,
live broadcast and so on. On the other hand, users want the stable
experience when moving to different areas.
Generally, edge computing aims to provide better response times and
transfer rates compared to Cloud Computing, by moving the computing
towards the edge of a network. Edge computing can be built on
embedded systems, gateways, and others, all being located close to
end users' premises. There are millions of home gateways, thousands
of base stations, and hundreds of central offices in a city that can
serve as candidate edges for behaving as service nodes.
That brings about the key problem of deploying and scheduling traffic
to the most suitable computing resource in order to meet the users'
(service-specific) demand.
Depending on the location of an edge and its capacity, different
computing resources can be contributed by each edge to deliver a
service. At peak hours, computing resources attached to a client's
closest edge may not be sufficient to handle all the incoming service
requests. Longer response times or even dropping of requests can be
experienced by users. Increasing the computing resources hosted on
each edge to the potential maximum capacity is neither feasible nor
economically viable in many cases. Offloading computation intensive
processing to the User devices would give the huge pressure of
battery, and the needed data set (for the computation) that may not
exist on the user device because of the size of data pool or due to
data governance reasons.
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While service providers often have their own sites, which in turn
have been upgraded to the edge sites, a specific service should be
deployed in multiple edge sites to meet the users' demand. However,
only the deployment itself might not enough to fully guarantee the
quality of service. Instead, functional equivalency must be ensured
by deploying instances for the same service across edge sites for
better availability. Furthermore, load is to be kept balanced for
both static and dynamic scenarios. For this, traffic needs to be
dynamically steered to the "best" service instance. For this,
traffic must be delivered to optimal edge sites according to
information that may need to include, e.g., computing information,
where the notion of 'best' may highly depend on the application
demand.
A particular example is the popular and pervasive 5G MEC service. In
5G MEC, ULCL UPFs are deployed close to edge sites, which are capable
of effectively classifying & switching uplink traffic to the suitable
computing-resources that might be located either in local-area DNs,
operators' DNs, or even 3rd-party's DNs. Thru possibly using some
'intelligent' criteria, this could warrant the selection of resources
with either low-latency, high-throughput, high-computational power or
all-involved requirements.
This document describes sample usage scenarios as well as key areas
in which current solutions lead to problems that ultimately affect
the deployment (including the performance) of edge services, and
proposes the desired features of the CAN system. Those key areas
target the identification of candidate solution components.
2. Definition of Terms
This document makes use of the following terms:
CAN: Aiming at computing and network resource optimization by
steering traffic to appropriate computing resources considering not
only routing metric but also computing resource metric and service
affiliation.
Service: A monolithic functionality that is provided by an endpoint
according to the specification for said service. A composite
service can be built by orchestrating monolithic services.
Service instance: Running environment (e.g., a node) that makes the
functionality of a service available. One service can have several
instances running at different network locations.
Service identifier: Used to uniquely identify a service, at the same
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time identifying the whole set of service instances that each
represent the same service behavior, no matter where those service
instances are running.
3. Problem Statement
3.1. Multi-deployment of Edge Sites and Service
Since edge computing aims at a closer computing service based on the
shorter network path, there will be more than one edge sites with the
same application in the city/province/state, a number of
representative cities have deployed multi-edge sites and the typical
applications, and our hypothetical model is based on that as figure 1
shows. Moreover, we assumes that the service deployment and service
discovery has been done based on the hypothetical model, so the main
problem is to steer traffic among multiple edge sites.
Traffic needs to be steered to the appropriate edge sites to ensure
the application demands, because in some cases, the 'closest' is not
the 'best', there will be the variable statues of computing and
network could be summarized as:
o Closest site may not have enough resource, the load may dynamically
change.
o Closest site may not have related resource, heterogeneous hardware
in different sites.
Therefore, more enhancement based on edge computing is need. Because
for edge computing, the service request always be steered to the
closest edge site. Some existing methods allow to balance the load
of edge sites but might not be enough to consider single factors,
which will be described in Section 4.
We assume that clients access one or more services with an objective
to meet a desired user experience. Each participating service may be
realized at one or more places in the network (called, service
instances). Such service instances are instantiated and deployed as
part of the overall service deployment process, e.g., using existing
orchestration frameworks, within so-called edge sites, which in turn
are reachable through a network infrastructure via an egress router.
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When a client issues a service request to a required service, the
request is being steered by its ingress router to one of the
available service instances that realize the requested service. Each
service instance may act as a client towards another service, thereby
seeing its own outbound traffic steered to a suitable service
instance of the request service and so on, achieving service
composition and chaining as a result.
