rfc9311
Internet Engineering Task Force (IETF) C. Eckel
Request for Comments: 9311 Cisco Systems
Category: Informational September 2022
ISSN: 2070-1721
Running an IETF Hackathon
Abstract
IETF Hackathons encourage the IETF community to collaborate on
running code related to existing and evolving Internet standards.
This document provides a set of practices that have been used for
running IETF Hackathons. These practices apply to Hackathons in
which both in-person and remote participation are possible, with
adaptations for Hackathons that are online only.
Status of This Memo
This document is not an Internet Standards Track specification; it is
published for informational purposes.
This document is a product of the Internet Engineering Task Force
(IETF). It represents the consensus of the IETF community. It has
received public review and has been approved for publication by the
Internet Engineering Steering Group (IESG). Not all documents
approved by the IESG are candidates for any level of Internet
Standard; see Section 2 of RFC 7841.
Information about the current status of this document, any errata,
and how to provide feedback on it may be obtained at
https://www.rfc-editor.org/info/rfc9311.
Copyright Notice
Copyright (c) 2022 IETF Trust and the persons identified as the
document authors. All rights reserved.
This document is subject to BCP 78 and the IETF Trust's Legal
Provisions Relating to IETF Documents
(https://trustee.ietf.org/license-info) in effect on the date of
publication of this document. Please review these documents
carefully, as they describe your rights and restrictions with respect
to this document. Code Components extracted from this document must
include Revised BSD License text as described in Section 4.e of the
Trust Legal Provisions and are provided without warranty as described
in the Revised BSD License.
Table of Contents
1. Introduction
2. Timing
2.1. Agenda
2.2. Hackdemo Happy Hour
2.3. Code Lounge
2.4. Code Sprint
2.5. Online Only
3. Funding
3.1. Sponsorship
3.2. Expenses
3.2.1. In-Person Event Expenses
3.2.2. Remote Participation Expenses
4. Project Presentations
4.1. Project Pitches
4.2. Project Results Presentations
4.2.1. Templates
4.3. Upload to GitHub
4.4. Presenting in Person
4.5. Presenting Remotely
5. Tooling
5.1. Datatracker
5.2. IETF Website
5.2.1. Hackathon Website
5.2.2. Meeting Website
5.3. Registration
5.3.1. Participant List
5.3.2. Caps on Registrations
5.4. Meeting Wiki
5.4.1. Hackathon
5.4.2. Lost and Found
5.4.3. Results Presentation Schedule
5.4.4. In Person Only
5.4.5. Online Only
5.5. Email List
5.5.1. Email Alias for Hackathon Chairs
5.6. GitHub
5.7. Meetecho
5.8. Network
5.8.1. Remote Networking
5.9. Webex
5.10. Gather
6. Statistics and Metrics
6.1. IETF Survey Results
6.2. Hackathon Survey Results
7. Roles and Responsibilities
7.1. Hackathon Chair(s)
7.2. Secretariat
7.3. Sponsor
7.4. Champions of Projects
7.5. IETF LLC, Director of Communications and Operations (was
ISOC)
7.6. Judges
8. Implementation Status
9. Security Considerations
9.1. Privacy Considerations
10. IANA Considerations
11. Informative References
Acknowledgments
Author's Address
1. Introduction
IETF Hackathons encourage the IETF community to collaborate on
running code related to existing and evolving Internet standards.
IETF Hackathons aim to:
* advance the pace and relevance of IETF standards activities by
bringing the speed and collaborative spirit of open source
development into the IETF
* bring developers and early career professionals into the IETF and
get them exposed to and interested in the IETF
IETF Hackathons are free to attend and open to everyone. Software
developers are the primary audience, but participation by subject-
matter experts who are not necessarily developers is encouraged and
very important as well. Similarly, while the Hackathon is meant to
attract newcomers and people who do not typically attend standards
meetings, long-time IETF contributors, including Internet-Draft
authors, working group chairs, and subject-matter experts, are key
participants as well. Collaboration and blending of skill sets and
perspectives are extremely valuable aspects of IETF Hackathons.
In addition to the running code created and improved as a result of
each Hackathon, the exchange of ideas, extensions of human networks,
and establishment of trust, respect, and friendships are some of the
most valuable outputs of each Hackathon. Code written in a
programming language is often more illustrative and constructive than
opinions expressed during a meeting or in an email. Working together
to find common understanding of proposals, concerns, and solutions
that result in improvements to evolving Internet standards is as
important as the development of running code that implements or
validates the correctness of these same proposals.
Consequently, IETF Hackathons are collaborative events, not
competitions. Any competitiveness among participants is friendly and
in the spirit of advancing the pace and relevance of new and evolving
Internet standards. IETF Hackathons are inclusive, not only in terms
of who can participate but also in terms of the projects included in
each Hackathon. All projects should be related to existing or
proposed Internet standards in some way. Examples include, but are
not limited to, interoperability of implementations, proof of
concepts, and tools that help implement, monitor, or deploy network
protocols.
IETF Hackathons foster an open environment, with much of the code
being open source and results of projects typically shared publicly.
The Hackathon operates under the [NOTE-WELL]; however, the rules and
terms around code are those of the license associated with the code.
Although code is often and preferably open source, it may be
proprietary as well.
This document provides a set of practices that have been used for
running IETF Hackathons.
