Internet DRAFT - draft-zh-sn-emulation-arch
draft-zh-sn-emulation-arch
Network Working Group K. Zhao
Internet-Draft Nanjing University
Intended status: Informational H. Dongxu, Ed.
Expires: 20 August 2024 X. Min
ZTE Corporation
February 2024
An Emulation System Architecture for Space Network
draft-zh-sn-emulation-arch-01
Abstract
This document describes an emulation architecture which provides a
realistic, flexible, and extensible experimental environment for the
space network (SN). The architecture includes four components,
namely logical plane, control plane, data plane and measurement
plane. Software-defined networking (SDN), virtualization technology,
and traffic control mechanism are adopted to realize the real space
environment and arbitrary topology. Furthermore, an extensible
structure is described to emulate large-scale scenarios and access
external emulation resources.
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Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 2
2. SN Emulation Architecture . . . . . . . . . . . . . . . . . . 3
2.1. Logical Plane . . . . . . . . . . . . . . . . . . . . . . 4
2.2. Control Plane . . . . . . . . . . . . . . . . . . . . . . 4
2.3. Data Plane . . . . . . . . . . . . . . . . . . . . . . . 5
2.4. Measurement Plane . . . . . . . . . . . . . . . . . . . . 5
3. Physical Implementation Model . . . . . . . . . . . . . . . . 5
3.1. Web UI . . . . . . . . . . . . . . . . . . . . . . . . . 5
3.2. Main Controller . . . . . . . . . . . . . . . . . . . . . 5
3.3. Emulation Node . . . . . . . . . . . . . . . . . . . . . 6
3.4. SDN Switch . . . . . . . . . . . . . . . . . . . . . . . 6
4. Emulation Node Design . . . . . . . . . . . . . . . . . . . . 6
4.1. Node Virtualization . . . . . . . . . . . . . . . . . . . 7
4.2. Node Parameters . . . . . . . . . . . . . . . . . . . . . 8
4.3. >Multiple Network Protocols . . . . . . . . . . . . . . . 8
5. Dynamic Link Design . . . . . . . . . . . . . . . . . . . . . 8
5.1. Implementation of Time-varying Connection Relationship . 9
5.2. Implementation of Dynamic Link Characteristic . . . . . . 12
6. Network Topology Design . . . . . . . . . . . . . . . . . . . 12
6.1. Lower Physical Network Topology . . . . . . . . . . . . . 13
6.2. Upper Logical Network Topology . . . . . . . . . . . . . 13
7. Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . 13
8. Security Considerations . . . . . . . . . . . . . . . . . . . 14
9. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . 14
10. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 14
11. References . . . . . . . . . . . . . . . . . . . . . . . . . 14
11.1. Normative References . . . . . . . . . . . . . . . . . . 14
11.2. Informative References . . . . . . . . . . . . . . . . . 14
Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 15
1. Introduction
With the proliferation of low cost spatial information system,
powerful on-board processing capacity, and mature inter-satellite
link technique, space network (SN) is emerging as an important part
of national infrastructure and research frontier. However, due to
some unique characteristics of SN, e.g. long propagation delay,
frequent link disruption, and etc., mature terrestrial networking
technologies cannot be applied to SN directly. To tackle this
problem, network researchers propose various new network protocols
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and technologies. Meanwhile, the process of designing and developing
network protocols and technologies is complex, in which experiment
phase plays an important role to decipher the performance and make
helpful suggestions for improvement. So it is urgent to setup an
emulation architecture to carry out the research on basic theory and
key technologies for SN.
Typical network experimental validation approaches include
simulation, live testbed, and emulation. Discrete-event network
simulation has enough flexibility, e.g. ns-2 and OPNET. But the
network simulation has no real network traffic, and is hard to
realize the real description of complex SN equipment and its
environment through the abstraction of various environmental
parameters. Actual hardware based testbed has the highest emulation
authenticity, e.g. ORBIT, UMass DieselNet. However, for the high
cost and poor extendibility of SN nodes, it is difficult for the
testbed to support the requirements of changeable SN emulation
scenarios.
Compared with network simulation and live testbed, network emulation
is a hybrid approach which balances authenticity and flexibility.