The aforementioned selection of one of candidate service instances is
done using traffic steering methods , where the steering decision may
take into account pre-planned policies (assignment of certain clients
to certain service instances), realize shortest-path to the 'closest'
service instance, or utilize more complex and possibly dynamic metric
information, such as load of service instances, latencies experienced
or similar, for a more dynamic selection of a suitable service
instance.
It is important to note that clients may move throughout the
execution of a service, which may, as a result, position other
service instance 'better' in terms of latency, load, or other
metrics. This creates a (physical) dynamicity that will need to be
catered for.
As a summary, Figure 1 outlines the main aspects of the assumed
system model for realizing the use cases that follow next.
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+------------+ +------------+ +------------+
+------------+ | +------------+ | +------------+ |
| Edge | | | Edge | | | Edge | |
| Site 1 |-+ | Site 2 |-+ | Site 3 |-+
+-----+------+ +------+-----+ +------+-----+
| | |
+----+-----+ +-----+----+ +-----+----+
| Egress | | Egress | | Egress |
| Router 1 | | Router 2 | | Router 3 |
+----+-----+ +-----+----+ +-----+----+
| | |
| +--------+--------+ |
| | | |
+-----------| Infrastructure |-----------+
| |
+--------+--------+
|
+----+----+
| Ingress |
+---------------| Router |--------------+
| +----+----+ |
| | |
+--+--+ +--+---+ +---+--+
+------+| +------+ | +------+ |
|Client|+ |Client|-+ |Client|-+
+------+ +------+ +------+
Figure 1: CAN Use Case Model
3.2. Traffic Steering among Edges Sites
This section shows the necessity of traffic steering among different
edges in the real city, considering the mobility of the people in
different time slot, events, etc.
Figure 2 shows a common way to deploy edge sites in the metro. There
is an edge data center for metro area which has high computing
resource and provides the service to more UEs at the working time.
Because more office buildings are in the Metro area. And there are
also some remote edge sites which have limited computing resource and
provide the service to the UEs closed to them.
The application such as the AR/VR, video recognition could be
deployed in both the edge data center in metro area and the remote
edge sites. In this case, the service request and the resource are
matched well. Some potential traffic steering may needed just for
special service request or some small scheduling demand.
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+----------------+ +---+ +------------+
+----------------+ |- - |UE1| +------------+ |
| +-----------+ | | +---+ +--| Edge | |
| |Edge server| | | +---+ +- - -|PE| | |
| +-----------+ | |- - |UE2| | +--| Site 1 |-+
| +-----------+ | | +---+ +------------+
| |Edge server| | | ... | |
| +-----------+ | +--+ Potencial +---+ +---+
| +-----------+ | |PE|- - - - - - -+ |UEa| |UEb|
| |Edge server| | +--+ Steering +---+ +---+
| +-----------+ | | +---+ | |
| +-----------+ | |- - |UE3| +------------+
| | ... ... | | | +---+ | +------------+ |
| +-----------+ | | ... +--| Edge | |
| | | +---+ +- - -|PE| | |
|Edge data center|-+- - |UEn| +--| Site 2 |-+
+----------------+ +---+ +------------+
High computing resource Limited computing resource
and more UE at Metro area and less UE at Remote area
Figure 2: Common Deployment of Edge Sites
Figure 3 shows that when it goes to non working time, for example at
weekend or daily night, more UEs move to the remote area that are
close to their house or for some weekend events. So there will be
more service request at remote but with limited computing resource,
while the rich computing resource might not be used with less UE in
the Metro Area. It is possible for so many people request the AR/VR
service at remote are but with the limited computing resource,
moreover, as the people move from the metro area to the remote are,
the edge sites served the common service such as intelligent
transportation will also change, so it need to steer some traffic
back to Metro center.
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+----------------+ +------------+
+----------------+ | +------------+ |
| +-----------+ | | Steering traffic +--| Edge | |
| |Edge server| | | +-----------|PE| | |
| +-----------+ | | +---+ | +--| Site 1 |-+
| +-----------+ | |- - |UEa| | +----+----+-+----------+
| |Edge server| | | +---+ | | | |
| +-----------+ | +--+ | +---+ +---+ +---+ +---+ +---+
| +-----------+ | |PE|-------+ |UE1| |UE2| |UE3| |...| |UEn|
| |Edge server| | +--+ | +---+ +---+ +---+ +---+ +---+
| +-----------+ | | +---+ | | |
| +-----------+ | |- - |UEb| | +-----+-----+------+
| | ... ... | | | +---+ | +------------+ |
| +-----------+ | | | +--| Edge | |
| | | +-----------|PE| | |
|Edge data center|-+ Steering traffic +--| Site 2 |-+
+----------------+ +------------+
High computing resource Limited computing resource
and less UE at Metro area and more UE at Remote area
Figure 3: Steering Traffic among Edge Sites
There will also be the common variable of network and computing
resources, for someone who is not moving but get a poor latency
sometime. Because of other UEs' moving, a large number of request
for temporary events such as vocal concert, shopping festival and so
on, and there will also be the normal change of the network and
computing resource status. So for some fixed UEs, it is also
expected to steer the traffic to appropriate sites dynamiclly.