2. Timing
The first IETF Hackathon was held the weekend before the start of the
IETF 92 meeting. The rationale was to avoid conflicts yet make it
relatively convenient for those attending the IETF meeting to
participate in the Hackathon as well. Holding the Hackathon on the
weekend was also viewed as making it more accessible to those who are
not IETF meeting participants, including students and working
professionals who would have other commitments during the week. The
weekend before was viewed as better than the weekend after so that
things learned during the Hackathon could be shared and discussed
with the rest of the IETF community during working group sessions and
the like. This worked well at IETF 92, was repeated at IETF 93, and
quickly became an established norm with the IETF meeting being
officially extended to include the Hackathon at the start. An
additional benefit of this timing noted and appreciated by
participants is that it serves as a more informal and social way to
physically and mentally acclimate to changes in time zones and
surroundings.
2.1. Agenda
The IETF Hackathon is a strenuous event. Though not a competition,
participants want to make the most of their time together, much as
with the IETF meeting in general. Competitive Hackathons typically
run nonstop for on the order of 40 hours. There is a strict
deadline, teams are judged, and winners are declared at the end.
Afterward, participants are wiped out and head off to briefly
celebrate or commiserate but mainly to recuperate. As the IETF
Hackathon serves as the start of the overall IETF meeting, we aim to
strike a compromise that provides time to get valuable work
accomplished without exhausting everyone before the main IETF meeting
even starts. While some people participate in the Hackathon only,
the majority of people remain and plan to be actively engaged in the
rest of the IETF meeting.
The typical agenda is as follows:
Saturday before IETF meeting week
08:30: Room open for setup by project champions
09:00: Room open for all - pastries and coffee provided
09:30: Hackathon kickoff
09:45: Form teams
12:30: Lunch provided
15:30: Afternoon break - snacks provided
19:00: Dinner provided
22:00: Room closes
Sunday before IETF meeting week
08:30: Room opens - pastries and coffee provided
12:30: Lunch provided
13:30: Hacking stops; prepare brief presentation of project
results
14:00: Present project results to other participants
15:45: Closing remarks and opportunities for next time
16:00: Hackathon ends
17:00: Tear down complete
The time on Saturday morning provides the opportunity for team
champions to set up and participants to socialize and learn more
about projects and teams they might want to join. The kickoff
presentation and formalities are kept to a minimum to leave as much
time as possible for teams to work together on their projects. The
proximity of teams fosters communication and collaboration between
them as well.
Lunch and dinner are provided as a convenience and an incentive to
remain at the Hackathon. Participants are free to come and go as
they like. It is well understood and accepted that there are other
things vying for time and that meeting with friends and colleagues
outside of the Hackathon is an entirely reasonable thing to do.
The room closes Saturday evening to give hotel staff unfettered
access to the room and to encourage people to pace and take care of
themselves. There are no rules against continuing work on projects
outside of the Hackathon room. Similarly, working on projects long
before and after the Hackathon is allowed and encouraged.
The end of the Hackathon on Sunday is driven by other IETF meeting
events. Typically, there are Newcomer events that start at 16:00.
The IETF Hackathon typically includes many newcomers in its list of
participants, and it is important to provide them time to participate
in the Newcomer events. The opening reception for the IETF typically
starts at 17:00, and we want to make it easy for all Hackathon
participants to join that as well.
Hackdemo Happy Hour (Section 2.2) and the Code Lounge (Section 2.3)
exist to facilitate ongoing discussion and work on projects beyond
the official end of the Hackathon weekend.
2.2. Hackdemo Happy Hour
Hackdemo Happy Hour provides an opportunity for more in-depth sharing
and discussion than is possible within the time constraints of the
results presentations that occur at the end of the Hackathon. This
opportunity is made available to all teams. As with the results
presentations, participation is optional.
Initially, something similar was done as part of [BITS-N-BITES].
This worked well for the Hackathon, but the Bits-N-Bites event was
eventually abandoned for other reasons. Hackdemo Happy Hour was
created as a low-cost, informal event to provide a venue for the IETF
community to engage with the Hackathon teams in more in-depth
discussions related to their projects.
Hackdemo Happy Hour is typically Monday evening, roughly from 18:00 -
19:30, often overlapping a bit with the last working group session of
the day but continuing long enough to allow everyone an opportunity
to join. The goal is to make it convenient to attend by not
conflicting with other meetings and also by not running too late into
the night.
Light snacks and beverages are provided, and a cash bar is available
to align with the spirit of a happy hour.
2.3. Code Lounge
The Code Lounge provides space for groups to gather and continue to
collaborate on running code after the Hackathon. It is typically in
the IETF Lounge and open the same hours as the IETF Lounge.
Champions are encouraged to look at the final agenda and determine
which time slots are best suited to ensure attendance of Code Lounge
sessions, as well as any related working group sessions. It is okay
for multiple teams to sign up for the same time slots. This is in
fact encouraged for work that spans multiple working groups or
projects.
2.4. Code Sprint
The [CODE-SPRINT] develops tools that support the work of the IETF.
The Code Sprint existed long before the Hackathon and benefited from
being a focused event in a quiet space with few interruptions.
However, there is a great deal of synergy between the Code Sprint and
the Hackathon, and they attract some of the same participants. For
example, some Hackathon projects, such as those related to YANG model
validation, involve the creation or modification of IETF tools. It
is therefore advantageous to co-locate these two events when
practical and, when separate space is deemed helpful, to allocate
spaces that are physically close to each other to make it easy for
participants to switch back and forth between the two events.
