Internet DRAFT - draft-ruminski-homenet-galop-proto

draft-ruminski-homenet-galop-proto






Home Networking (homenet)                                    L. Ruminski
Internet-Draft                                                M. Kutzner
Intended status: Informational                                  A. Dymek
Expires: January 15, 2014                                 S. Kwiatkowski
                                                                M. Langa
                                                                Nicolaus
                                                              Copernicus
                                                              University
                                                              Faculty of
                                                             Mathematics
                                                            and Computer
                                                                 Science
                                                           July 15, 2013

        Grazed and Lightweight Open Protocol (GaLOP), v. 1.0
                draft-ruminski-homenet-galop-proto-07

Status of this Memo

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       This Internet-Draft will expire on January 15, 2014.
        
Abstract

       This informational memo specifies a Grazed and Lightweight Open
       Protocol (GaLOP), designed to exchange information within the 
       Hackney project [HACKNEY]. The document describes messages' 
       structures, defined message types used in the communication and
       standard connection scenarios.        

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Copyright Notice

       Copyright (c) 2012 IETF Trust and the persons identified as the
       document authors. All rights reserved.

       This document is subject to BCP 78 and the IETF Trust's Legal 
       Provisions Relating to IETF Documents 
       (http://trustee.ietf.org/license-info) in effect on the date of
       publication of this document. Please review these documents 
       carefully, as they describe your rights and restrictions with 
       respect to this document.
        
Introduction

       The main goal for the protocol is to provide fast and reliable
       communication between mobile devices (client software) and 
       Personal Computer (server software) via Bluetooth with minimal 
       data size needed to realize full functionality of the project. 
       The protocol was designed to be easy to extend - adding new 
       features and developing clients for other mobile platforms 
       should be as easy as possible.

Conventions used in this document

       In examples, "CL:" and "SR:" indicate lines sent by the client 
       and server respectively.

       The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", 
       "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED",  "MAY", 
       and "OPTIONAL" in this document are to be interpreted as 
       described in RFC-2119.

       The following acronyms are used in this document: 

                SID            - Session Identifier
                GID            - Gamepad functionality Identifier
                DID            - Device Identifier
                UUID           - Universally Unique Identifier
                RFCOMM         - Radio frequency communication protocol
                J2ME           - Java Platform, Micro Edition
                MT             - Message Data Type
                PL             - Payload

GaLOP in Bluetooth architecture model

        By default, protocol uses the communication provided by RFCOMM.
        It is assigned to the same middleware layer, as RFCOMM and to 
        application layer.

Message data definition


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        The basic unit of the communication in Hackney project is the 
        message specified by MessageData class. The data is an array of
        bytes.
        Each message consists of 2-byte header and at least 2-byte 
        payload.

        Byte 0 specifies the MT, byte 1 describes the SID in case of 
        already established connection or DID instead. Header length is
        constant.

        30-byte payload is intended for use only by messages of type 
        STRING_EXCHANGE. Other messages use 2-byte payload.


                                0        
                                0   1   2   3   4
                                +-+-+-+-+-+-+-+-+
                                |MT |SID|  PL   |
                                +-+-+-+-+-+-+-+-+

                            Default message structure 

                        0
                        0   1   2   3   4   5   6   7   8
                        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        |MT |SID|      PL               |
                        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        |              PL               |
                        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        |              PL               |
                        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        |              PL               |
                        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

                      Type STRING_EXCHANGE message structure

Message data types with description

        General messages

                CONNECTION_HELLO - 1
                        Description: Message used for connection 
                        establishment.
                        Byte 1: DID, in case the message sent by client
                        or SID as a response from a server.
                        Payload: Ignored.

                CONNECTION_GOODBYE - 2
                        Description: Connection termination.
                        Byte 1: Ignored.
                        Payload: Ignored.

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        Mouse handler messages

                MOUSE_NUMPAD_START_MOVE - 10                
                        Description: Pressing a mouse button or 
                        starting to move the mouse using the keypad 
                        or joystick. Action is performed until message
                        of type MOUSE_NUMPAD_STOP is received.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: Key code as in Appendix A.

                MOUSE_NUMPAD_STOP - 11 
                        Description: Stopping the action related with
                        the message of type MOUSE_NUMPAD_START_MOVE.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: Key code as in Appendix A.

                MOUSE_SCREEN_PRESSED - 12
                        Description: Touching the screen before the 
                        proper mouse action.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: 1, 
                                Byte 3: Ignored.

                MOUSE_SCREEN_MOVE - 13 
                        Description: Moving the mouse, using touch 
                        screen.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: Abscissa of direction vector
                                in which the motion is performed, 
                                Byte 3: Ordinate of direction vector
                                in which the motion is performed.