Those problems indicate that traffic needs to be steered among
different edge sites, because of the mobility of the UE and the
common variable of network and computing resources. Moreover, some
apps in the following Section require both low latency and high
computing resource usage or specific computing HW capabilities (such
as local GPU); hence joint optimization of network and computing
resource is needed to guarantee the QoE.
4. Use Cases
This section presents a non-exhaustive list of scenarios which
require multiple edge sites to interconnect and to coordinate at the
network layer to meet the service demands and ensure better user
experience.
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4.1. Computing-Aware AR or VR
Cloud VR/AR services are used in some exhibitions, scenic spots, and
celebration ceremonies. In the future, they might be used in more
applications, such as industrial internet, medical industry, and meta
verse.
Cloud VR/AR introduces the concept of cloud computing to the
rendering of audiovisual assets in such applications. Here, the edge
cloud helps encode/decode and render content. The end device usually
only uploads posture or control information to the edge and then VR/
AR contents are rendered in the edge cloud. The video and audio
outputs generated from the edge cloud are encoded, compressed, and
transmitted back to the end device or further transmitted to central
data center via high bandwidth networks.
Edge sites may use CPU or GPU for encode/decode. GPU usually has
better performance but CPU is simpler and more straightforward to use
as well as possibly more widespread in deployment. Available
remaining resources determines if a service instance can be started.
The instance's CPU, GPU and memory utilization has a high impact on
the processing delay on encoding, decoding and rendering. At the
same time, the network path quality to the edge site is a key for
user experience of quality of audio/ video and input command response
times.
A Cloud VR service, such as a mobile gaming service, brings
challenging requirements to both network and computing so that the
edge node to serve a service request has to be carefully selected to
make sure it has sufficient computing resource and good network path.
For example, for an entry-level Cloud VR (panoramic 8K 2D video) with
110-degree Field of View (FOV) transmission, the typical network
requirements are bandwidth 40Mbps, 20ms for motion-to-photon latency,
packet loss rate is 2.4E-5; the typical computing requirements are 8K
H.265 real-time decoding, 2K H.264 real-time encoding. We can
further divide the 20ms latency budget into:
(i) sensor sampling delay(client), which is considered imperceptible
by users is less than 1.5ms including an extra 0.5ms for
digitalization and end device processing.
(ii) display refresh delay(client), which take 7.9ms based on the
144Hz display refreshing rate and 1ms extra delay to light up.
(iii) image/frame rendering delay(server), which could be reduced to
5.5ms.
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(iv) network delay(network), which should be bounded to
20-1.5-5.5-7.9 = 5.1ms.
So the the budgets for server(computing) delay and network delay are
almost equivalent, which make sense to consider both of the delay for
computing and network. And it can't meet the total delay
requirements or find the best choice by either optimize the network
or computing resource.
Based on the analysis, here are some further assumption as figure 4
shows, the client could request any service instance among 3 edge
sites. The delay of client could be same, and the differences of
differente edge sites and corresponding network path has different
delays:
o Edge site 1: The computing delay=4ms based on a light load, and the
corresponding network delay=9ms based on a heavy traffic.
o Edge site 2: The computing delay=10ms based on a heavy load, and
the corresponding network delay=4ms based on a light traffic.
o Edge site 3: The edge site 3's computing delay=5ms based on a
normal load, and the corresponding network delay=5ms based on a
normal traffic.
In this case, we can't get a optimal network and computing total
delay if choose the resource only based on either of computing or
network status:
o If choosing the edge site based on the best computing delay it will
be the edge site 1, the E2E delay=22.4ms.
o If choosing the edge site based on the best network delay it will
be the edge site 2, the E2E delay=23.4ms.
o If choosing the edge site based on both of the status it will be
the edge site 3, the E2E delay=19.4ms.
So, the best choice to ensure the E2E delay is edge site 3, which is
19.4ms and is less than 20ms. The differences of the E2E delay is
only 3~4ms among the three, but some of them will meet the
application demand while some doesn't.