2.5. Online Only
The IETF 107 Hackathon was originally scheduled to be the weekend at
the start of the IETF meeting in Vancouver. When COVID-19 hit and it
became clear the IETF meeting could not occur in person, the
Hackathon already had 23 projects and 176 registrations. With only
10 days until the anticipated start of the Hackathon, a [SURVEY] went
out to the Hackathon community, including all project champions and
registered participants, to see if they wanted to participate in the
Hackathon exactly as planned except with everyone participating
remotely rather than in person. A relatively small number of people
expressed interest in participating, with even fewer wanting to
continue to champion their projects. The fact that the Hackathon was
planned for the weekend before the IETF meeting and in the local time
zone, both of which were historically very convenient and attractive
to Hackathon participants, suddenly became huge obstacles.
Consequently, the IETF 107 Hackathon was canceled.
We knew more in advance that IETF 108 would be an online-only
meeting. We moved and expanded the schedule to run the entire work
week before the rest of the IETF meeting. The Hackathon kickoff was
set for Monday and the closing set for Friday, with all the time in
between left for individual project teams to arrange to meet how and
when was most convenient for them. The kickoff and closing sessions
were scheduled to align with the time frame established for the IETF
108 meeting. All of this was, of course, not ideal, and it worked
much better for some people than for others, but at least everyone
knew the plan and corresponding time commitment well in advance and
had the ability to plan accordingly.
We ultimately had 19 projects and almost 300 registrations. It is
hard to say how many people actually participated and for how long,
but many were able to get substantial work done on their projects.
For the closing, 10 teams produced and shared presentations
summarizing their findings and achievements. All results
presentations, as well as the agenda and a recording of the closing
session, are available via the [IETF-108-HACKATHON-WIKI]. This level
of participation was strong enough to be considered a success and
justifies including the Hackathon in future online-only IETF
meetings.
Hackdemo Happy Hour and the Code Lounge are not applicable for
online-only Hackathons.
3. Funding
The Hackathon requires funding, and that funding increases with the
number of participants. Participating has always been free;
therefore, funding from sources other than participant fees is
required.
3.1. Sponsorship
The initial funding model was to have Hackathon sponsors sign up to
sponsor and fund the Hackathon for one year. As part of starting the
Hackathon, Cisco volunteered to sponsor and fund it for the first
year (i.e., three Hackathons, one at each IETF meeting during a
calendar year). This sponsorship was to rotate. Huawei volunteered
to sponsor the second year of the Hackathon. After the second year,
a sponsor for the third year was not found. However, the Hackathon
had become a proven success. Consequently, the IETF decided to fund
the Hackathon as part of the IETF meeting, with Hackathon sponsorship
being on a best-effort basis.
Online-only Hackathons in response to the COVID-19 pandemic and
increased remote participating in general result in increased cloud
infrastructure requirements that make Hackathon sponsorship more
attractive to cloud infrastructure providers.
Hackathon sponsorship is available at different levels as part of
being an IETF [RUNNING-CODE-SPONSOR].
3.2. Expenses
The primary expenses associated with the Hackathon are those for
hosting an in-person event, e.g., meeting space, food and beverage,
etc. It is often challenging to quantify what portions of this are
associated with the Hackathon versus what is incurred for the IETF
meeting overall.
3.2.1. In-Person Event Expenses
The following expenses are associated with in-person participation in
a Hackathon. When the IETF meeting is online only, these expenses
are eliminated.
3.2.1.1. Meeting Space
The meeting space for the Hackathon is sometimes included as part of
the overall contract for the IETF meeting. Other times, an
additional expense is incurred to secure a large enough space earlier
than would otherwise have been required. Typically, the space is
needed for setup from Friday afternoon before the start of the IETF
meeting until Sunday afternoon. After the Hackathon, the space is
typically repurposed for the IETF Lounge. If the size of the
Hackathon continues to increase, it might be necessary to use the
same space as is later used for the IETF plenary.
3.2.1.2. Food and Beverage
Some portion of the food and beverage expense is often included as
part of a minimum spend the IETF is obligated to make. When a
Hackathon sponsor is identified, funds resulting from this
sponsorship are typically used to offset food and beverage expenses
or to increase the food and beverage budget.
The minimum food and beverage requirements for the Hackathon have
been:
* coffee, tea, and water Saturday and Sunday morning
* lunch Saturday and Sunday
Additional items, in order of importance, include:
* beer Saturday evening
* dinner Saturday evening
* continental breakfast Saturday and Sunday
* afternoon snacks Saturday and Sunday
3.2.1.3. T-Shirts
Hackathon T-shirts are an important part of the Hackathon. They have
been provided for all in-person Hackathons and greatly appreciated by
many participants. They also serve as great advertising for the
IETF, the Hackathon, and sponsors. Cisco or other event sponsors
have often covered expenses associated with T-shirts. The current
model is that the Secretariat covers the expenses using whatever
funding is available.
The number of size distribution of T-shirts for IETF 107 is provided
here as an example.
* 380 T-shirts at a cost of roughly $10 USD each, with shipping to
the Secretariat included:
- 50 Small
- 120 Medium
- 110 Large
- 75 XL
- 25 XXL
The T-shirts are all standard cut. We previously tried providing
fitted cut T-shirts as an option for Hackathon participants, but
these were not well received.
3.2.1.4. Stickers
Laptop stickers are popular with developers. Stickers have been made
available at the Hackathon for those that want them. Expenses have
been covered by the IETF LLC, which oversees the communications and
operations budget.
3.2.2. Remote Participation Expenses
The following expenses are associated things done primarily to
facilitate remote participation in a Hackathon. This includes
participation when the Hackathon is online only, as well as remote
participation when the Hackathon is in person.