But owing to the particularity of SN communication environment,
existing emulation methods are difficult to balance the authenticity,
flexibility and extendibility of the emulation. This document aims
to present an SN emulation architecture which realizes the reliable
emulation of dynamic network topology, time-varying link
characteristics, multiple protocol architectures, and large-scale
network scenarios with the goal of authenticity, flexibility and
extendibility. This architecture consists of logical plane, control
plane, data plane, and measurement plane. The emulation architecture
has a hierarchical star structure to support hardware resource
expansion and access external physical devices. Integrating with
software defined networking (SDN) and traffic control mechanism, the
architecture supports the emulation of dynamic SN. Combining with
virtualization technology, various SN protocols and communication
technologies could be implemented on the architecture flexibly as
real deployments. Considering changeable simulation scenarios and
different network concerns, the flexible configuration of network
measurement on demand is realized.
2. SN Emulation Architecture
Figure 1 describes the SN emulation architecture which can be divided
into four planes, namely logical plane, control plane, data plane,
and measurement plane. A particular network scenario is set at
logical plane. Corresponding settings are stored in database.
Control plane reads these settings and procedures command to drive
emulation in data plane. Measurement plane is served to monitor
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network performances of simulation scenarios.
┌----------------------┐ ┌----------------┐ ┌---------------------------------------┐ ┌---------------┐
| | | | | ┌------------------------------┐ | | Measurement |
| Logical Plane | | Control Plane | | | Server1 | | | Plane |
| | | | | | ┌-----------┐ ┌-----------┐ | | | ┌-----------┐ |
| === ┌------------┐ === | | Emulation | | Emulation | | === |Packet Loss| |
| S1 S2 | | | Main | | | | | Node1 | | Node2 | | | | └-----------┘ |
| ))*(( ----- ))*(( | | | Controller | | | | └----^--^---┘ └----^--^---┘ | | | |
| / / | | └------^-----┘ | | | | | | | | | | ┌-----------┐ |
| / / | | | | | | ┌----v--v-----------v--v---┐ |......| | | Network | |
| / / | | ┌------v-----┐ | | | | Virtual Switch S1 | | | | | Delay | |
| / S3 / S4 | | | Database | | | | └----^---------------------┘ | | | └-----------┘ |
| ))*(( ----- ))*(( === └------^-----┘ === | | | === |
| ^ v | | | | | | ┌-v--┐ ┌----┐ | | | ┌-----------┐ |
| ^ v | | ┌------v-----┐ | | | |eth1| |eth0| | | | |Throughput | |
| ^ v | | | Web UI | | | └----└--^-┘-----------└-^--┘---┘ | | └-----------┘ |
| ^ v | | └------^-----┘ | | | | | | |
| ┌------┐ ┌-------┐ | | | | | | | ┌--------┐ | | ┌-----------┐ |
| | End- | |Ground | | | ┌------v-----┐ | | Data | +->| Switch | | | |Full Packet| |
| | User | |Station| === | Users | === Plane | ┌------------┐ └--------┘ === └-----------┘ |
| └------┘ └-------┘ | | └------------┘ | | +-->| SDN Switch |--->...... | | ...... |
| | | | | └------------┘ | | |
└----------------------┘ └----------------┘ └---------------------------------------┘ └---------------┘
Figure 1: Figure 1: SN Emulation Architecture
2.1. Logical Plane
According to the specific network scenario, a network model could be
built by logical plane which includes space-based backbone
transmission network, satellite links, space-based access network,
ground stations, terrestrial network, and end-users. The network
model contains not only parameters of network nodes, but also
specific connection plan, channel parameters, software deployments,
and network protocols.
2.2. Control Plane
Control plane consists of two parts: the front-end service and the
back-end service. The front-end service offers aWeb UI to interact
with users. Users can configure various parameters of the network
model and visualize the network scenario through the Web UI. The
back-end service is backed by the main controller which is
responsible for implementing commands and parameters from logical
plane into data plane. The main controller is a software and
operates all elements in data plane. Users can configure and control
the environment parameters with different emulation scenarios, as
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well as monitor the traffic for each testing through control plane.
The emulation architecture is thus configurable and controllable.
2.3. Data Plane
Data plane is served to emulate network scenarios directly, which
contains SDN switches, servers, emulation nodes and etc. These
underlying network resources are connected with each other in a
hierarchical star network structure. Emulation nodes are connected
to the virtual switch on the server and represent SN nodes at logical
plane. Diverse software and applications are installed in the
emulation node. Servers and external devices or networks are linked
to each other by the SDN hardware switch.
2.4. Measurement Plane
Measurement plane mainly has two functions, namely real-time network
information collection and full packet capture. The capture
container is the basic unit of measurement plane. Each capture
container covers a Python-based Daemon which realizes network
information collection and supports full packet capture according to
the configuration of users. Measurements are stored in database and
real-time network information is displayed by the Web UI.