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The conclusion is that it requires to dynamically steer traffic to
the appropriate edge to meet the E2E delay requirements considering
both network and computing resource status. Moreover, the computing
resources have a big difference in different edges, and the 'closest
site' may be good for latency but lacks GPU support and should
therefore not be chosen.
Light Load Heavy Load Normal load
+------------+ +------------+ +------------+
| Edge | | Edge | | Edge |
| Site 1 | | Site 2 | | Site 3 |
+-----+------+ +------+-----+ +------+-----+
computing|delay(4ms) | computing|delay(5ms)
| computing|delay(10ms) |
+----+-----+ +-----+----+ +-----+----+
| Egress | | Egress | | Egress |
| Router 1 | | Router 2 | | Router 3 |
+----+-----+ +-----+----+ +-----+----+
newtork|delay(9ms) newtork|delay(4ms) newtork|delay(5ms)
| | |
| +--------+--------+ |
+-----------| Infrastructure |-----------+
+--------+--------+
|
+----+----+
| Ingress |
+---------------| Router |--------------+
| +----+----+ |
| | |
+--+--+ +--+---+ +---+--+
+------+| +------+ | +------+ |
|Client|+ |Client|-+ |Client|-+
+------+ +------+ +------+
clien delay=1.5+7.9=9.4ms
Figure 4: Computing-Aware AR or VR
Furthermore, specific techniques may be employed to divide the
overall rendering into base assets that are common across a number of
clients participating in the service, while the client-specific input
data is being utilized to render additional assets. When being
delivered to the client, those two assets are being combined into the
overall content being consumed by the client. The requirements for
sending the client input data as well as the requests for the base
assets may be different in terms of which service instances may serve
the request, where base assets may be served from any nearby service
instance (since those base assets may be served without requiring
cross-request state being maintained), while the client-specific
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input data is being processed by a stateful service instance that
changes, if at all, only slowly over time due to the stickiness of
the service that is being created by the client-specific data. Other
splits of rendering and input tasks can be found in[TR22.874] for
further reading.
When it comes to the service instances themselves, those may be
instantiated on-demand, e.g., driven by network or client demand
metrics, while resources may also be released, e.g., after an idle
timeout, to free up resources for other services. Depending on the
utilized node technologies, the lifetime of such "function as a
service" may range from many minutes down to millisecond scale.
Therefore computing resources across participating edges exhibit a
distributed (in terms of locations) as well as dynamic (in terms of
resource availability) nature. In order to achieve a satisfying
service quality to end users, a service request will need to be sent
to and served by an edge with sufficient computing resource and a
good network path.
4.2. Computing-Aware Intelligent Transportation
For the convenience of transportation, more video capture devices are
required to be deployed as urban infrastructure, and the better video
quality is also required to facilitate the content analysis. So, the
transmission capacity of the network will need to be further
increased, and the collected video data needs to be further
processed, such as for pedestrian face recognition, vehicle moving
track recognition, and prediction. This, in turn, also impacts the
requirements for the video processing capacity of computing nodes.
In auxiliary driving scenarios, to help overcome the non-line-of-
sight problem due to blind spot or obstacles, the edge node can
collect comprehensive road and traffic information around the vehicle
location and perform data processing, and then vehicles with high
security risk can be warned accordingly, improving driving safety in
complicated road conditions, like at intersections. This scenario is
also called "Electronic Horizon", as explained in[HORITA]. For
instance, video image information captured by, e.g., an in-car,
camera is transmitted to the nearest edge node for processing. The
notion of sending the request to the "nearest" edge node is important
for being able to collate the video information of "nearby" cars,
using, for instance, relative location information. Furthermore,
data privacy may lead to the requirement to process the data as close
to the source as possible to limit data spread across too many
network components in the network.
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Nevertheless, load at specific "closest" nodes may greatly vary,
leading to the possibility for the closest edge node becoming
overloaded, leading to a higher response time and therefore a delay
in responding to the auxiliary driving request with the possibility
of traffic delays or even traffic accidents occurring as a result.
Hence, in such cases, delay-insensitive services such as in-vehicle
entertainment should be dispatched to other light loaded nodes
instead of local edge nodes, so that the delay-sensitive service is
preferentially processed locally to ensure the service availability
and user experience.
In video recognition scenarios, when the number of waiting people and
vehicles increases, more computing resources are needed to process
the video content. For rush hour traffic congestion and weekend
personnel flow from the edge of a city to the city center, efficient
network and computing capacity scheduling is also required. Those
would cause the overload of the nearest edge sites if there is no
extra method used, and some of the service request flow might be
steered to others edge site except the nearest one.