* Meetecho: cost associated with the Hackathon kickoff and closing
* Gather: costs associated with premium service, required to enable
more than 25 concurrent users. This has not been necessary but
will almost certainly be if Gather becomes a valuable way for
Hackathon participants to meet within and across teams.
* Webex: IETF Webex accounts are made available to champions for the
duration of the Hackathon and some period beyond that encompasses
at least the rest of the IETF meeting. These accounts are
presently available at no additional cost to the IETF.
* Network: setup and support of the IETF network and remote access
to it
The change in timing and extended duration of the Hackathon at an
online-only IETF meeting increases the duration and use of remote
participation facilities from 7 days to 12 days. This may result in
increases to the cost of providing these facilities.
4. Project Presentations
Project presentations are an important mechanism for capturing what
each team intends to accomplish, capturing what they actually
accomplished, and sharing the results and findings with the IETF
community.
For the first few Hackathons, we had two very distinct types of
presentations:
1. presentations that served as project pitches at the start of the
Hackathon
2. presentations that summarized results at the end of the Hackathon
4.1. Project Pitches
The project pitches were 5-10 minute presentations by a champion of a
project describing what they wanted to do and how they proposed to
accomplish it. This gave everyone in the room a better understanding
of all the projects and helped participants match themselves with
appropriate projects. This worked well when we had few projects, but
it became unwieldy as the number of projects increased. As knowledge
of the Hackathon grew and advanced planning became more common, many
participants knew exactly which team they planned to join and wanted
to get to work as quickly as possible rather than spend time
listening to presentations. Project pitches were dropped from the
Hackathon. Champions are encouraged to share this type of
information in advance via the IETF Meeting Wiki (Section 5.4)
instead.
4.2. Project Results Presentations
The project results presentations were brief presentations by each
team of what problem they tried to solve, what they achieved, and
highlights that included lessons learned, feedback to associated
working groups, and collaboration with open source communities and
other standards organizations. They also highlight individuals who
participated in their first IETF Hackathon or first IETF event, which
helps facilitate the introduction of such individuals to the IETF
community. The production and presentation of summaries of results
is optional. Fortunately, despite the lack of awards and prizes,
most teams participate.
As with the project pitches, project results presentations can become
unwieldy as the number of projects increases. With this in mind, the
total time for all results presentations is limited to 2 hours. The
maximum duration of each presentation is calculated based on the
number of teams that indicate the desire to present. This maximum is
strictly enforced to ensure all teams have the opportunity to present
their results. Maximum durations of 3-5 minutes are typical.
4.2.1. Templates
Project results presentation templates provides guidance on what to
cover. The use of these templates is optional. They are made
available in various formats in a GitHub repo created specifically
for the presentations for each IETF Hackathon, e.g.,
[RESULTS-PRESENTATIONS].
4.2.1.1. Microsoft PowerPoint Open XML (PPTX)
For portability, presentations that use the PPTX template should be
exported into a PDF format as well.
4.2.1.2. HTML Format
The HTML format template should render within any browser. It can be
rendered as a slideshow using [REMARK].
4.3. Upload to GitHub
All project results presentations are uploaded to the GitHub repo
created for the Hackathon, e.g., [RESULTS-PRESENTATIONS]. The
contents of this repo are used as the source for all results
presentations at the end of the Hackathon and remain as a reference
after the Hackathon.
One must be a member of the [IETF-HACKATHON-GITHUB] organization to
upload a new presentation or update/replace an existing presentation.
To be added as a member, presenters are asked to:
* include the name by which they are known in their GitHub profile
* enable 2-factor authentication (2FA)
* send their GitHub username to the Hackathon Chair(s)
Presenters are asked to do this at their earliest convenience, as the
Chair(s) typically gets very busy as the start of presentations
approaches.
4.4. Presenting in Person
Presentations are run from a shared Chromebook at the front of the
Hackathon room. This Chromebook is provided by the Secretariat.
4.5. Presenting Remotely
Remote presenters are welcome to run their own presentations using
the screen-sharing functionality in Meetecho. Alternatively, the
Hackathon Chair(s) can share the presentation and advance slides for
the presenter.
5. Tooling
The IETF Hackathon uses the same tooling used by the IETF community
for its work and meetings.
5.1. Datatracker
The [DATATRACKER] supports the notion of teams that are not part of
the standards development process. The Hackathon exists as one such
team. From the Datatracker menu, navigate to "Groups" -> "Other" ->
"Active Teams" -> "hackathon". Here exists a Datatracker space for
the Hackathon similar to what is available for working groups,
including meeting materials, agendas, etc. Initially, there was some
attempt to copy materials hosted in the [IETF-HACKATHON-GITHUB] to
the Datatracker. Now, this is done only when required for
integration with other IETF tooling, including:
* requesting sessions for the Hackathon kickoff and closing and for
Hackdemo Happy Hour, e.g., [REQUEST-SESSIONS]
* posting agendas (e.g., see [AGENDAS])
5.2. IETF Website
5.2.1. Hackathon Website
The IETF website includes a [HACKATHON-WEBSITE]. This website
contains information about the Hackathon in general, as well as links
to past, present, and future Hackathons. The relevant links are
updated after each IETF meeting. Other content on the website is
updated on a more ad hoc basis.
5.2.2. Meeting Website
Each IETF [MEETING-WEBSITE] contains information about the
corresponding Hackathon, including the dates of the Hackathon in the
header and a link to the Hackathon website in the "Additional Events"
section.
5.3. Registration
Registration for the Hackathon is through the IETF meeting
[REGISTRATION-SYSTEM]. Participant registration for the Hackathon
is:
* independent of participation registration for the meeting
* free
* required
As with meeting registration, registrants for the Hackathon
acknowledge the [NOTE-WELL] during the registration process.