                MOUSE_SCREEN_RELEASED - 14
                        Description: Releasing the screen.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: 1,
                                Byte 3: Ignored.

        Keyboard handler messages

                KEYBOARD_PRESSED - 20
                        Description: Pressing the keyboard.
                        Byte 1: SID.
                        Payload:
                                Byte 2: ASCII of key value (in case of
                                letter - ASCII code of capital letter),
                                
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                                Byte 3: Modifiers.

                                Modifier is a special key, which change
                                the standard function of keys. 
                                Available modifiers, with the values:
                                SHIFT: 2^0,
                                CTRL: 2^1,
                                ALT: 2^2,
                                ALTGR: 2^3,
                                SUPER/META/WIN: 2^4.
                                The combination of modifiers is 
                                possible as the sum of their values - 
                                for example, SHIFT and 
                                ALT: 2^0 + 2^2 = 1 + 4 = 5. 
                                It's not expected to use more than 
                                three modifiers at the same time.

        Hotkeys (keyboard shortcuts) and application management

                HOTKEY_APPLIST_REQUEST - 30
                        Description: Requesting a list of applications
                        that have keyboard shortcuts defined on the 
                        server side.
                        Byte 1: SID.
                        Payload:
                                Byte 2: 1,
                                Byte 3: Ignored.

                HOTKEY_APPLIST_COUNT - 31
                        Description: Count of the items on application
                        list which is sent by the server to client.
                        Byte 1: SID.
                        Payload:
                                Byte 2: Count of items on the list of
                                apps,
                                Byte 3: Ignored.

                HOTKEY_APP_CHOSED - 32 
                        Description: Application selection from a list
                        received from the server.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: Number of item from the list,
                                Byte 3: Ignored.

                HOTKEY_APPHOTKEY_REQUEST - 33
                        Description: Requesting a list of keyboard 
                        shortcuts for the chosed application.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: 1,
                                
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                                Byte 3: Ignored.

                HOTKEY_APPHOTKEY_COUNT - 34                 
                        Description: Count of the items on keyboard 
                        shortcuts list which is sent by the server to
                        client.
                        Byte 1: SID.
                        Payload:
                                Byte 2: Count of items on the list of
                                hotkeys,
                                Byte 3: Ignored.        

                HOTKEY_USED - 35 
                        Description: Number of used shortcut.
                        Byte 1: SID.
                        Payload:
                                Byte 2: Number of item from the list
                                of hotkeys,
                                Byte 3: Ignored.

                STRING_EXCHANGE - 39
                        Description: The message used to transfer 
                        applications and hotkeys descriptions. Is used
                        with HOTKEY_APPLIST_COUNT and 
                        HOTKEY_APPHOTKEY_COUNT types messages. 
                        As the only type uses extended payload, with 
                        a length of 30 bytes.
                        Byte 1: SID.
                        Payload: 
                                Bytes from 2 to 30: String encoded in
                                UTF-8 (15 characters, each encoded by
                                2 bytes).

        Gamepad handler messages

                GAMEPAD_ACCEL_MOVE - 40
                        Description: Begin action/motion by changing
                        the orientation 
                        of the device against its default settings. 
                        Measurement is 
                        made by the accelerometer.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: the code corresponding to a 
                                change in 
                                orientation against the default 
                                settings (landscape position):
                                Tilt the device to the left - 2,
                                Tilt the device to the right - 4,
                                Tilt the device to the left against
                                to its height - 8,
                                
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                                Tilt the device to the right against
                                to its height - 16,
                                Tilt the device to the front - 32, 
                                Tilt the device to the back - 64,
                                Byte 3: GID set by GAMEPAD_PLAYER_SET
                                type message.

                GAMEPAD_ACCEL_STOP - 41
                        Description: Stopping the action performed by
                        GAMEPAD_ACCEL_MOVE type message.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: the code of the action which 
                                should be terminated.
                                Values are identical to values 
                                defined for GAMEPAD_ACCEL_MOVE type 
                                message.
                                Byte 3: GID set by GAMEPAD_PLAYER_SET 
                                type message.

                GAMEPAD_KEY_PRESSED - 42
                        Description: The message used when special 
                        function key is pressed. These keys work with
                        the accelerometer, together performing the 
                        functionality of a gamepad controller.
                        Byte 1: SID.
                        Payload: 
                                Byte 2: code of a special function key:
                                'A' button - 2, 
                                'B' button - 4,
                                'C' button - 8,
                                'D' button - 16,
                                'E' button - 32,
                                'F' button - 64,
                                Byte 3: GID set by GAMEPAD_PLAYER_SET 
                                type message.

                GAMEPAD_KEY_RELEASED - 43
                        Description: Releasing a special function key.
                        Byte 1: SID.
                        Payload:
                                Byte 2: code of a special function key.
                                Values are identical to values defined 
                                for GAMEPAD_KEY_PRESSED type message,
                                Byte 3: GID set by GAMEPAD_PLAYER_SET 
                                type message.