3. Physical Implementation Model
Corresponding to the emulation architecture, a typically physical
implementation model is presented which has four principal parts: Web
UI, main controller, emulation node and SDN switch.
3.1. Web UI
Users interact with the emulation architecture through the Web UI.
The Web UI stores network model parameters configured by users into
the database, and show network models in real time to make users
observe the emulation process intuitively.
3.2. Main Controller
The main controller interacts with the Web UI and is served for
parameter calculation, SDN switch control and node management. The
calculation results are written to the database for subsequent
emulation operations. The parameter calculation refers to the
process that the main controller reads the network model parameters,
obtains the relationships of visibility and link characteristics
between nodes, filters the connection relationships, and assigns the
network configuration of emulation nodes. The SDN switch control
refers to the process that the main controller sends topology control
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flow tables to SDN switches in real time according to the target
network topology. The node management refers to the process that the
main controller creates emulation nodes, binds nodes with SDN
switches, and allocates emulation resources. Besides, the main
controller is also responsible for generating the experimental start
time and transmitting the operation state of the experiment to the
Web UI.
3.3. Emulation Node
All emulation nodes run real network protocol stacks and applications
to complete network traffic exchange. Due to the advantages of
flexible configuration, easy extension and convenient management,
virtual nodes are generally used to simulate the nodes in the target
network. For some special needs or cases where emulation can not be
supported by pure virtual nodes, physical nodes are used, including
embedded devices, satellite links, and etc.
3.4. SDN Switch
According to assigned network parameters, each emulation node is
linked to corresponding SDN switch by the main controller. SDN
software switch is responsible for the connection of virtual nodes.
Meanwhile SDN hardware switch is in charge of the connection of
physical nodes, and provides access to external networks or links for
the emulation architecture. SDN software switch and SDN hardware
switch are connected with each other to form an interconnected
emulation network. Once the emulation experiment starts, the main
controller sends real-time flow tables to each SDN switch to simulate
the dynamic topology of the target network model. SDN switches can
also collect and send their own states back to the Web UI for
displaying, or save these states for subsequent analysis.
4. Emulation Node Design
Emulation node is actual carrier of network protocols and
communication technologies which is the basic emulation element of
the emulation architecture.
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┌-----------------------------┐
│ Emulation Node |
│ ┌-----------┐ ┌-----------┐ |
│ │ Emulation │ │ Capture │ |
│ │ Container │ │ Container │ |
│ └----^--^---┘ └---^--^----┘ |
│ | +---+ +--+ | |
│ ┌-v---┐ +--+-┌---v-┐ |
│ │veth1│-----+ │veth2│ |
└-------^-------------^-------┘
| |
┌--v--┐ ┌--v--┐
│port1│ │port2│
┌-----------------------------┐
│ Virtual Switch │
└-----------------------------┘
Figure 2: Figure 2: Emulation Node
4.1. Node Virtualization
Virtualization is a resource management technology, which realizes
the goal of virtualizing a physical computer system into multiple
virtual computer systems. Typical virtualization methods include
virtual machine and container. This document takes the container-
based virtualization, such as Docker, as an example to illustrate the
emulation node design. Moreover, container orchestration, such as
Kubernetes, could be employed to achieves functions that cannot be
supported by native container-based virtualization. A Pod, which is
the basic arrangement unit, usually covers multiple containers in
Kubernetes. Containers in a Pod share some resources with each
other, e.g. storage and network resources.
Figure 2 describes an emulation node which is built by a Pod consists
of an emulation container and a capture container. Network protocols
or technologies which need to be validated are deployed at the
emulation container. The capture container is responsible for real-
time network measurement and full packets capture in simulation
scenarios. Considering changeable simulation scenarios and different
networks, researchers need to set network measurement points as
needed. Via binding to each other in the form of Pod and sharing
network resources, the capture container can measure and monitor all
network information of the emulation container. Thus, the flexible
configuration of network measurement on demand is realized.
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4.2. Node Parameters
Each emulation node has corresponding physical parameters which are
used to describe real network nodes in simulation scenarios. These
parameters cover communication settings, location parameters, and
service configurations. The web front-end in the control plane
provides interactive interfaces for researchers to set these
parameters. Corresponding settings are stored in a database.