4.3. Computing-Aware Digital Twin
A number of industry associations, such as the Industrial Digital
Twin Association or the Digital Twin Consortium
(https://www.digitaltwinconsortium.org/), have been founded to
promote the concept of the Digital Twin (DT) for a number of use case
areas, such as smart cities, transportation, industrial control,
among others. The core concept of the DT is the "administrative
shell" [Industry4.0], which serves as a digital representation of the
information and technical functionality pertaining to the "assets"
(such as an industrial machinery, a transportation vehicle, an object
in a smart city or others) that is intended to be managed,
controlled, and actuated.
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As an example for industrial control, the programmable logic
controller (PLC) may be virtualized and the functionality aggregated
across a number of physical assets into a single administrative shell
for the purpose of managing those assets. PLCs may be virtualized in
order to move the PLC capabilities from the physical assets to the
edge cloud. Several PLC instances may exist to enable load balancing
and fail-over capabilities, while also enabling physical mobility of
the asset and the connection to a suitable "nearby" PLC instance.
With this, traffic dynamicity may be similar to that observed in the
connected car scenario in the previous sub-section. Crucial here is
high availability and bounded latency since a failure of the
(overall) PLC functionality may lead to a production line stop, while
boundary violations of the latency may lead to loosing
synchronization with other processes and, ultimately, to production
faults, tool failures or similar.
Particular attention in Digital Twin scenarios is given to the
problem of data storage. Here, decentralization, not only driven by
the scenario (such as outlined in the connected car scenario for
cases of localized reasoning over data originating from driving
vehicles) but also through proposed platform solutions, such as those
in [GAIA-X], plays an important role. With decentralization,
endpoint relations between client and (storage) service instances may
frequently change as a result.
5. Conclusion
This document presents the problem statement and use cases of CAN in
which we observe the demand for considering the dynamic nature of
service requests in terms of requirements on the resources fulfilling
them in the form of service instances. In addition, those very
service instances may themselves be dynamic in availability and
status, e.g., in terms of load or experienced latency.
As a consequence, we can get two obvious conclusion. One is that the
traffic needs to be steered among different edge sites, another is
that when steering traffic, the real-time network and computing
resource status should be considered at the same time in an effective
way. The problem of satisfying service-specific metrics to allow for
selecting the most suitable service instance among the pool of
instances available to the service throughout the network is a
challenge.
6. Security Considerations
TBD.
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7. IANA Considerations
TBD.
8. Contributors
The following people have substantially contributed to this document:
Peter Willis
BT
Tianji Jiang
China Mobile
tianjijiang@chinamobile.com
Markus Amend
Deutsche Telekom
Markus.Amend@telekom.de
9. Informative References
[RFC4786] Abley, J. and K. Lindqvist, "Operation of Anycast
Services", BCP 126, RFC 4786, DOI 10.17487/RFC4786,
December 2006, <https://www.rfc-editor.org/info/rfc4786>.
[TR22.874] 3GPP, "Study on traffic characteristics and performance
requirements for AI/ML model transfer in 5GS (Release
18)", 2021.
[TR-466] BBF, "TR-466 Metro Compute Networking: Use Cases and High
Level Requirements", 2021.
[HORITA] Horita, Y., "Extended electronic horizon for automated
driving", Proceedings of 14th International Conference on
ITS Telecommunications (ITST)", 2015.
[Industry4.0]
Industry4.0, "Details of the Asset Administration Shell,
Part 1 & Part 2", 2020.
[GAIA-X] Gaia-X, ""GAIA-X: A Federated Data Infrastructure for
Europe"", 2021.
[MEC] ETSI, ""Multi-Access Edge Computing (MEC)"", 2021.
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Acknowledgements
The author would like to thank Luigi IANNONE, Christian Jacquenet,
Kehan Yao and Yuexia Fu for their valuable suggestions to this
document.
Authors' Addresses
Peng Liu
China Mobile
Email: liupengyjy@chinamobile.com
Philip Eardley
BT
Email: philip.eardley@bt.com
Dirk Trossen
Huawei Technologies
Email: dirk.trossen@huawei.com
Mohamed Boucadair
Orange
Email: mohamed.boucadair@orange.com
Luis M. Contreras
Telefonica
Email: luismiguel.contrerasmurillo@telefonica.com
Cheng Li
Huawei Technologies
Email: c.l@huawei.com
Yizhou Li
Huawei Technologies
Email: liyizhou@huawei.com
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