5.3.1. Participant List
An active list of all registered participants, e.g., [PARTICIPANTS],
is maintained by the Secretariat. Important information displayed
for each registrant includes the set of projects and technologies in
which each participant is interested and an email address. This
information is optional at the time of registration and may be
updated or removed by editing one's registration.
5.3.2. Caps on Registrations
Registrations were capped for the first several Hackathons. This was
done for both space and costs considerations. The cap was hit
multiple times, each time resulting in temporary confusion and
frustration among would-be registrants, which led to the cap being
increased. Currently, there are no caps enforced by the registration
system. In the event the number of participants exceeds the capacity
of the main Hackathon room, designated overflow areas within the
meeting venue are made available.
5.4. Meeting Wiki
The [MEETING-WIKI] serves as the primary source of information for
each Hackathon.
5.4.1. Hackathon
A page within the meeting wiki, e.g., [IETF-110-HACKATHON-WIKI], is
created by the Secretariat for each Hackathon and initialized with
information that is based largely on the information from the
previous Hackathon. Once created, the Hackathon Chair(s) updates and
moderates this page. Champions are requested and are responsible for
adding information about projects for which they are a champion.
Anyone can edit the wiki by logging in using their Datatracker login
credentials. Credentials can be obtained by creating a
[DATATRACKER-ACCOUNT].
5.4.2. Lost and Found
A Lost and Found wiki page, e.g., [LOST-AND-FOUND], is created by the
Chair(s) for each Hackathon. Participants looking for a team are
encouraged to add themselves to the "Skills to Offer" table,
providing some information about their skills and interests. This
will help others with matching needs and/or interests find them.
Champions wanting help on their projects are encouraged to add their
teams to the "Skills Needed" table, providing some information about
the skills they seek.
5.4.3. Results Presentation Schedule
A Results Presentation Schedule wiki page, e.g.,
[RESULTS-PRESENTATION-SCHEDULE], is created by the Chair(s) for each
Hackathon. Hackathon teams are welcome and encouraged to present
their results during the Hackathon closing. Hackathon teams add the
name of their project and the name of the presenter to the table at
the bottom of this page.
5.4.4. In Person Only
The following wiki pages are applicable for in-person Hackathons
only.
5.4.4.1. Hackdemo Happy Hour
A Hackdemo Happy Hour wiki page, e.g., [HACKDEMO], is created by the
Chair(s) for each Hackathon. Champions are welcome and encouraged to
add their project by entering the project name/acronym and a contact
name and email address in the table displayed on the page.
5.4.4.2. Code Lounge
A Code Lounge wiki page, e.g., [CODE-LOUNGE], is created by the
Chair(s) for each Hackathon. Champions are welcome and encouraged to
add their project by entering the project name/acronym and a contact
name and email address in the table displayed on the page.
5.4.5. Online Only
The following wiki pages are applicable for online-only Hackathons.
5.4.5.1. Team Schedule
A Team Schedule wiki page, e.g., [TEAM-SCHEDULE], is created by the
Chair(s) for each online-only Hackathon. Online-only Hackathons take
place globally for an entire week. It is up to individual project
teams to determine the preferred dates, times, and ways to meet to
work on their project within the context of that week (e.g., Zoom,
Webex, or Slack). This page is meant to help facilitate coordination
of schedules within and across teams.
5.5. Email List
The Hackathon [EMAIL-LIST] is used for all email communication and
announcements related to the Hackathon. All registrants are given
the option to subscribe to the list. Anyone interested in staying up
to date on the Hackathon is able to subscribe at any time. Once
subscribed, anyone can send and respond to emails via the list. The
same list is used for each Hackathon. Anyone wishing to receive
emails for a specific Hackathon only can unsubscribe after that
Hackathon has concluded.
5.5.1. Email Alias for Hackathon Chairs
The email alias <hackathon-chairs@ietf.org> was created and is
maintained by the Secretariat. It is used on Hackathon web pages and
wiki pages to provide a single point of contact for the Hackathon.
5.6. GitHub
The [IETF-HACKATHON-GITHUB] is used to share code, presentations, and
other artifacts at IETF Hackathons. The Hackathon Chair(s) is
responsible for administering the GitHub organization.
Code for Hackathon projects often exist elsewhere, which is perfectly
fine. Anyone needing a place to host code for the Hackathon can
request the creation of a repository for their project.
A repository is created and maintained by the Chair(s) for each
Hackathon, e.g., [RESULTS-PRESENTATIONS]. This repo is for
participants to upload project results presentations. The contents
of this repo are used as the source for all presentations at the end
of the Hackathon and remain as a reference after the Hackathon.
5.7. Meetecho
[MEETECHO] is used for the kickoff and closing sessions of the
Hackathon. This provides many capabilities, including the following:
* allows participants to join Hackathon sessions in person or
remotely
* validates the registration of participants at the time of joining
Hackathon sessions
* enables remote presenters of project results presentations
* captures recordings of the Hackathon kickoff and closing
5.8. Network
Access to the IETF network is an important aspect of the Hackathon.
The IETF network provides unfettered Internet access that is not
typical within many residential, corporate, and university
environments. For many IETF participants and projects, access to the
Internet and each other via wireless access to the IETF network is
sufficient. However, due to the nature of the work done in the IETF,
wired access and special networking capabilities are often required.