The communication settings reflect the communication characteristics
of the network node, e.g. effective isotropic radiated power (EIRP),
G/T, modulation, communication frequency, and etc. According to the
different placements of the network node in SN, the location
parameters should be discussed separately. For space-based nodes,
the location parameters contain eccentricity, period, inclination,
right ascension of the ascending node, argument of perigee, and true
anomaly. For terrestrial-based node, the location parameters refer
to longitude and latitude. Through communication settings and
location parameters, the calculation of connection relationships and
link characteristics between nodes could be gained. Service
configurations are applied to initialize the function of the
emulation node, involving protocols selection, data transmission
model, node types selection, and etc.
4.3. >Multiple Network Protocols
Based on different container images, various of emulation containers
are created. Typically, these containers could be divided into three
types, namely DTN node, TCP/IP node and custom node. DTN node and
TCP/IP node correspond to DTN and TCP/IP network protocol
architecture respectively. Furthermore, custom node provides an
extension method for new or modified protocol architectures in the
proposed architecture. Network protocol implementation softwares,
e.g. ION-DTN, Quagga [Quagga], and etc., and other applications
would be deployed among container images in advance to support
different requirements of emulation.
5. Dynamic Link Design
The time-varying connection relationship and the dynamic link
characteristic are the main features of SN. In order to analyze the
dynamic behaviors, a specific SN scenario is divided into multiple
time slots. The network status is regarded as static and represented
by the initial state in each slot. The more time slots are divided,
the more accurate of SN environment is emulated.
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5.1. Implementation of Time-varying Connection Relationship
The link types in SN can be classified into three categories, namely
space-based link, ground-based link, and space-terrestrial link. Due
to the mobility of space platforms, the time-varying connection
relationship is mainly reflected in space-based link and space-
terrestrial link. The mutual visibility between two space platforms
or between a space platform and a ground-based node determines
whether there exist a corresponding link. Relied on the location
parameters of emulation nodes, the main controller calculates the
actual position of nodes, and then achieves the mutual visibility
between nodes at each time slot.
+---------------------------------------------------------------+
| link_id | srcnode_port | dstnode_port | start_time | end_time |
+---------------------------------------------------------------+
Figure 3: Figure 3: Data Structure of Connection Relationship
Connection relationships, which covers link_id, srcnode_port,
dstnode_port, start_time and end_time, are stored in database.
Link_id is the link name. Srcnode_port and dstnode_port represent
the connection port of source node and destination node on virtual
switches separately. The srcnode field in srcnode_port means the
host name of emulation node. It is the same for dstnode_port.
Start_time and end_time represent beginning and ending times of a
link connection respectively.
Emulation nodes use virtual ethernet (veth) devices [veth] to access
the virtual switch on the server where it is located. Each veth
represents an antenna or a communication channel in the network
scenario. Veth devices are created in pairs. One device in the pair
is assigned to the emulation node as a network interface and the
other is assigned to the virtual programmable switch as a port. When
either device is down, the link state of the pair is down. So, the
variation of connection relationships between pair-wise nodes equates
to delete/add corresponding flow entries on virtual switches to
control the port up and down. But a port-based flow entry can only
control the one-way link. Thus, two flow entries are needed to
control a link connection, which is two-way, on or off.
The main controller later allocates corresponding network parameters
for network interfaces at the emulation node, including IP addresses,
MAC addresses, interface name, and etc. The neighboring veths which
are connected with each other in one hop have the same subnetwork
segment. Whenever corresponding forwarding rules between these veths
are deployed, the links between neighboring emulation nodes are
working.
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Timer1: link is on
|=----------->| Timer2: Link is off
|=------------------------->| |\
+-----------------------------------------+ \
+-----------------------------------------+ /
Entire Emulation Period |/
Figure 4: Figure 4: Realization of Dynamic Link Connection
Upon the emulation starts, flow entities are issued by the main
controller. As shown in Figure 4, each dynamic link corresponds to a
timer and two flow entities. At the start time of emulation, several
timers are activated and the on/off time points of each dynamic links
are set in them. When timers expire, the link connection or
disconnection functions are executed to deploy corresponding
connection or delete corresponding flow entities on virtual switches.