                GAMEPAD_PLAYER_SET - 44
                        Description: Message used to assign a set of 
                        keys to 
                        player actions or release a set by the player.
                        
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                        Byte 1: SID.
                        Payload: 
                                Byte 2: actual GID, or 0 if message
                                is a response,
                                Byte 3: new/proposed GID.

Defined Client Device Identifiers

        Java Platform, Micro Edition - 1,
        Android - 2.
        Values from 3 to 9 are reserved for future clients for other
        mobile platforms.

Usage scenarios

        Connection establishment ("handshake")

                CL:        CONNECTION_HELLO with DID at byte 1 as above
                SR:        CONNECTION_HELLO with SID at byte 1 or
                           CONNECTION_GOODBYE

                If Client was identified as Android Device:
                SR:        GAMEPAD_PLAYER_SET

        Interaction with the server without response being sent by
        the Server

                CL:        MOUSE_NUMPAD_START_MOVE or
                           MOUSE_NUMPAD_STOP or
                           MOUSE_SCREEN_PRESSED or
                           MOUSE_SCREEN_MOVE or
                           MOUSE_SCREEN_RELEASED or
                           KEYBOARD_PRESSED or
                           GAMEPAD_ACCEL_MOVE or
                           GAMEPAD_ACCEL_STOP or
                           GAMEPAD_KEY_PRESSED or
                           GAMEPAD_KEY_RELEASED

        Hotkey usage

                CL:        HOTKEY_APPLIST_REQUEST
                SR:        HOTKEY_APPLIST_COUNT w/count at byte 2 as LC
                SR:        STRING_EXCHANGE (LC times)
                CL:        HOTKEY_APP_CHOSED
                CL:        HOTKEY_APPHOTKEY_REQUEST
                SR:        HOTKEY_APPHOTKEY_COUNT w/cnt. as above as HC
                SR:        STRING_EXCHANGE (HC times)
                CL:        HOTKEY_USED

        Changing assigned player set
                CL:        GAMEPAD_PLAYER_SET with actual GID at byte 2
        
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                           and proposed GID at byte 3
                SR:        GAMEPAD_PLAYER_SET with 0 at byte 2 and new
                           GID at byte 3, if available; 0 otherwise

        Connection termination

                CL:        CONNECTION_GOODBYE
                SR:        CONNECTION_GOODBYE

Security Considerations

        The Protocol was designed to be simple and lightweight. 
        The safety of its use depends on the security mechanisms 
        used by Bluetooth Technology and implementation of Hackney 
        Server.
        The connection between client applications and server is not
        possible if the UUIDs on both sides are not identical. 
        The computer must be discoverable. This forces a conscious 
        interaction from the user while using a computer.
        Android-based devices require pairing with a computer before
        connection will be made. Pairing J2ME-enabled devices depends
        on Bluetooth implementation for Java virtual machine (but 
        still UUIDs must be the same). Default Hackney server 
        implementation uses so-called allow-list, allowing user to 
        control client access to the server (for example, prohibit 
        access to devices other than actually connected).

IANA Considerations

        This specification makes no request of the IANA.
        
References

        Informative References

                [HACKNEY]        <http://hackney.tk>
                
Acknowledgments

        This document was prepared using 2-Word-v2.0.template.dot.

Appendix A. Keycodes with assigned Actions for 10 and 11 Message Types

                49 or -5 - Left Mouse Button,        
                51 - Right Mouse Button,
                53 or -1 - Move up, 
                56 or -2 - Move down,
                52 or -3 - Move left, 
                54 or -4 - Move right.



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Author's Addresses

        Lukasz Ruminski
        Nicolaus Copernicus University
        Faculty of Mathematics and Computer Science 
        Chopin Street 12/18
        87-100 Torun
        PL

        Email: protazy@mat.umk.pl

        Michal Kutzner        
        Nicolaus Copernicus University
        Faculty of Mathematics and Computer Science 
        Chopin Street 12/18
        87-100 Torun
        PL

        Email: kucyk@mat.umk.pl

        Adrian Dymek
        Nicolaus Copernicus University
        Faculty of Mathematics and Computer Science 
        Chopin Street 12/18
        87-100 Torun
        PL

        Email: include@mat.umk.pl

        Szymon Kwiatkowski
        Nicolaus Copernicus University
        Faculty of Mathematics and Computer Science 
        Chopin Street 12/18
        87-100 Torun
        PL

        Email: szymonk@mat.umk.pl

        Marcin Langa
        Nicolaus Copernicus University
        Faculty of Mathematics and Computer Science 
        Chopin Street 12/18
        87-100 Torun
        PL

        Email: iglis@mat.umk.pl






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