The Network Operations Center (NOC) has graciously met the needs of
the Hackathon since its inception and continues to add more
capabilities over time. In advance, champions are able to request
wired access and special networking functionality, including static
IPv4 and IPv6 addresses, IPv6-only networking, a closed user group,
Network Address and Protocol Translation from IPv6 Clients to IPv4
Servers (NAT64), and IPv6 Prefix Delegation. All of this, and the
IETF network in general, is made available by the start of the
Hackathon and in advance for setup to the extent possible.
5.8.1. Remote Networking
Online-only meetings present both a personal-networking challenge and
a computer-networking challenge. The NOC came to the rescue for the
latter with an experimental mechanism that was used to join the IETF
network while attending a meeting remotely. This evolved into what
is now known as "HackNet" [HACKNET], a global Layer 2 VPN designed to
support IETF protocol development across teams within the IETF
Hackathon. A limited set of devices for connecting to HackNet are
supported. In addition to Layer 2 connectivity, a subset of the
networking capabilities available at in-person meetings are
available. Both the set of devices and the set of networking
capabilities are expected to expand and evolve over time. However,
it is important to note that HackNet is still an experiment and not a
production service. Best-effort support is available via email to
<support@ietf.org>.
5.9. Webex
Champions can request a [WEBEX-ACCOUNT] they can use to schedule
meetings for their team. These are similar to the Webex accounts
that are allocated to and used by the working group chairs for
virtual interim meetings. An account can be requested by a team
champion at any time. Accounts remain active and available
throughout the duration of the Hackathon and the associated IETF
meeting. A project name may be used in place of "Working Group Name"
in the request form.
5.10. Gather
[GATHER] facilitates virtual hallway interaction during IETF
meetings. A dedicated area within the overall space is created by
the Secretariat for the Hackathon. The area includes tables,
identified by letters of the alphabet, that teams are free to self-
assign and use as and when they like. Eight to ten seats around each
table facilitate group discussions within the team. A dry erase
board or shared notes tablet, e.g., [HEDGEDOC], at tables facilitates
sharing of information within the team. The tables also facilitate
collaboration across teams. One cautionary note: Gather has relative
high-network bandwidth and CPU requirements and, as such, may not be
well suited for some Hackathon participants.
The Gather space remains available between IETF meetings, with
incremental improvements and additions made during this time. The
space is cleaned about a month prior to the start of the next
meeting, removing anything left over from the previous meeting.
Hackathon teams are encouraged to make a copy of anything they want
to retain within a week of the end of the IETF meeting.
6. Statistics and Metrics
Statistics for the Hackathon have been gathered informally from the
first Hackathon, at IETF 92, and more formally since IETF 101.
Registration is required, but it is also free, which can lead to
misleading statistics. Starting with IETF 101, an effort has been
made by the Secretariat to validate registrations for all in-person
participants by checking registrations at the main entrance to the
Hackathon room. Badges similar to those issued for the rest of the
IETF meeting are now issued for the Hackathon as well. There is
still no good mechanism for determining the number of remote
participants.
Hackathon participation has grown from 45 participants at IETF 92 to
a maximum of 406 participants at IETF 104. Participation tends to be
slightly higher when the IETF meeting is located in Europe. Recent
in-person Hackathons have had roughly 30-40% as many participants as
the corresponding IETF meeting. For roughly 20-30% of Hackathon
participants, the Hackathon is their first experience at any IETF
event.
6.1. IETF Survey Results
For each IETF meeting, there is a post-event survey that often
includes a question or two about the Hackathon, e.g.,
[IETF-106-SURVEY].
6.2. Hackathon Survey Results
Hackathon-specific surveys have been used on some occasions to obtain
more detailed feedback about the Hackathon from the IETF community.
This has been especially useful for feedback on online-only
Hackathons. Surveys have been short with most questions being
optional, e.g., [IETF-110-SURVEY].
7. Roles and Responsibilities
This section provides a summary of the roles and responsibilities of
individuals and groups involved in a successful IETF Hackathon. The
summary provided here is not meant to be exhaustive. Some
responsibilities are described entirely or in more detail throughout
the rest of the document.
7.1. Hackathon Chair(s)
The role of a Hackathon Chair is similar to that of a working group
chair. As with working groups, it is typically best to have co-
chairs share responsibilities and the workload. The Hackathon
Chair(s) works very closely with the Secretariat on all
responsibilities. Key responsibilities include the following:
* Organize and deliver a Hackathon at each IETF meeting, which
involves soliciting help from all other roles to do much of the
heavy lifting
* Encourage and provide guidance to champions who volunteer to lead
projects
* Maintain the Hackathon wiki, e.g., [IETF-110-HACKATHON-WIKI], and
all of its child pages.
* Moderate the Hackathon email list (Section 5.5)
* request sessions for the Hackathon opening and closing in the IETF
meeting, e.g., [REQUEST-SESSIONS]
* Emcee the Hackathon, including the opening and closing sessions
and announcements in between
* Create and manage the GitHub repository used for each Hackathon,
e.g.,[RESULTS-PRESENTATIONS]
* Serve as the main point of contact for all Hackathon questions and
concerns
7.2. Secretariat
Key responsibilities include the following:
* Configure and manage the Hackathon registration system
(Section 5.3)
* Maintain the Hackathon website (Section 5.2.1)
* Create and maintain the web page for each Hackathon, e.g.,
[IETF-110-HACKATHON-WEBSITE]
* Create a wiki page for each Hackathon, e.g.,
[IETF-110-HACKATHON-WIKI]. This is initialized and updated at
times by the Secretariat, but the Chair(s) is ultimately
responsible for maintaining it.
* Handle venue logistics for the Hackathon, Hackdemo Happy Hour, and
the Code Lounge (e.g., reserve room, food and beverages, AV, etc.)