┌-----------┐ ┌-----------┐
│ Emulation │------│ Emulation │
│ Node1 │ │ Node2 │
└-----------┘ └-----------┘
│
┌-----------┐ │
│ Emulation │ │
│ Node3 │--+
└-----------┘
Figure 5: Figure 5: Logical Topology in TS1
┌-----------┐ ┌-----------┐
│ Emulation │------│ Emulation │
│ Node1 │ │ Node2 │
└-----------┘ └-----------┘
│ :
│ ┌-----------┐ :
│ │ Emulation │ :
+--│ Node3 │"""
└-----------┘
Figure 6: Figure 6: Logical Topology in TS2
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┌-----------┐ ┌-----------┐
│ Emulation │ │ Emulation │
│ Node1 │ │ Node3 │
└---^---^---┘ └---^---^---┘
1│ :2 5: │6
│ : : │
┌---v---v---┐ ┌---v---v---┐
│ Virtual │======│ Virtual │
│ Switch S1 │ │ Switch S2 │
└---^---^---┘ └-----------┘
3│ │4
│ │
┌---v---v---┐
│ Emulation │
│ Node2 │
└-----------┘
Figure 7: Figure 7: Physical Topology in TS1
┌-----------┐ ┌-----------┐
│ Emulation │ │ Emulation │
│ Node1 │ │ Node3 │
└---^---^---┘ └---^---^---┘
1│ │2 5│ :6
│ │ │ :
┌---v---v---┐ ┌---v---v---┐
│ Virtual │======│ Virtual │
│ Switch S1 │ │ Switch S2 │
└---^---^---┘ └-----------┘
3│ :4
│ :
┌---v---v---┐
│ Emulation │
│ Node2 │
└-----------┘
Figure 8: Figure 8: Physical Topology in TS2
Figure 5, Figure 6, Figure 7 and Figure 8 show the change of link
connection in time slot TS1 and TS2. When Node3 disconnects with
Node2 and connects with Node1 directly, the main controller first
deletes the bidirectional flow entries between S1-4 and S2-6 ports,
and then adds the bidirectional forwarding rules between S1-2 and
S2-5 ports in S1 and S2 separately. Because the forwarding rule is a
map between two physical ports in the programmable switch, we can
emulate the connectivity of link connections in the physical layer
easily.
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5.2. Implementation of Dynamic Link Characteristic
In the emulation architecture, the SDN switch only offers the
topology management and do not support the simulation of link
characteristics. So, another supplementary method is needed to
fulfill this function.
All emulation nodes has installed the Linux-based operation system in
advance. The link characteristic configuration is done via the Linux
traffic control (TC) mechanism [tc]. NetEm is part of TC and
supports the emulation of network delay, packet loss ratio and etc.
This mechanism also includes a Token Bucket Filter (TBF) for
bandwidth limitation.
TC can classify different parts of data packet according to its
characteristics and provide different traffic control mechanisms for
these packets. The queuing rule is one of the most important parts
in TC which can be used to realize the classification function.
Before packets are sent by network interfaces, they are added to
different send queues according to the characteristics of packets.
Then the kernel takes packets from these queues and delivers packets
to network interfaces to complete the process of data transmission.
The FIFO algorithm forms the basis for the default queuing
disciplines (qdisc) on all Linux network interfaces. It transmits
packets as soon as it can receive and queue them. A real FIFO qdisc
must have a size parameter to prevent it from overflowing in case it
is unable to dequeue packets as quickly as it receives them, i.e.
when we have a requirement to emulate a high bandwidth with a certain
delay, we need to calculate the queue size to avoid discarding
packets. The size of the queue is defined by the parameter limit,
and the unit of limit is the packet in TC. We consider the value of
limit in the worst case. The limit would be greater than the average
delay t multiplied by the maximum packet rate. The maximum packet
rate equals to the maximum bandwidth B divided by the maximum
transmission unit (MTU). MTU is the largest length of the frame.
Its default value is 1500 bytes and this value can be changed
according to the need of experiments.
limit>(B*t)/(8*MTU)
6. Network Topology Design
The network topology of the emulation architecture can be divided
into the lower physical network topology and the upper logical
network topology.
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6.1. Lower Physical Network Topology
The lower physical network topology is the basis of emulation system,
which is constructed by the main controller, switches, and servers.
For each server in data plane, a virtual switch is implemented. Some
network interfaces of the server are attached to the virtual switch.
To communicate with other servers, other ends of attached network
interfaces are connected to a high performance SDN hardware switch in
the form of Virtual Extensible LAN. In this way, a distributed
server cluster is constructed in a star structure. The main
controller is linked to virtual switches and SDN hardware switches,
and it controls them directly. When researchers create a specific
network scenario in the logical plane, the main controller,
integrated with container orchestration, allocates resources and
places emulation nodes at the server cluster. Emulation nodes are
linked to a virtual switch at each servers in a star network
topology. Physical nodes and external emulation devices can also be
linked to the SDN hardware switch and managed by the main controller.