* Handle internal IETF promotion (e.g., via email messages to the
IETF community)
* Assist with external outreach, as needed, including finding
sponsors
* Validate Hackathon registrations for in-person participants,
including issuing badges and Hackathon T-shirts (Section 3.2.1.3)
when available
7.3. Sponsor
Key responsibilities include the following:
* Provide some funding to help offset costs of the Hackathon (either
per meeting or per year, depending on the model)
* Optionally provide T-shirts or other giveaways
* Optionally provide support staff to assist with the Hackathon
Key benefits include the following:
* Sponsor logo on Hackathon T-shirts
* Sponsor logo on Hackathon signage
* Sponsor logo on the Hackathon web page and wiki
* Sponsor logo and call out in the Hackathon kickoff and closing
presentations
* Sponsor logo and call out in the IETF plenary presentation
* Sponsor logo and call out in the Hackathon recap on [IETF-BLOG]
* Recognition in the IETF community for helping the IETF Hackathon
remain free and open to everyone
7.4. Champions of Projects
Champions of projects are the key to a successful Hackathon. Key
responsibilities for champions include the following:
* Volunteer to lead a project at the Hackathon
* Serve as the primary contact for the project
* Add and manage information on the Hackathon wiki for the project,
including the Hackdemo Happy Hour (Section 2.2), Code Lounge
(Section 2.3), and Team Schedule (Section 5.4.5.1) pages
* Promote the project to appropriate groups inside the IETF and
outside as well
* Welcome and organize members of the team
* Provide focus, guidance, and leadership for the project
7.5. IETF LLC, Director of Communications and Operations (was ISOC)
Key responsibilities include the following:
* Promote the Hackathon outside of the IETF, including web search
engine ad words, social media posts, and listing on external event
calendars, such as [RIPE-CALENDAR] and [NSRC-CALENDAR]
* Handle outreach to local universities
* Provide a photographer, including optional team photos and candid
photos of collaborating during in-person events
* Provide laptop stickers (Section 3.2.1.4) at in-person events
7.6. Judges
The first several Hackathons involved judges who listened to project
results presentations by teams at the closing of each Hackathon and
identified winning teams for an arbitrary number of project
categories. Prizes were made available to members of winning teams.
This was done as an incentive to participate in the Hackathon and
present results and to provide a fun yet informative end to the
Hackathon that could be appreciated by the entire IETF community.
Judging and the awarding of prizes led to confusion regarding the
nature of the Hackathon, making it appear overly competitive to some.
Procurement of appropriate prizes was financially and logistically
challenging. The arrangement of judges, determination of winners,
and awarding of prizes all became more time consuming, especially as
the number of projects and participants grew. Ultimately, it was
deemed best to eliminate judging, awards, and prizes entirely.
Apparently, the IETF community has an innate incentive to participate
and present results in the Hackathon.
8. Implementation Status
The practices described in this document have been established, used,
and refined over the course of running numerous IETF Hackathons,
including several at online-only IETF meetings. The GitHub
repository [GITHUB-REPO] has been used to collaborate on this
document. The IETF-Hackathon GitHub (Section 5.6) contains code
associated with IETF Hackathons.
9. Security Considerations
HackNet (Section 5.8.1) enables Hackathon participants to join the
IETF network while attending a meeting remotely. The intent is for
those connecting remotely to have as open a network as possible, just
like those connecting to the IETF network at an in-person meeting. A
user must have a Datatracker account to access HackNet and is
expected to respect it, just as they are expected to respect the IETF
network at an in-person meeting. If HackNet is exploited, it is
addressed in the same manner as an exploitation of the IETF network
would be at an in-person meeting.
9.1. Privacy Considerations
The Hackathon complies with the IETF/IRTF/IAB [PRIVACY-STATEMENT].
Participant names are displayed publicly in the Participant List
(Section 5.3.1). As part of their registration, participants may opt
in to display their email address as well.
The email addresses of individual champions are often shared publicly
by the champions on the wiki. This is done voluntarily by individual
champions to make it easier for others to contact them.
Photos taken during the Hackathon, and during the IETF meeting in
general, are sometimes included in blog posts or on social media.
Red lanyards are made available to Hackathon participants to wear to
indicate that they do not wish to be photographed individually or in
small groups.
10. IANA Considerations
This document has no IANA actions.
11. Informative References
[AGENDAS] IETF, "IETF Meeting Agenda",
<https://datatracker.ietf.org/meeting/agenda/>.
[BITS-N-BITES]
IETF, "About Bits-N-Bites",
<https://www.ietf.org/how/meetings/98/bits-n-bites/>.
[CODE-LOUNGE]
IETF, "IETF 113 Code Lounge",
<https://trac.ietf.org/trac/ietf/meeting/
wiki/113hackathon/codelounge>.
[CODE-SPRINT]
IETF, "Code Sprint",
<https://www.ietf.org/how/runningcode/code-sprint/>.
[DATATRACKER]
IETF, "IETF Datatracker", <https://datatracker.ietf.org/>.
[DATATRACKER-ACCOUNT]
IETF, "IETF Datatracker Account Creation",
<https://datatracker.ietf.org/accounts/create/>.
[EMAIL-LIST]
IETF, "IETF Hackathon Mailing List",
<https://www.ietf.org/mailman/listinfo/Hackathon/>.
[GATHER] "Gather", <https://gather.town/>.