From top to bottom, all the switches, servers, and emulation nodes
construct in a hierarchical star network structure. This network
topology makes the platform have high scalability. If computing
resources need to be expanded, more virtual node servers can be
simply accessed through the SDN hardware switch.
6.2. Upper Logical Network Topology
The upper logical network topology keep consistent with the SN
emulation scenario. With the scene information, including time-
varying connection relationships, dynamic link characteristics,
emulation node parameters, and etc, the main controller generates
corresponding commands, such as flow entities. Then data plane is
driven by these commands. In this way, the proposed platform
emulates a network scenario with arbitrary logical topology described
in logical plane.
7. Conclusions
Through the above designs, the proposed emulation platform
effectively provides a realistic, flexible, and extensible
experimental environment for SN.
Virtual emulation nodes have the same functionality as physical
hardware and can execute exactly the same code in a real deployment.
Meanwhile, the proposed emulation architecture supports the joint
emulation method among virtual nodes, physical nodes, real networks
and real links, bringing credible emulation results.
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Integrating with SDN and traffic control mechanism, the networking
can change automatically like that of a real space communication
environment (especially, time-varying link quality and dynamic link
connection). And various network protocol architectures are
reconstructed by container images. These realize the reliable and
flexible emulation of different SN scenarios.
The platform architecture has extendibility including the horizontal
extension of hardware resources and the access of external physical
emulation devices. The main controller offers a novel unified
control for the connection relationships between emulation nodes
under different switches through flow tables. These features allow
multiple nodes with huge individual differences to become a part of
the proposed platform and to be managed.
8. Security Considerations
TBA
9. Acknowledgements
TBA
10. IANA Considerations
This document has no IANA actions.
11. References
11.1. Normative References
[RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
Requirement Levels", BCP 14, RFC 2119,
DOI 10.17487/RFC2119, March 1997,
<https://www.rfc-editor.org/info/rfc2119>.
[RFC8174] Leiba, B., "Ambiguity of Uppercase vs Lowercase in RFC
2119 Key Words", BCP 14, RFC 8174, DOI 10.17487/RFC8174,
May 2017, <https://www.rfc-editor.org/info/rfc8174>.
11.2. Informative References
[I-D.hou-tvr-satellite-network-usecases]
Dongxu, H., Min, X., Zhou, F., and D. Yuan, "Satellite
Network Routing Use Cases", Work in Progress, Internet-
Draft, draft-hou-tvr-satellite-network-usecases-01, 13
March 2023, <https://datatracker.ietf.org/doc/html/draft-
hou-tvr-satellite-network-usecases-01>.
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[I-D.ietf-tvr-use-cases]
Birrane, E. J., Kuhn, N., and Y. Qu, "TVR (Time-Variant
Routing) Use Cases", Work in Progress, Internet-Draft,
draft-ietf-tvr-use-cases-00, 15 April 2023,
<https://datatracker.ietf.org/doc/html/draft-ietf-tvr-use-
cases-00>.
[KUIPER] "Amazon receives FCC approval for project Kuiper satellite
constellation.", <https://tinyurl.com/bs7syjnk>.
[Large-Scale-LEO-Network-Routing]
"Large Scale LEO Satellite Networks for the Future
Internet: Challenges and Solutions to Addressing and
Routing," Computer Networks and Communications, 1(1),
31-58", <https://ojs.wiserpub.com/index.php/CNC/article/
view/2105>.
[Quagga] "Quagga", <https://en.wikipedia.org/wiki/Quagga>.
[StarLink] "Starlink", <https://en.wikipedia.org/wiki/Starlink>.
[tc] "tc(Linux)", <https://en.wikipedia.org/wiki/
Tc_(Linux)#Queuing_Discipline>.
[veth] "Introduction to Linux interfaces for virtual networking",
<https://developers.redhat.com/blog/2018/10/22/
introduction-to-linux-interfaces-for-virtual-networking>.
Authors' Addresses
Kanglian Zhao
Nanjing University
No.163 Xianlin Avenue
Nanjing
Jiangsu, 210023
China
Email: zhaokanglian@nju.edu.cn
Hou Dongxu (editor)
ZTE Corporation
No.50 Software Avenue
Nanjing
Jiangsu, 210012
China
Email: hou.dongxu@zte.com.cn
Zhao, et al. Expires 20 August 2024 [Page 15]
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Xiao Min
ZTE Corporation
No.50 Software Avenue
Nanjing
Jiangsu, 210012
China
Email: xiao.min2@zte.com.cn
Zhao, et al. Expires 20 August 2024 [Page 16]