[GITHUB-REPO]
"draft-ietf-shmoo-hackathon: IETF SHMOO working group
draft on running an IETF Hackathon", commit 6a8aad6, July
2022,
<https://github.com/eckelcu/draft-ietf-shmoo-hackathon/>.
[HACKATHON-WEBSITE]
IETF, "IETF Hackathons",
<https://www.ietf.org/how/runningcode/hackathons/>.
[HACKDEMO] IETF, "IETF 113 Hackdemo Happy Hour",
<https://trac.ietf.org/trac/ietf/meeting/
wiki/113hackathon/hackdemo>.
[HACKNET] IETF, "HackNet", <https://hacknet.meeting.ietf.org/>.
[HEDGEDOC] IETF, "HedgeDoc", <https://notes.ietf.org/>.
[IETF-106-SURVEY]
IETF, "IETF 106 Meeting Survey",
<https://www.ietf.org/media/documents/
IETF_106_Meeting_Survey.pdf>.
[IETF-108-HACKATHON-WIKI]
IETF, "IETF 108 Hackathon Wiki",
<https://trac.ietf.org/trac/ietf/meeting/
wiki/108hackathon/>.
[IETF-110-HACKATHON-WEBSITE]
IETF, "IETF 110 Hackathon Online",
<https://www.ietf.org/how/runningcode/
hackathons/110-hackathon/>.
[IETF-110-HACKATHON-WIKI]
IETF, "IETF 110 Hackathon Wiki",
<https://trac.ietf.org/trac/ietf/meeting/
wiki/110hackathon/>.
[IETF-110-SURVEY]
IETF, "IETF 110 Meeting Survey", <https://ql.tc/8K1JeZ/>.
[IETF-BLOG]
IETF, "IETF Blog", <https://www.ietf.org/blog/>.
[IETF-HACKATHON-GITHUB]
IETF, "IETF-Hackathon Repositories",
<https://github.com/ietf-hackathon/>.
[LOST-AND-FOUND]
IETF, "IETF 110 Hackathon Lost and Found",
<https://trac.ietf.org/trac/ietf/meeting/
wiki/110hackathon/lost&found>.
[MEETECHO] "Meetecho", <https://www.meetecho.com/>.
[MEETING-WEBSITE]
IETF, "Meetings and events",
<https://www.ietf.org/how/meetings/>.
[MEETING-WIKI]
IETF, "IETF Meeting Wiki",
<https://trac.ietf.org/trac/ietf/meeting/wiki>.
[NOTE-WELL]
IETF, "Note Well", <https://ietf.org/about/note-well/>.
[NSRC-CALENDAR]
Network Startup Resource Center, "Education Outreach and
Training (EOT) Calendar for Internet Development",
<https://nsrc.org/calendar/>.
[PARTICIPANTS]
IETF, "IETF 110 Hackathon Participant List",
<https://registration.ietf.org/110/participants/
hackathon/>.
[PRIVACY-STATEMENT]
IETF, "IETF/IRTF/IAB Privacy Statement",
<https://www.ietf.org/privacy-statement/>.
[REGISTRATION-SYSTEM]
IETF, "IETF Meeting Registration System",
<https://registration.ietf.org/>.
[REMARK] "remark: A simple, in-browser, markdown-driven slideshow
tool", commit 1bbce13, May 2022,
<https://github.com/gnab/remark/>.
[REQUEST-SESSIONS]
IETF, "IETF Session Request",
<https://datatracker.ietf.org/secr/sreq/>.
[RESULTS-PRESENTATION-SCHEDULE]
IETF, "IETF 110 Hackathon Results Presentation Schedule",
<https://trac.ietf.org/trac/ietf/meeting/
wiki/110hackathon/resultspresentationschedule>.
[RESULTS-PRESENTATIONS]
IETF, "IETF 110 Hackathon Project Results Presentations",
commit a6a12bd, March 2021, <https://github.com/ietf-
hackathon/ietf110-project-presentations>.
[RIPE-CALENDAR]
RIPE NCC, "Upcoming Events",
<https://www.ripe.net/participate/meetings/calendar/>.
[RUNNING-CODE-SPONSOR]
IETF, "IETF Meeting Sponsorship: Running Code Sponsors",
<https://www.ietf.org/support-us/sponsorship/#running-
code>.
[SURVEY] IETF, "IETF 107 Hackathon Results: Participant Survey",
<https://www.surveymonkey.com/results/SM-9HLRXN8M7/>.
[TEAM-SCHEDULE]
IETF, "IETF 110 Hackathon Team Schedule",
<https://trac.ietf.org/trac/ietf/meeting/
wiki/110hackathon/teamschedule>.
[WEBEX-ACCOUNT]
IETF, "IETF Webex Account",
<https://ietf.webex.com/webappng/sites/ietf/
dashboard?siteurl=ietf/>.
Acknowledgments
The IETF Secretariat, notably Alexa Morris and Stephanie McCammon,
contributed significantly to the creation of the IETF Hackathon and
the practices in this document. Among other things, Alexa drafted
the initial breakdown of "Roles and Responsibilities" (Section 7),
and Stephanie created the initial Hackathon website and wiki. These
have evolved over time and are used to run each Hackathon.
Greg Wood, Barry Leiba, Michael Richardson, Benson Muite, Dhruv
Dhody, Karl Auerbach, Mallory Knodel, Lars Eggert, Robert Sparks,
Thomas Fossati, Alvaro Retana, Erik Kline, John Scudder, Roman
Danyliw, and Éric Vyncke also provided significant contributions to
the Hackathon and to this document.
Author's Address
Charles Eckel
Cisco Systems
United States of America
Email: eckelcu@cisco.com
ERRATA